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Aenaos.8160

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Everything posted by Aenaos.8160

  1. GW2 ...grindfest....the Koreans called to complain in outrage.Try grinding for 1 hour in order to advance your level by 0.5% in a game with no level cap.Now that's a proper grindfest.
  2. Maybe,but it could also be that after learning and passing the "curve" what they see is not to their taste.You can add all the tutorials in the world,in the end bs will still be bs.In it's current state I don't see how more players would be enticed to stick with it and if Anet for somereason found the will to actually improve the combat to something a bit less brain damaging and add more game modes etc they would probably end up upseting the already loyal followers of sPvP.So curve or not curve the future of sPvP is pretty much set in stone.
  3. I honestly don't get it.Besides the "hover over everyone's head flapping my flappy wings before events" which I have to admit seems to be a big thing among Skyscale owners,for the little time I used it during the story missions it was way too slow and boring.I prefer my Grriphun.I feel the need,the need for speed.
  4. NoI prefer my chicken fried.
  5. No, they want a mini of The Shatterer My brain just exploded.
  6. There is a secret meaning to everything.
  7. I use V+ Space,no macro.I've gotten used to it to the point where the problem now is how to not dodge jump and simply dodge.No need to over dramatise a minor issue.
  8. The combat is not fun.It's been gradually but steadily declining in quality and fun to play factor through the years.The way I see it combat wise GW2 ticks all the wrong boxes.It became too fast for a fantasy MMO and although the devs try to "balance" PvP by normalising gear /statsand splitting skills between game modes,in the end it's all pointless since every single negative feature related withgames that don't go through this process also exists in GW2.There are also faults with core and fundamental class mechanics.It also became way too dependent on classes and builds with increasingly simplified and over performing abilities.I simply lost all hope that there's any chance of the game reversing direction any time this decade and I'm not going to spendmy time in the forums trying to explain why one shots are counter fun for the combat of a game like GW2, or thatanything that doesn't blow up in 3 secs is in no way a bunker, or why a 360 degree cleave and red circles everywhere may be funin a diablo like game only, etc etc.
  9. I found the cave.What confused me the most was that when I asked about it in map chat I got the info of it being accessible only during the meta.Anyway thanks again for the tips.Nice season ending btw!
  10. Well,I'm not going to read through 60 pages of posts but in case it hasn't been suggested yet,Aquarium Chair.Complete with corals,fish,maybe a shark or two and us right in the middle enjoying our time making bubbles.
  11. I'll check it out later.Thanks for your replies guys.
  12. Is there a way to not die from the brandstorm outside of advancing the meta?I can't find a way to approach the designated spot without dying every single time.An instance would solve this issue easily.
  13. Could you please make "Bleed" a instance so that a player can continue on with the story without having to rely on the meta being completed?I almost always play the story content off peak activity hours,usually very late at night and there is no way to advance the story as the related zonearea is inaccessible most of the time.
  14. I see a lot of misinformation and contradictory statements in this thread.If the question was about instanced content,meant and designed to be as challenging as possible in the context of a game like GW2,it would make sense for players to be asking for "harder" content.But to complain about the open world content difficulty in GW2 when in every single one of the other "AAA" MMOs similar type of content is far easier,way simpler and not even close to as much varied and abundant....something is seriously wrong with this picture.Unless all this was really meant to be a rant about players afking and getting rewards from the events while others do all the work,which shouldn't be much of an issue since open world content is really easy and takes no effort anyway,don't it?
  15. We still haven't touched housing and mini battles in GW2,aka there's still a kittenbuttload of money to be made here.I don't see why they would consider a sequel,not unless they got their hands on technology that would enable them to create content they can't create on their current set up.Otherwise a new game is pretty much pointless even from a player's pov.
  16. It's not so much about the build you use.You just need to be very careful of the packs of mobs you aggro,and prioritise killing the one that moves to the alarm node.The alarm signalling mobs spawn a icon over their heads if I remember correctly.These mobs are you first and only priority.Make sure you recognise them from a distance,and then move directly to focus and kill them asap.After you kill the guard before they get to the alarm,you clear any mobs you've aggroed and all remaining enemies in that areabefore moving on to the next alarm guard.If you simply go in and start fighting,you won't have time to kill the alarm guards,and you will end up pulling way many moreenemies than you can fight.During the boss fight,if you get overwhelmed by mobs,move away and use the terrain and structures to take cover.
  17. I really don't understand this view point. What do you think link servers are? They're asked to change servers every two months, their name mostly irrelevant. Exactly.World linking is a problem.The alliance-free for all model,will only amplify the downsides of world linking.One of the main issues with RvR in GW2 and why it never became as engaging as it could be is the absence offactions and consolidated worlds on one hand,and a meaningless campaign on the other.In the end,after a few months of the new system being in place,we will end up with the same issues.Players not being able to play with their friends because alliances just like servers will be consisted of a finite amountof players,guilds bandwagoning the more powerful alliances,unofficial multi alliance alliances and the inevitable match manipulation.And the same campaign.Too much effort for nothing.WvW will become like EotM was before the loot there got nerfed.
  18. Another nail in the coffin of WvW.WvW will be EotM with pips.Zero sense of world,simply alliances that will be sifted every 8 weeks,playing the same old boring campaignand after the hype boils down,the exact same issues that have brought the game mode in decline.
  19. Asurans do not ride your back. You are our mount! Giddy up Ayumi! ;) And on our mounts there's no room for anyone else.Being 6 feet tall,and all.
  20. I vote for Bubbles.My guess is that somehow,Aurene and Kralkatrolling will cancel each other out and both go to sleepor blow up(whatever),and then it will be the time for the 2HeadedBubblesDragon to attack.Asura are already building Mechasharks to go after it.Reports of underwater lasers(it can be done).
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