Jump to content
  • Sign Up

Ovark.2514

Members
  • Posts

    886
  • Joined

  • Last visited

Everything posted by Ovark.2514

  1. By 'honorable' I mean that it has telegraphs that are easily learnable by other players and have sufficient time to dodge/block/etc. MOST of the warrior is incredibly honorable. The list of skills which are not are: GS3 (because the animation is very fast for the amount of damage it does, especially against a wall), Ax 2 (Because it is similarly disproportionate between the damage dealt and the animation quickness), and breaching strike/aura slicer (for having the same animation). There might be others but these come to mind.
  2. Is this a question? If so, no, it would not ruin the skill. The change would increase the skill ceiling of warrior and make the class feel more honorable.
  3. Good stuff. Similar to what I have been saying ever since it was released. My additions are: King of Fires is very frustrating to use since it triggers randomly so it should grant a fire aura when landing a burst skill and detonate it when critically striking a foe within X range of you. Also Last Blaze needs a larger AOE because it doesn't burn foes when you use Wild Blow. Blood Reaction is boring and Dead or Alive is lame and mostly useless.
  4. Give GS 3 a longer precast please. That, or make it charge-able so that if you don't charge it, it does little damage but if you have a long precast it does good damage
  5. I vote that all condition removal be removed from the game. That way, conditions have a chance to get balanced without having certain classes be outliers.
  6. Yes and we should be able to see what killed us before using Mist form or Vengeance.
  7. Why does Terror "have to exist"? I mean really.
  8. Everyone hates fear spam. Here is a solution: Terror: Deals a flat amount of damage (TBD, and modified by condi dmg stat) at the END of the fear instead of during it. Stunbreaking the fear prevents the damage. This way necros aren't as encouraged to fear-lock opponents since the Damage will only trigger at the end. Also, this way, more Terror necros on a team now has diminishing returns since overwritten fear extends the duration until damage occurs. It's still somewhat unfair that necros still get to deal damage on CC unlike every other class, but if anet is hellbent on keeping this trait, here you go. Edit: Typo
  9. It's not because it does A specific thing I don't like. It's because it does EVERYTHING that someone doesn't like. It's not worse than flashbang but there is no cohesion to the skill and its a sorta catch-all since no single defense will work (short of invulnerable).
  10. Every Holo I see runs the crate. I dunno who you're watching.
  11. It is too much visual noise to start with. Also it immobs, stuns, and blinds for an eternity. It leaves a blind field forever. Can something be done to cull this garbage? And I don't think it's just flashbang that's making the skill so obnoxious.
  12. It would be nice damage except that it just makes GS that much more mandatory when it is, and always has been, the best in slot weapon for sPvP.
  13. Oh i forgot about that. mb. Getting normal burst skills back could work as that would mean berserk mode would be on a different keybind from the burst/primalburst skills. They may not even have to incentivize using berserk mode because the berserk traits all deal with berserk mode anyway, so the only benefit to not using it but taking the line would be the utility skills+torch. And those skills are kinda rubbish in sPvP.
  14. Are you talking about primal bursts granting level 3 adrenaline? If so, I remember mace-shield/GS days after HoT launch. That was not a fun time if you wanted to play anything different. Instead, I vote the traits and utilities are buffed/improved so to make berserker have some natural sustain if played right. There are a billion ways to do it.
  15. Trevor I think I agree with you more than anyone else on these forums. All your suggestions are gold in this thread. A lot more can and should be done but the suggestions have already been made and it's in the devs hands now.
  16. This is about sword not shield. Sword 4 is not a block so sword 5 is that block. It is shorter duration than shield stance so shield is still more useful for defense.
  17. Rip: Sure, that works too, but means you need to stop attacking to get the most value from the torment. Hundered Blades: Yes I meant drop the channel by 1/2s Dual Wielding: Diminishing returns because it would probably be broken in PvE if having berserker and quickness and this trait was able to cumulatively grant +85% attack speed. Vengeful return: I agree but could be really annoying in PvP Throw Bolus: Because this skill has no means of scaleable defense meaning that it will never be taken in competitive modes. Bulls charge didn't used to have an evade frame and it worked perfectly well then. The gap close+CC makes this skill still valuable to take. Stomp: Resistance is to prevent the CC portion from being blinded. Making stomp a crappy stunbreak BC you waste all that time and still don't get to CC. Ignoring blindness is also an option.
