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kharmin.7683

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Everything posted by kharmin.7683

  1. No, because players can actually craft legendaries (or even ascended) for the same power advantage. P2W would be if the item were exclusively available for cash.
  2. In my limited, solo, casual OW testing in Siren's Landing I found these to be viable, as many have said before. Not sure I will use them. Maybe for some niche build or something. Force of Nature felt a long time to build up for very short duration gain. Cooldown when it wore off seemed a bit off, too. I had difficulty in building up the 6 stacks unless I was surrounded by a group and then the reward for the effort felt diminished (ha! see what I did there?). I'd like to see this build up a bit faster and the final effect last a bit longer. Then, the wear-off cooldown would probably feel about right.
  3. I don't disagree here. I've managed to "die" my way through some rather than "body-slam", but the result is the same. It's not enjoyable content for me when that happens, so I often just skip story chapters.
  4. For a game that (allegedly) is target toward a casual, OW audience at 12 years old and up, yeah. A lot of recent things have been more for the competitive aspects of MMOs. I firmly believe that HoT and all that came with it was designed for raiding since raids were released then. PoF was for the PvP crowd and now the latest few releases have been a mis-match of awkward skills and changes that seem to be more interested in competitive gaming and don't really have a home in OW. So, yeah, I've not really been excited about things for a while being a very casual OW player. But, that's me. /shrug
  5. Some players are more able than others. What you find "seriously easy" other find taxing or at least frustrating. I'm sorry that you can't understand how others can have difficulty with story missions. Not everyone is as apt as you.
  6. I hate the inconsistency across maps. When Fire Elemental drops those AOE blasts that send the knock-down circles out, you can time them and jump to avoid, but in other maps the timing is different for the same effect. Frustrating.
  7. Where would you come up with that? Have you not seen the price spike in gems over the past week? How would you equate that with complaints about WV and losing the old daily system?
  8. There was a time that I would wait to convert my gold to gems for the price to drop under 70. Now, 200? Egad.
  9. I think WV is probably the biggest reason, again for the infusion of gold into the economy. Also, a lot of oft-requested items are currently on sale, so that will affect the conversion ... which, IMO, is made easier for players due to the ease of obtaining gold via WV. 🙂 I agree that this may not be healthy for the in-game economy in the long run.
  10. Exactly! If players were purchasing gems with real cash, then there would be more gems in the pool which ought to lower the price. I agree that it's due to gold being much easier to obtain through the WV. I'd guess Anet is ok with this as it might drive players to purchase rather than convert. At the end of the day, Anet wants the cash, not the gold.
  11. Was certain I had gotten 30 last night. I guess I wasn't watching as closely as I thought.
  12. You mean Astral Acclaim right? I received 30 when I completed my daily yesterday.
  13. It's not obscene if you consider how much you'd pay in subscription fees over the past 11 years. Also, you car analogy doesn't really work. If you kept up your maintenance on your car, then you wouldn't have such a large repair bill at one time later. Also, online games don't hold any intrinsic value like an automobile would. Additionally, one does not need to purchase all LS episodes at the same time. One can purchase them piecemeal or on a budget where one buys a few chapters at a time.
  14. Been discussed ad nauseum. Please use the forums search feature.
  15. I recall people asking for sword to have more power, but not for a complete overhaul of the sword mechanics. Show me where.
  16. There are a bunch of threads already on this topic in the Ranger sub forum https://en-forum.guildwars2.com/forum/18-ranger/
  17. Why stop at hard wood, then? Why not make every node and tree of every type available in the new map so that all players would have equal access to every material available from one, easy location?
  18. Sorry for your disappointment. If you use the forums search, you would find many threads with this type of request. Unfortunately, it appears that Anet has pretty much abandoned any future enhancements or work on underwater combat.
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