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Derm.4932

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Everything posted by Derm.4932

  1. Would make it worse. Projectile is too slow. You'd have to predict where they'll be ahead of time and auto targetted skills aren't really good at that. D shot clunkiness has been discussed many times already tho. The cast time increase to .75s made the skill a joke.
  2. The people who are going out of their way to purchase and use niche consumables to make up for the lack of CC aren't the ones who don't know how to CC. Consumables are there to make up for OTHERS failure to CC, not yours. CC is a group effort, you cannot solo most breakbars unless you spam consumables. You need to convince the people who weren't ccing before to pull their weight, not the ones who were already going out of their way to ensure breakbars.
  3. First they remove KP making it harder to filter out people who don't know how to CC. Then they remove the means of which to carry players who don't know how to CC. Classic Anet. Heres an idea: how about actually doing a good job of teaching your players how to play so we wouldn't need to carry them with cheese like this
  4. Honestly I don't see the point in these discussions anymore. It is abundantly clear that they have no intention of re-instituting KP. It has never been compatible with their stance on "accessibility", and any feedback, no matter however logical or reasonable will not change their minds. People who want to clear fractals in a way that requires more competence than your average title only group need to bite the bullet and move to killproof.me. You can't fake KP there and it's more resistant to any changes Anet makes in the future. If it becomes mainstream it would only be a matter of time until someone makes a simple overlay that takes the inconvenience of using the site out of the picture.
  5. So much logical fallacy here...Core Guard was the only semi viable build left that did OK damage and didn't act as a sitting duck on the node. NOW you will see much much more bunker guards that do no damage and are a pain to kill. Enjoy! even full bunker guard is more engaging than spamming symbols lmao. doesn't really matter tho. your assertion that we will see a bunker guard epidemic is just straight up false. its a trash build for trash players that won't go anywhere, especially now that they lost significant counter pressure and sustain with writ nerf. That 'trash' symbol bunker was the only semi-viable build before nerf. Please tell me, what is not a brainless build then? Spamming traps? i'm not about to argue with someone who thinks meditrapper/old core guard is on the same level of braindead as symbol spam. really not surprised you play symbol guard How can you make assumptions on what I play or used to play? Also, what makes you think I'm talking about meditrapper and not full trap trapper rune dh, or any other trap dh version? Please, get your facts straight before assuming anything. Thanks. your question was rhetorical. it wouldn't have mattered what I said because you actually believe symbol spam guard is not braindead. but since you insist that you were actually talking about full trapper dh, let me answer your question meditrapper/old core guard
  6. So much logical fallacy here...Core Guard was the only semi viable build left that did OK damage and didn't act as a sitting duck on the node. NOW you will see much much more bunker guards that do no damage and are a pain to kill. Enjoy! even full bunker guard is more engaging than spamming symbols lmao. doesn't really matter tho. your assertion that we will see a bunker guard epidemic is just straight up false. its a trash build for trash players that won't go anywhere, especially now that they lost significant counter pressure and sustain with writ nerf. That 'trash' symbol bunker was the only semi-viable build before nerf. Please tell me, what is not a brainless build then? Spamming traps? i'm not about to argue with someone who thinks meditrapper/old core guard is on the same level of braindead as symbol spam. really not surprised you play symbol guard
  7. So much logical fallacy here...Core Guard was the only semi viable build left that did OK damage and didn't act as a sitting duck on the node. NOW you will see much much more bunker guards that do no damage and are a pain to kill. Enjoy! even full bunker guard is more engaging than spamming symbols lmao. doesn't really matter tho. your assertion that we will see a bunker guard epidemic is just straight up false. its a trash build for trash players that won't go anywhere, especially now that they lost significant counter pressure and sustain with writ nerf.
  8. Symbol based gameplay is extremely low skill and unengaging. Very glad they nerfed this trait. Now they just need to bring back core guard and DH
  9. You can technically bench within 90% of golem benchmark of scepter, but your burst is considerably lower which will translate to less damage in fractals. The rotation is also heavily greatsword dependent which is important because people who want to use LB for the looks/feel/theme tend to camp LB which will result in significant damage loss.
