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Trejgon.9367

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Posts posted by Trejgon.9367

  1. 1 hour ago, Ignaeon.3675 said:

    So, now you're calling me a Karen? With a smiley face and a wink to lessen the hostility or to increase your entertainment? I'm genuinely curious.

    No, I am just being cheeky while pointing out irony of choice of words there 😉

     

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    Going to school for something doesn't mean you understand it. I can do basic trigonometry but I didn't learn that from school, but I don't remember all the presidents names despite them trying to drill that into me every year from 2nd grade to 12th. I'm not calling you stupid, to clarify. I'm just saying schooling doesn't really mean you understand something.

     

    There is slight difference between "going to school for something" and "having it at university". In particular no school is going to go into details of Propability theories, and Statistics that Universities do. And while I may be not remembering some finer details, I remember enough to then facepalm hard when someone on forum starts using the numbers wrong 🙂

     

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    Again, 518 views and your going to insinuate that no one supports me? Some of these topics have 8k + views with only 320 replies. You can probably guess which topic I took those stats from. lol

     

    1. Views are not unique - for each of my response in this thread you have another view to the box for example

    2. Views could be whatever number you would want, it does not show support to the idea. What shows support to the idea are posts saying so, and reactions. And on your OP you have got: 1 like, 1 trophy, 4 "hahas" (meaning 4 people found your OP funny) and one confused. This compared to 3 pages that are basically people arguing against your idea, does not scream "people support that idea" to me. Quite to the contrary.

     

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    Bottomline, in regards to the actual topic, we aren't talking about 1 person earning thousands of gold daily. We're talking about thousands of individuals earning 8 - 16 gold daily,

     

    Yes and that makes it even worse. ! person doing thousands of gold daily, is thousands of gold injected into system of 800k players. Thousands of individuals earning 8-16 gold daili is 8-16 * thousands of gold being injected into the very same system. And to be clear here I mean 8-16 * thousands MORE than already is being injected daily. I.E. worsening inflation rates.

     

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    unless they're serious about gold farming and decide to do 24 hours of world bosses. But if they're serious about gold farming, why wouldn't they be doing 15-25 gold per hour instead of, what was it? 94 gold per day? If you kill every single world boss every 15 minutes without breaks or sleeping in a 24 hour period?

     

    The issue here is not what they are supposed to be doing, issue is what they *could* do - current top godl farming methods rely on injecting materials into economy and getting gold from other players for the effort, but any significant increase to raw gold payouts for world bosses would lead to more avenues of injecting raw currency into the system, and this is how you get inflation to happen. GW2 already is threading a narrow line on the subject of inflation rates, we definitelly do not need to worsen it.

     

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    Individually, what those people can buy with 8-16 gold daily is primarily crafting resources/sigils/runes/stat gear and maybe a couple of mystic coins if they're feeling flush with cash. Frankly, the trade post is over saturated with people trying to sell mats/sigils/runes/stat gear already and that 8-16 gold per individual is going to be further divided amongst dozens of other players in the process.

     

    It is not the question of "what they could do with XYZ amout" of raw gold, it is about how much of raw golds enter the system, how much leaves the system, and how it compares to the resources getting in and out of the system in paralel to that. When more gold enters system than raw materials, and leave rates are similar, it lowers purchasing power of gold.

     

    As for the math of optimized gold farms, people already did proper calculations 🙂

     

    https://fast.farming-community.eu/open-world/world-bosses here you for example have math for world bosses, tho to be fair, I would not look much at the "per hour" rate for world bosses since that's simple calulation of profit per time the single run takes, which is going to be obviously misleading in case of world bosses that happen on the clock.

     

    They also have calculations on what is most efficient way to deal with unids, various currencies, and guides how to optimize your gold gain, overall nice resource.

    • Thanks 2
  2. 57 minutes ago, Kraggy.4169 said:

    Yes, he lost his mother to the Mordrem, but he's supposed to be an adult, his mother must be turning in her grave seeing him so pathetic.

    First of all he is supposed to be a Norn ^-^

    Adult or not, his behaviour could be fitting there if he was a human. But it does not make sense for a Norn. He should cherish the Legend his mother managed to build and strive to build even bigger legend to be worthy calling himself her son. Not complain how he lost his mother to an Elder dragon....

