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cjttruelife.9172

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  1. purposes of the skill is cc lock , combined with arcane lightning , earth n daggers . "I had fun with the arcane wave blast finisher on my staff" ....UpFTheShut
  2. You realize AEDs synergy is based exclusively on itself at that health threshold ? meaning it serves 0 purpose with 0 build synergy. its an oh shytt heall and its only benefit is to precast under the assumption of death>>AMR on 120 cooldown , while the trait sounds good in theory its garbage. The change to Mecha legs 'IS' kittening criminal. 100% complete loss for any core engineer and build movement speed. Bunker down also criminal , seeing as how it obliterates a lot of fun sustain on crits ......There is no monster about to be unleashed, but another dead profession.
  3. O yea common kitten mistake CRAFT THE WRONG LEGENDARY ARMOR i double quote this how do u accidentally craft the wrong armor, LEGENDARY ESPECIALLY ....? 😅
  4. right now as of for the last 12 years hundredblades only been good for cleaving stunned or downed players....it just needs more damage as mentioned . its a great kit its just lacking damage and less archaic mobility, when everything has a teleport or faster cleave its no wonder warrior is undesirable. skill 4 could use a faster cast. skill 5 supposedly getting fixed - well see. I think you're describing staff as hammer its nothing like greatsword.
  5. most self sustainable spec in game with virtually every boon except alacrity ...its not self explanatory face tanking swapping legends u gotta dig for the synergy n understand it.
  6. it's clear you along with mostly everyone thats ever played GW2 or given a shytte about still cant figure it out -sense it blows - its worth of worthlessness. a really bad game QQ 😕
  7. offhand mace is for cc and vuln stacking, use mace 5 in melee range or with an immob somewhere if they stunbreak and dodge.
  8. terrible so staff is pretty much still the same . thx for nothing ANET?👍. staff with no real teleport or shadowstep or combo fields is pretty bad. the worst staff and weapons in the game are better than DD staff. heck i'd even prefer a revenant hammer skills for DD staff. they should have made staff 4 sweep a wall of reflection to combo... for something like stealth or projectiles . in the end it makes no difference staff is horrible. only cc is a chinsey knockdown, but here's the problem you can't get stealth from staff skills anyways to utilize it. .
  9. The real thief is an assassin and it's mostly long gone due to sequential nerfs, but the class is bottlenecked into 1 or 2 builds to get the most of the assassin aspect of the profession anyway, because that's all its about. However, it's become further evident with the shadowarts changes annihilating stealth duration that Arenanet is trying to eliminate assassins' playstyle. IDK why. the only real thing they did to improve thief was put "steal" back onto daredevil, but with the inclusion of spector and others it's STILL clear 11 years later that Arenanet has no desire to maintain a healthy mix of melee options with ranged options weapons. thiefs glassy aspect just eventually puts them right back onto shortbow cause they there's no way to ever balance the game at this point, just fix bad mechanics of weaponsets that already exist and reallocate/buff pisspoor traits. thief was an Arah /caudecus manor/ fractal/dungeon speed run class for the most part ...it provided group stealth , it can still do fine in any content but if boon convenience is a desire theif isnt the only class overlooked. People forget that gw2 and content completion had nothing to do with raids or strikes or any of the new stuff , for years before HoT. Speed run Dungeons & fractals were a repetitive thing where thief excelled. learning such mechanics in PvE naturally made competitive modes for the playstyle very easy, but thiefs role even in those formats is limited to minor engagements or interaction to assist a group. Thief contributes the least in group PvE, now, but theoretically the most in PvP.
  10. i dont think you even understand or appreciate the game , raids can be done in exotics play warrior as it was intended to be played /enjoyed cause it wont ever be anything other than a warrior.
  11. Quick heal zerker? what the F? why should a tank melee exclusive profession get anything support related over what it was already lucky enough to get with spellbreaker boonrip? zerkers don't even make use of torch, which was suppose to be their condi burn goto. .. makes no sense why ppl want heal support from every profession Heal alac spellbreaker makes more sense than anything else and on bladesworn. flow generation is slower on ammo skills now relying on axe gm traits, or 1 utility for generation so that pretty much rules out staff unless it delivers true support skills like druid/guard next year. i doubt it will meaing heal warr is or ll never be a thing Most, in fact, 99.9% of the issues in GW2 don't revolve around builds, but underperforming or arbitrary outdated WEAPONs and their associated mechanics. bladesworn just got worse so the alacrity trait im guessing was their solution to slow flow now. without mentioning it. meaning you basically have flow stabilizer only.
  12. Arms is old-school condi, that rips in viper hybrid builds, 2 3 3, blademaster and duel wielding traits. the problem isn't the arms, it's offhand sword. or swords in general if you don't like mainhand, I personally despise offhand. Redesign swords keep Arms as is. Play arms/ disc / zerker for added flair. bleeds on crit + burns + more bleeds , + weaponswap bleeds.
  13. I think what you mean to say is "ANET pls look at bladesworns aegis interaction with the shield master trait."
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