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X T D.6458

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Everything posted by X T D.6458

  1. This would not reward the title, and as also previously stated there are numerous ways to obtain PvE items in WvW. Ill also add Cultural Armor and items from the heroics/testimonies vendor.
  2. That's a really great idea about having the reward track locked until a character finishes World completion at least once.
  3. There are a few more things I wanted to add. There are already things you can do for Legendaries without actually participating in a particular game mode. You can earn dungeon tokens through rewards tracks as well as armors and weapons. You also get badges of honors from achievement chests, which can also be used for the Big Spender daily where you don't even need to step foot into WvW and can progress a reward track. I personally believe that the idea of gating the Gift of Battle behind a reward track is to have people play in a game mode with a smaller population. PvE already sees regular scheduled updates with Living World releases and festivals, and has a higher population than WvW. Mapping is also done a lot faster now with mounts and gliding. Also this idea would allow players to avoid having to buy extra character slots or create new characters for more Gifts of Exploration as World Completion can only be done once per character. This would also only be for core maps and first generation Legendaries. This would also not reward any-No title or AP for achievement-No gold star-Only 1 gift of exploration per cycle instead of 2. So time wise it is about similar to what you would spend mapping.-Would not complete any hearts or unlock any waypoints, so you would still have to take your character out to explore.
  4. I know about all the controversy about Gift of battle for Legendaries and all that, but try to stay on topic please :) So this idea is pretty simple. World completion would be separated by regions into 5 reward tracks. Each track is locked until the previous one is completed. The last track rewards 1 Gift of Exploration instead of 2 that you would get from Mapping. They will not reward the gold star by a characters name, the title "Been there, Done That" or any AP, and would not complete any hearts or unlock waypoints . Once all tracks are completed, they can be restarted, from the beginning. This would only be for core maps and first generation Legendaries. 1st Tier-Ascalon Reward Track-Standard Rewards2nd Tier- Shiverpeaks Reward Track-Standard Rewards (Locked until Ascalon is completed)3rd Tier- Maguuma Reward Track- Standard Rewards (Locked until Shiverpeaks is completed)4th Tier- Kryta Reward Track- Standard Rewards (Locked until Maguuma is completed)5th Tier- Orr Reward Track- Gift of Exploration (Locked until Kryta is completed) It takes on average around 8 hours with boosts to complete a reward track, so it would take around 40 hours to complete it in total for 1 gift of exploration which is half of what you would get for World Completion. I think time wise it is about on par with how long you would spend doing this in PvE, however with less rewards.
  5. Yea because no other server runs blobs. We should just fight them with 10 pugs I guess... Well, to be fair, vs thePUG blobs of other servers, it’s an advantage for the 10 BG..Honestly I couldnt care less if they have guild or pug blobs, as long as we can get decent fights out of them. You know we have very few guilds, and they run usually less than 15 people, so any blob we have is always going to be pug heavy.
  6. you can get that from 20man SPvP maps. Ask Anet to create a queue for it or make it larger if thats all you want. WvW has always been about PvPvE. And NPC were always sold to be a major factor in this game mode. PvP is not WvW. They are completely separate game modes in functionality and mechanics. The only thing they have in common is people fighting each other, everything else is pretty much done differently. WvW incorporates PvE but that doesnt mean thats the reason people go into it. Do any PvPers go into PvP to fight base lords? They go to fight other players. I like to do it on a much larger scale, and WvW allows me to have much greater flexibility in what I choose to do. The PvE factor serves a purpose, because there has to be some kind of token resistance in objectives, the rest serves as scenery. The mercenary camps in EB should be replaced IMO.
  7. Yea they did that in desert bl and those keep lords are nothing more than cc spam bots. Incredibly annoying to fight, not challenging, just frustrating and not fun whatsoever. I dont go to WvW to fight NPCS, I go for the large scale fights which you cant get in PvP.
  8. Staff is long overdue for a rework, its outdated and frankly pathetic. I always hated using it in WvW because its slow, weak, has high cd's, and 4 of the skills cant even be used on downed players or siege...I stopped using it altogether in all game modes a long time ago. Still hoping for a rework...
  9. Yea because no other server runs blobs. We should just fight them with 10 pugs I guess...
  10. Cant speak for EU, but nowadays with linking and the alliance trainwreck coming sometime between now and when the sun burns out...there isn't really much of a reason. Years ago players wanted to keep their servers in a specific tier because they liked the fights they were getting, but we dont have anywhere near the population or activity level anymore. The theory among some is that the higher tiers offer more activity and higher skilled players to fight, but now it doesn't seem to matter much.