  18. This post is a rundown of core warrior skills and traits that I perceive to be underused because of their lack of utility and/or strength and my ideas for the easiest, most efficient ways to update them. The goal with this post is to expand build diversity as much as possible with the minimum effort. I believe the few skills I recommended be tuned down will still be quite strong as they fill valuable niches. Not every suggestion is of equal importance. THIS POST IS NOT ABOUT BALANCE! Flurry (sword burst): Cast time is 2s Rip (sword 4 flip-over): Now triggers automatically after 4 seconds if you are within 150 units of the foe. Riposte (Sword 5): On successful block, evade for 1s while attacking OR The warrior now continues blocking even if blocking a melee attack. The skill can be pressed again during the block duration to perform the attack. Crushing Blow (Mace 4): Is now a 450-600 unit leap. Tremor (Mace 5): No longer acts as a projectile. Brutal Shot (Rifle 4): Will now activate whether or not the warrior is facing the target. Will trigger instantly. Rifle Butt (Rifle 5): Will now activate whether or not the warrior is facing the target Throw Axe (Axe 3): Now has a ½ sec cast time Counterblow (Mace 2): Uses same treatment as the updated Riposte Hundred Blades (Greatsword 2): Reduce the channel to 3s and/or increase damage on the final hit. Shield Bash (Shield 4): Reduce the stun duration to 1.5s TRAITS Arms: Wounding Precision (Adept): Use PvE Value of 7% (probably needs to be reworked) Deep Strikes (Minor Master): Gain 180 Ferocity in addition to the 180 condition damage Bloodlust (GM Minor) and Furious (GM) switch places. Bloodlust will need a buff Dual Wielding (GM): The attack speed bonus now stacks with other attack speed bonuses with diminishing returns. Strength: Restorative Strength (Adept): Additionally deals damage to 3 targets within 300 units when using a heal skill. Great Fortitude (Master): Replace the power converted to Vitality 10% with: Conditions applied to you take effect 1s after their application. While above the might threshold (5 stacks). Defense: Defy pain (Master): Activate Lesser Endure Pain when activating a heal skill. Lesser Endure Pain has a duration equal to the cast time of your heal skill. (Interrupted Heal skills go on full CD) Armored Attack (Master): Now additionally grants 10% increased strike damage and condition damage while you have resolution Cleansing Ire (GM): Now additionally causes burst skills to ignore blindness. Tactics: Marching Orders (Minor): Instead of being gained periodically, Soldier’s Focus is now gained when reaching maximum adrenaline. Warrior’s Cunning (Master): The damage bonuses now stack OR the numbers are increased 50%. Discipline: Vengeful Return (Adept): Now says: Vengeance has reduced cooldown and has an increased chance to rally (CD: 5s, Rally chance: 100%). Doubled Standards (Master): WILL CHANGE WITH BANNER REWORK Destruction of the Empowered (Master): Now additionally causes unblockable attacks to ignore Protection Heightened Focus (GM): Now additionally extends the duration of your quickness by 1 second when striking a foe below the threshold (can only activate once per sec) UTILITY SKILLS Healing Signet: Reduce cast time to 1s Utility Banners: Need a rework which is beyond the scope of this post Throw Bolus: Can now be thrown at enemies behind the warrior without the war turning around. Add a ½ sec evade frame. May need a different animation. Bulls Charge: Remove the evade frame Stomp: Add 1s of Resistance. Signet of Stamina: Is now an instant cast stunbreak that removes all damaging conditions instead of ALL conditions Signet of Rage: Might lasts for 6s to match other boons. Additionally grants 1 stack of stability for 6s BONUS: Reduce the CD of core warrior weapon swap to 8s to match the CD of burst skills and to reduce the perceived necessity of the Discipline Traitline in competitive formats Edit: Fixed Typo
  19. These traits are boring and copy-paste anyway. Please replace these traits with some that are actually interesting.
  20. 1) Gunsaber should be on normal weapon swap as if it were a real weapon. 2) The Gunsaber skill icons and Dragon Trigger skill icons should be much more visually distinct from one-another 3) Lush Forest needs the ICD removed. It's annoying to feel like you need to wait after using each skill to make sure to get value from lush forest. 4) All Warrior utility skills except Stomp, Bulls Charge, Kick, and Rampage should be useable without canceling Dragon Trigger. OR at the very least every Armament skill should be useable in Dragon Trigger without canceling it. 5) Immortal Dragon needs to heal for much more in sPvP and/or the protection it grants must last longer (3s Min) 6) Dragon's Roar should trigger Guns and Glory for EACH ammo used. 7) Dragon Slash should not be so easy to sidestep or jump over. I will update this list as I think of new things.
  21. I think fast hands is fine as is, but the baseline weapon swap speed on warrior should be like 7-8sec. That way it would flow better with burst cd and the Discipline traitline wouldn't feel so mandatory.
×
×
  • Create New...