    • Like 9
    • Confused 2
  3. 36 minutes ago, Ignaeon.3675 said:

    Yea, mathematical formulas predict, they don't dictate. I know this personally from almost a decade of playing Warframe. Everything is RNG in Warframe, and math is only accurate to within a small margin when dealing with the kinds of numbers in the playerbase of either game(GW2 or Warframe)

     

    I have also played warframe, in fact it is second game in my library by the hours clocked in game. I also had Propability and Statistics at University, at the only issue I have noticed within either of communities in regard to mathematical optimisation of profits is people not understanding the numbers provided. And even given variance within rng of identifying/salvaging/other processing, you are going to get more value when identifying then salvaging than selling it straight out.

     

    And there is more to why it is - when selling on tp someone buys those unids. And why people buy them? well to identify and then salvage/process. and for that to be profitable they need to pay for initial purchase less than they will get from it on average.

     

    36 minutes ago, Ignaeon.3675 said:

    405 views out of(Note that the first is judging every login per day and the second is Live, the third is for funsies):
    https://mmo-population.com/r/guildwars2
    https://playercounter.com/guild-wars-2/
    https://activeplayer.io/guild-wars-2/

     

    I am slightly curious on how they track it, but fair enough, source provided 🙂

    That being said forums are always going to be vocal minority, and that's universal to all games - question always is how representable that minority is.

     

    36 minutes ago, Ignaeon.3675 said:


    How can you tell how much support my suggestion will and won't have in only a couple hours with those kinds of numbers against 405 views? Also, count the number of people who have criticized me. 10? Out of how many?

     

    considering that from within sample size of forum users, pretty much nobody bothered to voice support, and quite a number of people voiced oposition, one could try to make argument that it does not seem to hint majority of players would agree. and even if majority agreed that they would want more raw gold from world bossses it would not mean it would be good for game economy.

     

    36 minutes ago, Ignaeon.3675 said:


    I didn't call you a Karen....I was asking you to explain the prevalence of Karens in society as a demonstration of adults acting like children....

     

     

    ok, thanks for clarification 🙂 As for "Karen" prevalence, well, that stereotype of a person would be exact kind of person that would demand increased payouts for world bosses 😉 

     

    36 minutes ago, Ignaeon.3675 said:

    Is that why I got a moderator warning about ridicule? Cause I don't see calling someone a kiddo for strawmaning me with a slippery slope fallacy as warning worthy when being strawmanned is FAR more insulting and those are the only two instances where I directly insulted someone or was perceived to have insulted someone, to my knowledge

    All I can say on that subject is that disputting moderation decisions on public forums is agains forum rules, if you disagree with moderator decision, you need to solve it with moderators in private channels.

     

    26 minutes ago, Ignaeon.3675 said:

    People who agree are less likely to comment simply on the merit that so many people have already disagreed or the fact that I've already stated so many arguments for.

    To be honest recently I am finding myself more and more often seeing a silly suggestion thread, reading it and then deciding "I don't have time for this stuff" and leave. I have even chimed in to this one only due to the question of "if you are not gold farming how does that bother you".

     

    But then again, my point in here was that if one thread that didn't even seem to receive much support within forums was supposed to get AN to actually increase those payouts, then it would be logical to expect that much bigger threads, which much more support would also do. Which was why I found this particular line of trying to defend against accusation of slippery slope, kind of self-defeating, that is all.

  4. 31 minutes ago, Ignaeon.3675 said:

    I've opened a stack of 100 yellows before with 280% magic find and got diddly squat. I'm sure it was just a crude roll of RNG, but that doesn't change the fact that because RNG favors you more often than not that it is a good way to dictate who gets what.

     

    Well except there is mathematical models that were used that will calculate you expected average result, and those mathematical calculations have firmly established that identifying and then further processing is the optimal way to deal with unids for best stonks.

     

    Even if you somehow didn't gat any exotic with 100 yellows (find it hard to believe tbh, but maybe you did got troleld by rng) then salvaging those will still give you more value in mats, than flat out sale of those unids. mathematically proven.