  11. Are you having fps drops or pingspikes?
  12. WvW is not a team deathmatch kinda thing. It is objective based with large scale combat. This allows for much greater variety in playstyles. Fighting over objectives gives a sense of progression for players which drives activity and encourages people to take on different roles and to coordinate with others.
  13. I am kinda fine with gens reducing damage from ACs but any other siege is too much... When is the last time anyone built a ballista to take a keep.. Theres not even a point building a ballista to kill acs if the defender has a shield gen on the wall, haha.. Watchtower helps greatly with scouting. I am not a fan of ktraining and siege wars. You can easily avoid watchtower to knock down the walls of a tower. I regularly scout and always go to defend objectives. I dont do this because I care about points, I do this to get fights. I am ok with losing a keep or tower if I can get a good fight out of it. What I dont like is seeing it flipped with no way of being able to respond. Years ago we would spend hours every night fighting over a single keep, trying to break a waypoint or defend that upgraded keep. It didnt really matter if we defended it or captured it because we got hours of fights out of it, that was the whole purpose of it. Removing watchtower would just allow groups to easily flip objectives that take hours to upgrade with no resistance, I dont care for this. Shield generators can be used by both sides. I dont like seeing a ton of acs stacked inside objectives, it doesnt matter if there is some icd on its skills when there are 10 of them next to each other firing on you, alongside other siege. Balista doesnt work on gates and walls, and doesnt have proper LOS to hit objects on top of walls, except in certain areas like SMC.
  14. Here are some problems with Venom share builds, you need a consistent group to actually use it. You also need to dedicate your skill bar and a traitline for it, leaving out other more important things. Is it usable, yes...is it useful....not really. There was a time that it was actually pretty effective for zerging and targeting commanders, especially when combined with necromancers.
  15. Maybe stats can be scaled with tier level of a structure, kind of like how bloodlust works. Balance is garbage, has been garbage for a long time, will continue to be garbage. Desert map was poorly designed from the start, its fatal flaw is in the layout of objectives which provide no sense of progression whatsoever therefore discouraging fights and are basically only there to provide points. Watchtower is fine Shield generator is fine, its needed to counter the ac spam that has plagued WvW for years. It useful for both attackers and defenders, so no issue here. If anything it can sometimes benefit attackers more than defenders.
  16. Good against pug groups, bad against organized guilds. Can work well for roaming with cover conditions and if you can stack burns fast enough to put out enough damage before an enemy can react.
  17. i thought cookie has irl stuff. so, hes not playing for awhile. as for transfer, people should do what they want. we shouldnt be stuck with x if we can be with z. ppl find their niche. They probably do. If it's not them playing, then it's the next player to get salt for eating the cake that Transfer's offer's; regardless lol. Some people just need to learn: "Don't hate the player. Hate the game" IMO.Its a Blackgate thing ;)
  18. The consumable buffs, boons, conditions, tactivatior stuff, skill/trait icons, sigils, should all be shown to everyone. The banner buffs, do not need to be shown to others, and I really wish the ones you get from hero banners would get condensed into 1 icon. It would be nice if they had their own bars rather than just getting clumped together.
  19. The golem bankers would say good morning...a second later hostile Quaggans standing outside the keep would oneshot that golem with a lightning strike :).
  20. It depends on your playstyle, and if you are running in a group. If you are running in a group, it will depend on your group comp. If you are a roamer, then you will depend more on high burst skills rather than AoE. If you prefer to zerg, you will focus on aoe to take out more targets at once. The better your group comp the more damage you will put out even if your stats are not full DPS. To answer the OPS question, both are important.
  21. Hi, sorry for posting so late but I was curious about a few things dating back to Guild Wars 1. Have there ever been any plans or discussions to revisit some of the memorable areas and characters from GW1 and maybe expand on their history and roles within the game as well as how they fit into the lore in general. Characters like Duncan the Black in Slavers Exile. The frozen Dragon/monster thingy in Drakkar Lake. Other god realms, I always wanted to visit them, will we ever go back to any? How about Menzies and his Shadow Army? There are many other things, but I dont want to put up a giant list :). Thanks all, always loved the lore in the Guild Wars universe. Looking forward to the next season.
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