  10. Trying to remove KP is going to backfire hilariously. Even in the event that Anet removes all forms of KP, people will simply use Skorvald or some other encounter as a trial boss. Don't perform to expectations? Kicked. I don't see how that is any less toxic than simply "you don't have enough kp, sorry." At the end of the day, KP isn't a gatekeeping tool - it's matchmaking tool. You use it to set expectations. 250KP group? Probably seeking more experienced players. 50KP group? Fine with casual play. Removing this is only going to result in more scenarios where players who have clearly different expectations are matched, resulting in toxicity. Not fun for casuals nor for hardcore players. Regardless, KP always finds a way, even if people have to resort to exotic solutions like killproof.me or trial boss runs as listed above
  11. People have been asking for years. The only noteworthy thing they did was add the knockback baseline into LB3 followed by tripling the cast time making it even worse than before.
  12. Same issue and ive ran into some other people who also had the same problem craft one weapon and you stop getting them as drops ive ran 5 or 6 gold strikes now after making the focus and have not gotten anything same
  13. Was hoping for LB3 cast time reduction. PepeHands
  14. Because skills that require adrenaline are the only big damage skills right? Did you even bother reading the quote? How can you be this obtuse. They literally spelled out what skills meet this criteria. That is literally true shot lmao. It deals a lot of damage and not much else. Can't get much clearer than this. By your logic, why don't we nerf Rev Hammer CoR by 30%? I mean, it received ZERO nerfs to it's coefficient during the last big patch. Who cares that they more than doubled it's cooldown, that's completely irrelevant.
  15. I find it funny out of all the hard hitting skills you have an issue with LB's only viable hard hitting skill with 1.9 power coefficient, not Ranger that has 2.75 coefficient on rapid fire, or volley with 2.5, unload with 2.16. With all of those coefficients, you really want to nerf TS 30% to 1.4 coefficient? just lol Those skills still had their damage reduced by more than just 5%.And TS had it's cooldown increased by 30%, but I don't see you mentioning that.
  16. They clearly stated they were aiming for a 2.0 coefficient baseline for hard hitting skills, not a uniform blanket nerf. I find it funny out of all the hard hitting skills you have an issue with LB's only viable hard hitting skill with 1.9 power coefficient, not Ranger that has 2.75 coefficient on rapid fire, or volley with 2.5, unload with 2.16. With all of those coefficients, you really want to nerf TS 30% to 1.4 coefficient? just lol
  17. The patch has come and gone and as I feared Deflecting Shot has been all but destroyed by this change. Its so easy to react to that even if you make a perfect prediction the chances of it landing are low. Its a shame because knockback as a standard on Deflecting Shot would have excited many people and given Longbow something it really needs, but none of it really matters if you can barely land it in the first place.
  18. Any chance you can tell me where you read this? I searched the notes and couldn't find any mention of it. If true, that would definitely offset a bit of the delay.
  19. Deflecting Shot: This skill now knocks back and its animation has been slowed down so the arrow is fired at 740ms (up from 280 ms). Reduced power coefficient from 1.8 to 0.01 in PvP and WvW.There are 3 big changes here, but I'm only gonna focus on 2: First, the skill now knocks back. I think that most people who have used LB can agree that this is a great, really fantastic change that many have asked for over the years(in fact, I would argue that it was the most requested change for DH LB). If there was ever a time to make this change, its now, especially considering the changes to hard CC damage, which would wouldn't make sense for a skill that has optional CC. They clearly listened to feedback here, and I think that is deserving of appreciation. But more importantly, the cast time of the skill has now been almost trippled to .75s. I think most people will glance over this, after all, .75s is is a fairly common cast time for most skills. The problem though is LB3 is really not like most skills. The two big things that make LB3 differ from other projectiles are thatA ) It has a slow projectile(I measured it to be approx 900 units per sec)B ) It is a manually aimed projectile Since it's a manually aimed projectile, that means that it's target is decided at the beginning of a cast, rather than the end. The implications of this are that you have to predict an enemy's position and aim at where you think they will be. This is fairly typical of most AoEs/aimed skills, but LB3 is also a projectile, so it has travel time(quite slow travel time at that) and it also has a very small radius compared to typical AoEs. A lot of DHs have gotten really good at landing this skill, but even those who are really good at it miss, especially at further ranges mainly because the fast paced nature of the game often times means predicting an enemy's movement such that you can make the shot can be a crapshoot. Despite that, LB3 has become the bread and butter of competitive DH builds, both because of it's impact and relatively high skill ceiling. Landing that 1000+ range LB3 against moving players can be one of the most satisfying