     

    31 minutes ago, Ignaeon.3675 said:

    Yes, Fractals are far more effort than WB's. This is why they're worth so much gold daily and why I suggest so little gold per WB. The Funniest part is, I was more than willing to adjust my numbers for balance, right up until it felt like the community members who were commenting were becoming hostile.

     

    And I would still say that ANY increase to current reward model for world bosses, which has been untouched for years is a risky business from inflation standpoint. Alot of people are running world bosses even without further incentive.

     

    31 minutes ago, Ignaeon.3675 said:

    I understand inflation, but how long do these players stay on this routine every day, at the start and before finishing? An hour on each end? So, 8 gold from WB's per day. We're also talking about, again, a community of 800,000. I'm not gonna pretend to know the player dispersion rate between servers, but are you telling me that a majority of that 800,000 starts and stops their daily routine with WB's? And even if they do, how long do they do it for? 2 to 4 hours per day? 8 - 16 gold per day? Each of those 800,000 players probably earns at least 2 - 5 gold per day already, that's just the newbs(New players, not noobs) that don't understand the game yet. A majority of that playerbase is at least partially established and earning, in my experience when I do go gold farming, 10-20 gold per day. And that's completely ignoring those 10's of thousands that dedicate weeks to gold farming, earning 50-100 gold per day.

     

    Citation needed for actuall numbers of players actively playing the game.

    That aside, world bosses are easy and there is alot of people whom are quite happy with just playing 1-2h a day. It's people that actually run all those dedicated farms that are minority.

     

    Also again, fractal farms does not drive inflation as hard, because again, it does not introduce just raw gold into the system, but also materials and items to cover for it. So impact on economy balances itself out there.

     

    31 minutes ago, Ignaeon.3675 said:

    It's not logical that they would see the merit in my idea and take it as a precedent for further caving to community whining.

     

    Well except it is - so far since they didn't touch that in years, there is argument to be made that they think itis fair as it is.

     

    And now comes a person on forums suggesting that it is not, and not even getting alot of support from other forum users. At this point IF devs decided to cave in to one person, whom got criticized already on the very thread with suggestion, despite their data that for years seemed to show that rewards were whey they wanted them to be, that would mean they are not strong willed enough to weather hundreds of players demanding further increases.

     

    31 minutes ago, Ignaeon.3675 said:

    A slippery slope fallacy does not mean nothing should ever change.

    That is true, existance of fallacy dos not mean that we should ban all the changes. But when suggesting changes it would be still wise to consider the whole picture. World Bosses are fairly popular content even with rewards as it is. there is no need for further incentives to do that content, so why should they risk the negative aspects of you idea (increase in inflation rates) when there is no benefit to ofset it?

     

    now if you have called for buff of rewards for something that is vaery unpupoler, let's say, vanilla dungeons (which rewards were butchered specifically to have people stop playing them anyway) we could talk. Or if for some reson people stopped doing world bosses, because they deemed it not worthy their time at all. Do you see where I am coming from here?

     

    27 minutes ago, Ignaeon.3675 said:

    I HATE this term and the entire idea of generalizing a populace based on clear mental illness, but, explain Karens

    I am unsure which precise term do you mean in here, got me a bit confused.

     

    Also did you just call me Karen? I mean it's you who is suggesting more freebies......

     

    27 minutes ago, Ignaeon.3675 said:

    If the social construct value of adulthood isn't important, explain why hundreds of millions(If not billions) of adults around the world act like children?

     

    and again how is that relevant to your suggestion on increasing WB payouts again?

     

    PS. since you did double post here quoting same post of mine I feel obliged to provide couple hints on how to avoid multiposting like that: first of, just next to the quote button, there is a big "+" button, clicking it starts a queue of posts to quote, which is remembered even when going through pages, and you can then press the button that will show up after clicking it, to insert all of quotes into single neat post.

     

    Furthermore if you put couple enters in between lines of the quote, forum will automatically separate that part into multiple quotes,

     

    and lastly when you select specific line of text on someone elses post the "quote" button will pop up next to selection, allowing you to only quote selected bit of text. I hope someone will find that set of advises usefull 🙂

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  5. That subclass thing sounds like gw1 secondary profesion with extra steps. Which was not ported to GW2 becaue AN have found out the hard way how difficult it is to balance such mechanic.

