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Arheundel.6451

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Posts posted by Arheundel.6451

  1. 5 hours ago, Trevor Boyer.6524 said:

    Actually, Untamed technically doesn't have any telegraphs between instant strike teleport bursts and the very large bright green bubble they hide in that masks all animations.

    Amazing design.

    I would like to see you on an Untamed...alone not duo against decent players in Ranked, 1g for every time you avoid death..otherwise you pay 1g for every time you die

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  2. 7 hours ago, Lan Deathrider.5910 said:

    Ranger doesn't have the telegraphs that warrior does.

    I died to an untamed between PvP and WvW, exactly this number of times......0 since its launch not even in the free for all arena I was able to die to one , I guess I could die if I fight Boyce or ROM. Comparing a well played spellbreaker to a glass spec with a pve rotation...it's pretty asinine, the Untamed is at best a +1 when paired with other good players..otherwise it's a laughable spec.

    But again just to be on the same page...you guys are talking about the glass burst on metabattle right?....And apparently this spec has an easier time to CC a target compared to a well played spellbreaker?.....

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  3. 13 hours ago, Zizekent.2398 said:

    Is the old (bad) ANet back? OP omega unfun specs making this gamemode even worse and suddenly ANet acts like there's nothing wrong on PvP once again, where's the "transparent communication" now?

    Why can't we get balance hotfixes like other games? When there are CLEARLY overperforming unskilled things.

    Do something about Defense Spellbreaker, do something about Catalyst, and after that. Do something about the classes that are gonna be stronger after Catalyst and Defense Spellbreaker nerfs.

    Anet should remove PvP and just introduce dragonbash arena..there you can have your 1x build with 3-4 skills on it...that's the only way to please the constant pvp whining. It'd be easier to realize that pvp not for everybody....and effort is required to win

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  4. On 1/17/2023 at 1:27 AM, Bazsi.2734 said:

    Just play something glassy and mobile. Get kills. Don't die yourself. That is the easiest way to carry. There are other ways but for those you actually need to be good at the game.

    ....3/4 of the time your team will be dead even before you can stomp anything when playing a glass spec..that's how bad is the matchmaking and population in general, you can only play glass spec when in duo..and you play with somebody who doesn't insta die to a gust of wind. With pugs..you will be outnumbered on a glass spec within 10s from the start of the game

  5. On 1/13/2023 at 4:15 AM, Jagdtiger.2517 said:

    I think the biggest problem is and always has been balancing. Arenanet doesn't know how to balance the game at all. They always do massive sweeping changes that make some classes unplayable, and other broken. This makes casual players quit the game when their class becomes garbage, or when they get farmed by a high level player playing a broken spec. Arenanet hasn't learned after 8 years and they probably never will. I don't really understand how they're that incompetent.

    Because unless sweeping changes (aka Remove X spec from equation) the angry mob will keep crying their eyes out on this forum....which for some non sensical and absurd reason it gets seriously considered...one of the main reasons why GW1 was so great...there was no PvP forum so the devs were free to do their job rather than bending over for an entitled community ...although back in the days players were not this whimsical and entitled so it was easy to balance too. Back in the days players would recognize when they actually suck at the game and would seek advise from vets...but today?! Even Timmy who played the game for 50 hrs think he should be legendary rank....just because he plays..and if he loses it's because the game balance sucks....

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  6. 9 hours ago, Mell.4873 said:

    Okay there is alot here to unpack. 

    sPvP Untamed is fine, it's really WvW that is your main concern. 

    1: The lack of mobility confuses me since in reality how many people are playing both pets for Soulbeast especially in WvW (Smokescale is much better). Druid staff is much better at engaging and chasing rather than escaping. Untamed is not only tanker than both of them but has many ways to slow down enemies, prevent mobility loss and super speed (griffen stance is not a good alternative). 

    2: You can't roam in sPvP the same way as the other two elites. The point of Untamed is commit to your engagement and not run away. I don't know how many times I have won with an opposing Soulbeast who is playing merry go round rather than holding a point. 

    3: Pet should not be dying unless you have it on aggressive. 

    4: Don't scoff at 10% Damage reduction, with some vitality(carrion armor for sPvP) you almost can't die. 