things in pvp. Which brings us to the current change that increases cast time from .25s to .75s. This drastically increases the delay in which you have to predict an enemy's movement(>2s at max range). It also gives the enemy a lot more time to react(someone at 600 range will have approx 1.5s to avoid LB3, which can simply be done by changing movement direction or even by simply stopping movement and denying the DH's earlier prediction. Another thing to keep in mind, is that the movement of the DH itself will change the direction of LB3, since the target is set in stone at the beginning of the cast but the player can move around for a full .75s before the skill actually fires. The end result is that LB3 is going to feel ALOT clunkier on a weapon set that is historically very clunky due to roots on both LB2 and LB5. Previously, balance patches had made improvements to LB4's symbol by increasing velocity and removing aftercast which made the skill more smooth, less clunky, and most importantly more fun, which is all the more reason why I don't quite understand the reasoning behind this change. Instead of making LB3 feel more impactful or reasonable for it's new effects, this change is going to make Longbow a far clunkier and less fun weapon. My suggestion is to simply make the cast time .5s, which is the same cast time of Point Blank Shot and the newly changed Overcharged Shot. This will make it feel reasonable for it's newly added effect, while still being fun to use and retaining it's main drawback of being less likely to actually hit, compared to similar skills. tl;dr please make the cast time of Deflecting Shot .5s, as opposed to .75s @Irenio CalmonHuang.2048@Cal Cohen.2358
  20. Holo main: my spec isn't META anymore, plz buff AnetAnet buffs HoloMirage main: my spec isn't as strong as Holo anymore, plz buff AnetAnet buffs MirageHolo main: my spec isn't as strong as Mirage anymore, plz buff AnetAnet buffs Holo... Holo is still better than like what -- ~80% of the other elite/core specs? Just because it isn't META doesn't mean it needs buffs. This bullshit race to the top is a huge factor in some of the worst powercreep balancing. We know for a fact there is a big balance patch in the future led by a new balance dev that aims to bring down overall power levels. How about being patient and wait for the nerfs instead of crying for them to make Holo META again?
  21. With the exception of sword, guardian mainhand weapons in general are boring. They keep using that stupid template design of having skill 2 be dedicated towards placing a symbol on the ground. Where is the creativity?
  22. From Anet's perspective FB already has a tradeoff. Their definition of not having a tradeoff purely means they retain all previous class mechanics and then gain some. If class mechanics are replaced, even if the replacement is vastly superior in everyway, then it counts as a tradeoff from their perspective. Their example - from April patch notes In that sense FB already has a tradeoff - you lose core virtues and gain different skills(tomes). This clearly fits their example with necro losing death shroud abilities but gaining other shroud abilities. I agree FB needs a nerf, but it's a question of power level, not tradeoff.
  23. In terms of meta outliers that are too strong(there are too many on the other end of the spectrum to list) the obvious culprits are: Holo: Like many have said, the sustain and damage combination is way too high. Many people have offered good suggestions to nerf one or the other, namely big reductions to heat therapy or stab/quickness. Condi Thief: Just really annoying to play against. Not nearly as bad as old condi thief, but enough to warrant looking at it.Staff Thief: This playstyle is just really cheese. Again, not the most egregious thing that has been in the game, but no serious PvP game should allow something as cheese are near permanent evade. Tactics Warrior: Healing on might gain was uncalled for and really messed with warrior balance. ATM it has incredible sustain and damage just from might. When it comes to the big picture power levels, I'd take a look at things like support Tempest, DH - basically classes that have remained without significant changes since the release of PoF. These specs imo represent a fairly decent state of balance. Fun to play(and play against), excels in some areas, but with clear weaknesses. Since the release of PoF these classes have been largely irrelevant due to power creeped specs that can do everything(sustain, damage, utility in the form of boons or mobility)
  24. I don't see why you are comparing to other MMOs as if GW2 is new and has to look elsewhere for balance ideas. It isn't. There has been 7 years of balance, in that time we've had periods of good balance and bad balance and can learn from what worked and didn't. Almost everyone who was here from the start has seen how the introduction of massively overbuffed elite specs resulted in garbage balance, unfun gameplay, and skill deficient players competing higher than they should be due to easy mode builds. We saw it with HoT, we saw it again with PoF. Power creeped specs destroy balance and dumb down gameplay.Also, it seems like you aren't level 80 yet, but you're swapping classes because what people on the sPvP forum say? Play whatever class is fun dude. I can guarantee you right now there isn't a single class that does not have a viable-in-ranked build.
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