     

    and I am still waiting for OP to address the part of his idea for account shared map progression introducing hardcap on how many legendaries per account can be crafted.

  6. 4 minutes ago, Ignaeon.3675 said:

    I'm only addressing a single point in this because you chose to pick apart individual segments without full context

    Yes, I am cherypicking specific statements from the post when quoting, so that everyone knows which precise point I am adressing at which moment. Very handy, when big posts with alot of points to address pops up.

     

    5 minutes ago, Ignaeon.3675 said:

    Kiddo isn't an age, it's a mindset. Ever heard of "Kid at heart"? Age alone doesn't make someone an adult. "Adult" is a social construct, which is why different cultures have different opinions.

     

    oh going philosophical in here I see.

    ok so lemme toss a dictionary at you:

     

    Quote

     

    Kiddo is an informal way to refer to or address a child or a person who’s younger than the speaker. It can be used for a person of any gender.

    It’s typically intended to imply familiarity or affection. It’s especially used as a familiar way to address one’s own child or grandchild.

    Kiddo is most often used in greetings or friendly speech, as in Hey there, kiddo or We’ll get ’em next time, kiddo.    

    Kiddo is also often used as a more informal synonym for kid, as in Grandpa is spending time with the kiddos down at the lake. 

    Kiddo can sometimes be used to imply that a person is inexperienced or lacks wisdom, as in Look, kiddo, leave this one to the professionals.

    Example: Are you ready for the trip to Disneyland with your dad, kiddo?

     

     

    Quote

    kiddo
    /ˈkɪdəʊ/
    noun INFORMAL
    a friendly or slightly condescending form of address.
    "you're getting what you deserve, kiddo"

     

    As for "Kid at heart" I will toss you this old folk wisdom: "Boys never grow up, it's only price of the toys that change".

    I will ignore that whole bit about social constructism, it is beside the point.

     

    I also find it lovely, that you chose to flat out ignore like 80% of my post that was all about countering your points and explaining issues with your arguments. only to hang on the side remark where I made fun of you calling other forum user "kiddo".

  7. 17 minutes ago, Kraggy.4169 said:

    The original was an awesome piece of world building and had huge character .. the replacement simply has no character at all IMHO.

     

    One thing that I wonder about is what players who never played through the original reacts to the main story instance where you 'stealth' through the city,  I forget the mission name as it's a long time since I last played it but I definitely remember ANet hadn't remade it so you play in the old city, which of course post-destruction players never saw, so I wonder where the heck they think they are.

     

    All PS instances within LA use the old LA map, otherwise it would make no sense 🙂

     

    that being said I am unsure if I would call a random assembly of shackles made out of wrecks as "awesome world building and huge character", and definitelly not when compared to how city was described in novels.

     

    And the only bit of new LA that I would agree may come off as "having no character at all" would be that big open area around the triangle of mystic forge, bank, and TP, even if despite to claims in this thread has everything spaced very close to where they used to be in the old version - the main difference is that we don't have a bunch of tall shipwrecks in between.

     

    So yeah I could see a point of having more buildings in there, but then I could also see the complaints about how it makes it "even more tiresome" to move between forge/tp/bank.....

     

    EDIT: but the ORIGINAL original had alot more of proper character than what GW2 started with 😉

  8. 2 hours ago, Ignaeon.3675 said:

    How so? Ecto is worth basically the same as yellow unidentified and the other materials are worth copper, generally speaking.

     

    when identifying you always have a chance for up in rarity (I often gets rares out of blues), ecto from rares can be up to 3 per item, not to mention chance for named exotics which can get really pricey (hence the "/reselling" part)

     

    2 hours ago, Ignaeon.3675 said:

    "My 27 pieces of yellow gear(That huge number drop should tell you the rarity) is worth 5 gold 22 silver and 72 copper."
    Just checked and 27 pieces of ecto is worth 5 gold 54 silver and 85 copper.

     

    and getting 27 ecto from 27 identifying and salvaging 27 pieces of rare unid is really low roll there - while still giving more value. And that is discounting all the exotics that can drop from identifying rares.

