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Healix.5819

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Everything posted by Healix.5819

  1. If you have 0 from monthly achievements, check what the API shows just in case (api.guildwars2.com/v2/account?access_token=your api key). The vault did change the daily completion achievement, so it's possible it's broken now. Only accounts from before HoT are capable of having this problem, so it's going to be rare.
  2. The button is under the weapon swap button. Right click it. You can alternatively set a keybind for individual mastery skills.
  3. "we decided to allow existing legendary equipment to retain access to all attribute combination selections regardless of expansion ownership" They didn't make it obvious, but this shows they wanted to require expansion ownership. The SotO relics don't require you to unlock them like future relics will, but they do require SotO.
  4. You can't remove email authentication. You can contact support by emailing support@arena.net, but chances are your email will be back long before they respond.
  5. This is probably the bug where Gw2-64.exe can remain active after GW2 visually exits, preventing further launches. Kill the process in the task manager. Windows 11? Everyone who has this problem seems to be on 11.
  6. Imagine how many support hours have been wasted on this. It's surprising they never supported simply writing the combat log to a text file, though that would require actually improving the log.
  7. If you really want to "disable" the glider, use a macro to press space down/up without a delay. The glider requires holding the key to activate, so this will prevent it entirely, including if you try to spam it while falling. If your keyboard doesn't support macros, use AutoHotKey. That said, it would be better to get out of the habit of holding the key, which has no effect on jumping.
  8. Every patch carries the risk of losing unclaimed objectives, because if the patch changes which objectives are in rotation, what's currently available changes. They confirmed they're changing dailies, so expect to see some of the current dailies change. I would assume the same for weeklies. If nothing changes, your unclaimed objectives will remain as is, but if they change, any that are no longer available will be lost.
  9. It just says not to use their stuff in AI if you're going to post it. Here's the relevant part:
  10. Glyphs, enrichments, chips and arrays. For infusions and cores, they'll need to finally make a choice about stats; they've been holding back the higher stat infusions the entire time. Legendary bait could allow bait to be pulled from the material storage, but it would either be easy to get, or implemented as a UI change, since its purpose would be to solve the bait problem. The aqua breather is reserved for the underwater expansion that has been hinted from the beginning, but will probably never happen. It'll be like the existing legendaries if they ever do it. They're possible and they'd probably make more money by doing it, but no matter what they do, people are going to complain. They would require materials (could be traded) that were salvaged from the infinite tools (probably requiring ascended kits to attempt); you'd need multiple tools per legendary.
  11. It's not like cutting up existing gear is going to be a regular occurrence. Runes forcing you to take stats or bonuses you don't want has been complained about from the beginning. This change should have happened back when they dropped stats from trait lines over similar complaints. No other pieces are like this, so it'll never happen again. The legendary change wasn't really needed for relics. It does allow for more possibilities, but they could have done the same thing with ascended relics. If they just wanted you to collect them all, they could have simply locked a great reward behind the collection, which is how they'd do this for the existing legendaries. What this change does allow is for them to continue trickling out legendaries for all of the remaining slots that would have otherwise never had one.
  12. The categories are the 3 game modes of GW2 - WvW, SPvP and "PvE" (everything else). Activities were built using SPvP, but they're in the "PvE" side of the game.
  13. It's unlikely they'd ever do this, but if they actually did, it would probably end up being an armor slot and play out just like backpacks did. There would of course be skins for it, which is where the swimsuits they've been holding back since S1 would finally end up; they'd basically be bringing back town clothes. It would also be an opportunity to drop the aquabreather and either move or convert the 7th rune, but they could have done that with backpacks. It can be removed. It was common to see back in 2012 when you could equip cultural armor on any race via transmutation, resulting in a nude character for everyone to see.
  14. It's actually what people originally suggested back when you had to pay to change stats on legendaries. What this change actually allows for is a simple way to re-use an existing implementation to create account unlocks for all of the remaining stuff that would have otherwise never had a legendary, since giving everything makes no sense. They're not just getting you to unlock new relics, there's potentially a lot of new legendaries now and they don't need to be overly expensive to compensate. People complaining about it don't seem to realize that not doing this will have the same outcome. There either won't be more legendaries, or they'll be held back until the end, then require everything (legendary jade bot chip allowing you to unlock chips vs requiring all chips to make it). They didn't really have a choice. They were already advertising it, about how it was going to bring "expansion level stories and features over the next couple years" (MZ). In season 4, it was taking them ~11 months to develop episodes, averaging 3.5 months between episodes, with IBS starting 4 months later. When the layoffs hit, IBS would have already been planned out and the first episode half finished. If they had flipped and announced an expansion, it would have obviously been season 5 repackaged as one, which would have either been released like SotO, or had a long delay like EoD. Instead, they tried to advertise it like an expansion, and considering it was planned to take multiple seasons, the name was always intended.
  15. Season 5 was confirmed back in August 2018 for the 6 year anniversary.
  16. S5 and its new model was confirmed halfway through S4, months prior to the layoffs. The first episode of IBS was released 4 months after the end of S4, which was their normal release cycle.
  17. What about it? It's what speech to text looks like when you don't care. It's mentioning the 2019 layoffs without actually saying anything, as it was likely ripped from a video that continued on. Let's try to read it... "So by now we've all heard about the drama concerning the recent laying off of 143 of their employees, of the studio directly connected to Guild Wars 2, but for those of you that haven't, allow me to quickly address the topic and bring what happened to your attention now on February 21 of this year, to report that ArenaNet, the studio in charge of both Guild Wars (the original), and Guild Wars 2, about the suffered layoffs they stated they had acquired..."
  18. Future legendaries will require you to unlock stuff before you can use it, effectively converting existing equipment into account unlocks. A legendary glyph would just be a blank glyph. Whether they actually do stuff like this will depend on how many people actually buy them on multiple characters vs how many would unlock everything.
  19. There are no starting conditions, it just has a 10 minute notice. If you don't see a countdown by the time it's supposed to start, it's not going to start in that instance. I tried joining late and it did actually start, it just ended up being 5 minutes late.
  20. It starts with a 10 minute notice before it actually starts, so show up at least 11 minutes early.
  21. It's likely off screen. It shouldn't be entirely hidden, so look around the edges for a small part of it. Put the game in windowed mode and adjust the width and height to see if it will appear. Worst case, launch with -prefreset to reset all settings.
  22. GW2 is always DX11, but they're still using DX9 for CEF. Your overlay is just showing whichever happened to be first.
  23. Having a few people attack the boss while everyone else fireballs is probably optimal. It hits for around 20-30k damage (zerker) and the range is so far that you can stay outside of the event's area without scaling it, so it's free damage.
  24. Back in 2012 when people first started complaining about the lack of contribution requirements, ArenaNet said they didn't want to discourage people from participating, including scenarios where someone would come across an event that was almost over. The simplest thing they could do is base participation on the number of actions performed (skills used, dodge, etc) over time, which would mean this, auto attackers and players who stay dead wouldn't have participation, but it'll never happen. They probably can't, otherwise they would have made all pets and passives have 0 contribution, which is something other MMOs figured out decades ago to combat the simple pet bots. If you want to solve this, what you're going to end up with is no mount areas dynamically added to events.
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