     

    2 hours ago, Ignaeon.3675 said:

    But you can get 25 gold per day from fractal dailies. Just, poof, gold from nowhere. Is that not saturating the economy?

     

    Fractals are much higher time and gear investment than world bosses, and there is alot less people doing those. Just because there exist one avenue for adding gold into the system, does not mean we should just throw more and more. (also fratals also toss much more materials into the mix, which balances it out)

     

    2 hours ago, Ignaeon.3675 said:

    There are dozens of ways that gold entering the economy goes "POOF!"

     

    Existance of gold sinks does not justify adding more generators of raw gold generation. Also, the more people do gold->gem convertion the higher the price of getting same amount of gems, which also impacts me negatively 😉

     

    2 hours ago, Ignaeon.3675 said:

    Giving players that choose to do world bosses every day, a minority I'm sure, 4 gold per hour isn't gonna rupture the space time continuum.

     

    ok so firstly, your are most likely wrong on the "minority" part, considering that there is actually quite alot of players whose daily routine in gw2 starts and ends with world boss train.... it is easy routine that already generates decent money over time. And obody is saying that it's going to "rupture the space time continuum" I am saying that adding more raw gold printing tho those activities as it is, is going to lead to further gold inflation.

     

    48 minutes ago, Dante.1763 said:

    Yall remember when precursors sold for 150 or less gold? I sure do. Gold was "harder" to obtain but worth more back then. 

    yeah, I remember when I considered 100g a huge amount that I am never going to be able to get xD goold old times 🙂

     

     

    43 minutes ago, Ignaeon.3675 said:

    You're a kiddo, plain and simple.

    I always find it funny when rando on internet assumes age of other randos on the internet based on basically nothing, as we can see in this case 🙂

     

    44 minutes ago, Ignaeon.3675 said:

    And the worst part is, you're basically calling the developers weak willed and incapable by suggesting they'd allow a slippery slope in the first place.

     

    and the extra funny part is that this argument of yours is basically freebie ammunition against your own thread - what makes you think that devs are "wek willed and incapable" to bow down to YOUR request of increasing World Boss rewards? rewards they seem be fine with for the past years?

     

    If they were to bow to your request, it is very logical they would budge when more people get a taste of it and decide to push for even more.

    • Thanks 1
  9. 23 minutes ago, Ignaeon.3675 said:

    How exactly does giving a tiny bit of gold per world boss kill disadvantage YOU, when you're already off doing something else other than gold farming?

     

    because it createsadditional stream of raw gold injection into the system, that drives up the prices of everything, meaning that my little gameplay rewards for kitten I am doing would not longer be sufficient to mantain reasonable progress on my long-term goals.

     

    also what other poster said about how the optimized gold farming works (where most of the gold comes rom other players on tp)

     

    as for unids, in case you didn't know they best value to get out of them is to identify them and then salvage, not just sell it straight out on tp. People buying those things on tp are atually making profits by buying the things, identifying them and then salvaging/reselling.

    • Like 1
  10. 3 hours ago, Sajuuk Khar.1509 said:

    The only mention of trade with Cantha was in one of the novels... which has been contradicted by even very old end game lore, and even recent EoD stuff.

    well there is a line of one of zephyrites during OG festival of the four winds I think that sort of implies they may have been coming back from cantha, but then zephyrites being zephyrites, not like they would care about potential significance of such... 😉

    • Confused 1
  11. 12 hours ago, Nephalem.8921 said:

    Ye because dh is a very immobile build thats slow and has no gap closers....

    Oh wait no it ports all over the place and has high burst. 

    I dunno if its power it will just replace dh and play probably very similar. But i expect a pvp focused boon strip thing and counter attacker like spellbreaker that doesnt really work in pve.

     

    the issue with current guardian mobility, is that aside from two leaps (GS and DH resolve) all other mobility options needs to be "anchored" on something. In case of symbeol of blades, or judgement intervention, it has to have eligible target locked to move you anywhere, and mercifull intervention requires an ally to be within targeted area if it is to move guardian.

     

    So what even dragonhunter lacks is independent mobility, that would allow for ability to properly disengage anyone - sorry, but two relatively short leaps are not exactly something I would call "viable disengage". Ain't even gonna suffice to disengage from melee against any other melee class, as pretty much every melle build has enought gap closers to catch up with those two.

    • Like 2
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  12. 3 hours ago, Cyninja.2954 said:

    It was a reinvestment. They pumped an additional 112$ million dollars into their western presence starting in 2019. Not all of it went to Arenanet I'd assume.

     

    https://www.reddit.com/r/Guildwars2/comments/dvrox5/ncsoft_made_a_132b_krw_investment_on_ncwest/

    https://massivelyop.com/2019/11/14/ncsoft-q3-2019-another-flat-financial-quarter-as-ncsoft-pumps-money-into-ncwest/

     

    These investement will not continually repeat and at current western revenue will takes years to recuperate making future such actions or decision unlikely until the money has returned. It's a gamble they took back in 2019 in order to maintain their western presence. Exactly what I mentioned. The decision to take such a risk will not always pass.

     

    ah ok, I was thinking you were refering to something else, didn't see that bit of news back then, my bad then 🙂

  13. 30 minutes ago, Cyninja.2954 said:

    By dismissing China you are essentially ignoring a huge impact on the industry and direction games and game development have and are taking. It's not only about revenue but what type of games are being developed. Neither of which are in favor of MMORPGs or GW2 atm.

     

    Again, I am NOT "dismissing" china, I am saying that china is separate market to the rest of far east, and therefore not in the scope of argument. China's impact on industry is irrelevant to the revenue streams of NCSoft west.

     

    32 minutes ago, Cyninja.2954 said:

    Exactly, which is an issue IF another of their IP should gain traction in the west, no?

     

    And according to informations available to me at the moment being that is a pretty big "if"

     

    32 minutes ago, Cyninja.2954 said:

    I disagree. There does not need to be another source of income to reach a state where the support for GW2 dries up

     

    In theory yes. At the point when GW2 cease bringing profit and start creating losses instead (i.e. revenue provided will get below the cost of running the studio), and even then first course of action would most likely be trying to cut on costs to get positive figures on the profits again. Which I didn't mention in my previous post because from data I have at hand it does not seem as a very likely to happen in predictable future.

     

    36 minutes ago, Cyninja.2954 said:

    4. continue until you reach the point from 2-3 years ago where a decision was made to reinvest into GW2

     

    The decision was not to "reinvest" into GW2, decision was to axe everything that is not GW2 and refocus on GW2. And from what I have heard on NCSoft side it was specifically "folks we want you to keep that last MMORPG presence we have on the western markets afloat instead of risking it for some side projects". Which is slightly different.

    • Like 1
  14. 42 minutes ago, Cyninja.2954 said:

    You are looking at past and current revenue. Your assumption does not hold up when looking at revenue developments and potential future revenue. You might want to exclude China, since it does not fit your assumption, but that does not mean the revenues and effects from that market are not felt even here in the west.

     

    No, I excluded china in here because it is literally separate market from the rest of Far East. You can thank China government for that one. And when China is separate market all together, how many coutries are we looking at again? What is their total population? And now compare it to pretty much rest of the globe. That was my point. Now on china vs western market we could have a very long and elaborate talk, but that is besides the point, beause it is not china where NCSoft had most profit from last time I checked (unless they do now, then I will stand corrected).

     

    47 minutes ago, Cyninja.2954 said:

    On a related note, NCSoft had no problem axing every other MMORPG in the western market which had a poor performance. To believe they will indefinitely spend money on a stagnating or shrinking franchise is foolish.

     

    Yes, they had no issue axing every other MMORPG, while HAVING STILL OTHER FRANCHISES that were earning money there. No longer a case, unless there is new huge successfull at western markets NCSoft MMO I have failed to notice.

     

    49 minutes ago, Cyninja.2954 said:

    A new franchise or manage to gain traction on an existing one. Final Fantasy is the perfect example for a game which can make a grand turn-around. In case any of the other IP NCSoft holds manage that in the west, their appetite for sponsoring GW2 will diminish.

     

    Ok let's be realistic a bit in here, neither Aion, nor Lineage (nor any other NCSoft title that provides big chunk of profits in Korea/Japan) is going to receive overhaul on level of FF14 at this point just to appease Westerners. Considering differnt requirements between the markets, that would just be axing current profits for a hope of profits elsewere.

     

    That aside yes - if GW2 will not improve, AND there will be a franchise owned by NCSoft that would make great success at western markets, they will be much less lenient on keeping AN around. But that is all doing alot of assumptions and ifs.

     

    53 minutes ago, Cyninja.2954 said:

    They have invested into Arenanet and GW2. They did so 2-3 years ago when even despite low revenue they green-lit the development of an expansion after they sent a warning shot for more financial frugality towards Arenanet. This investment will now have to bear fruit.

     

    And we will see those fruits relatively soon 😉 but even then untill they manage to supplant GW2 with other source of revenue from Western markets I don't think they will shut down AN completely. Cutting costs? yeah sure. Enforcing more aggressive monetization? perhaps. Straight out axing of whole studio with nothing up to replace the revenue stream? I don't think so.

    • Like 1
  15. 1 minute ago, Cyninja.2954 said:

    True, but that is a very small thing to hold on to is it not?

     

    Not really, and let me elaborate on that:

    comparatively there is more buck to be made from western audiences than it is from far-eastern (excluding china, china is it's own market) purely by the population and wealth difference. No company is going to abandon such a market unless they are dying on their own (i.e. if collectively none of NCSoft product was earning enough to cover their presence on both markets).

     

    The "falling behind other franchises" ceases to have meaning when pretty much all of income from GW2 originates from places where other franchises fails to bring any money. Usually you want to rake in moneys from all the markets you could, which is for example why so many game studios has been recently on a streak of trying to appease china to let them get onto that market as well, despite having huge earnings from markets they were already established at.

     

    Until NCSoft can get another franchise to start earning profits from western market, thay are more likely to push for GW2 to increase their profits, than to actually shut the game down. Or at least that was the situation last time I was conducting my own investigation on the subject.

    • Like 1
  16. meanwhile I am still waiting for OP to properly address the issue that his suggestion induces hard cap on amount of legendary weapons/trinkets player can craft within system OP proposes.

     

    And I say "weapons/trinkets" because I have rechecked and legendary ring coalescence require gift of arid mastery, which by OP suggestion would obtainable only once, so it's either that ring or second weapon of gen2.

    • Thanks 2
  17. 55 minutes ago, Gorem.8104 said:

    Who cares about the skins? Its still a freaking legend weapon. They should still be difficult to make a single one of them.

    I think that precedence of amulet that so far seems to be alotta of very easy/cheap tasks seems to fuel that idea of AN making "budget" legendaries for people with less wealth in game.

    • Like 1
  18. 11 hours ago, Shadowmoon.7986 said:

    https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20210510/report','1Q21_PT_ENG FINAL.pdf

    Page 5, Aion has outperformed gw2 for that last two quarters. 

    yo, your link is broken, and no matter how I attempt to fix it the only restult is "Access denied" xml 😉

     

    aside from the link last time I checked, while Aion did outperform gw2 financially, it was all only on far eastern market, whith virtually no income from western audiences, and GW2 was last product of NCSoft that was actually earning any money on those western audiences.

    • Like 1
  19. 11 hours ago, Ashantara.8731 said:

     

    Since there's been no announcement for next week, I assume there will be one next week for the 17th of August.

     

    yeah that could make sense, the other person tho claimed that either it *releases* yesterday or not in this month at all which got me confused on logic behind it....

  20. 1 hour ago, Owatatsumi.5038 said:

    we had 1 week with dragon bash+ returning achievs. 
    if it doesnt release 3/8 , it will not release at all in august. festivals cant be less than 21 days.

     

    yes, but the dragonbash has released on it's own just within the break after LWS2. LWS3 resumed in the middle of dragonbash.

     

    Also who said that festival of the four winds has to end with the end of the month anyway?

    • Like 1
  21. no, none of passive +25% stacks with swiftness, swiftness overrides it. The only way to move faster is superspeed (which is +50%) but we don't have access to it so it would have to be provided by someone else to us.

    • Like 1
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