    I still don't get how people can claim that Untamed in WvW can be tankier than soulbeast or even druid.....all the "video evidence" I can find online of "How amazing Untamed is"...it's just a collection of parts where the 90s CD elite is off CD, people pop it...use WHAO with their diviner/celestial and then teleport in to kill engaged lowbies ....

    It's no worth money to pay for something that gets to be somehow useful once every 90s or so for 6s and no...it's worth money to even pay for something thay theoritically good in a single gamemode, where people just force themselves to play it to convinve themselves it was a good investment this EoD expansion.

    The vast majority of the ranger playerbase waited 4+ years and pay full price for an expansion....just to keep playing soulbeast/druid

    Look at 1:50....how easily the thief dispatched the Untamed...soulbeast would have worked otherwise, just a small example but really you guys are clamoring a gameplay that consists of the ranger sitting on the outskirts of fights..waiting for miracle where it can teleport in to deliver significant dmg...all the while hoping he doesn't get targeted bya thief or some bruiser...and we waited 4 years and paid for this?

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  7. There was already close to zero reason to play untamed before at launch, it was barely holding up when judged against soulbeast and druid. But then after the buffs and changes to the latter, I have found myself with zero reason to even play an Untamed, to a point where I wish I could get a refund for the money spent on EoD

    I never needed a freaking boat as I have a water bound pet...not interested in fishing in a mmo and...Im not a pver if I can help it and that leaves me with PvP/WvW :

    Why would I play an Untamed in PvP or WvW?

    -Slowest elite, can't roam on it at all...not disengage like druid or the mobility of a soulbeast

    -Based on a dead and terrible mechanic like pets

    -You lose access to the actual mechanic once the pets die....at least on druid you can still use Celestial Avatar when the pets die....once the pet dies on an untamed you become a core ranger with less sustain ( not that the pet alive add that much more sustain to start with on untamed)

    -The teleport utility is just a random addition and somehow it's now the only reason to play an Untamed ...sad really

    -The boonrip is laughable against heavy boon centric specs the ones....ranger actually needed help with the most, removing boons from weaker specs does not make much difference compared to before

    -Where is the actual sustain to justify taking the elite? the 10% dmg reduction? haaa.....need blocks or mobility, how is this elite described as a brawler?...no boon output except that 90s CD elite with a huge 1s cast time that just shout :"Interrupt me please please...do it now"

     

    Am I alone in feeling this way about Untamed?

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  8. I mean...this is absurd really xd....GW1 ele was scepter/staff only...d/d were introduced in gw2 to great dismay of gw1 playerbase....elementalist is supposed to be a freaking ranged mage. Nerf it all you want...but scepter was supposed to be main ele weapon since kittening launch. During GW2 2012 all GW1 players were on scepter/dagger then scepter/focus......If I wanted to play melee I'd would have started with a warrior or a guardian

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  9. 2 hours ago, semak.7481 said:

    Regardless of OP'ness after SPB/ele are vindi/untamed. 

    Mesmer always has been an issue for bad players regardless how strong it was, so its natural to have someone complain about it. I heard a rumor that they dont want it to be competitive, quick CS nerf despite it not even abused to an extent what other classes are allowed, makes me think that can be true

    Yeaaahhh....there is always something to nerf isn't there? The object of hatred may change but those at the losing side of every meta...are always the same and lose they will till the end of this game.

     

     

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  10. 9 hours ago, Leonidrex.5649 said:

    Peeps were telling me chrono is giga op.
    where the chronos at, im squinting REALLY hard and cant see any.

    Seriously now? Your class is next on the line once the angry mob done with ele and warrior, I wouldn't celebrate I'd be you. Oh and engies too...their turn just around the corner. Like one profession out of line nerfed to the brink....the fotm crowd will simply move to the next best thing,  they can win with while facerolling...so your distortion happy trigger build is soon to be a destination for the migrating lemmings...or it may be another and mesmer spared for now....doesn't matter though...you'll be here soon trying to "reason" with the angry mob demanding mesmer blood...mark my words

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  11. 36 minutes ago, Kodama.6453 said:

    And now we wait for the arrival of the forum warriors to tell everyone that "it's a l2p issue, people just don't know how to fight catalyst/spellbreaker!"

    Using hard logic(unusual and unwelcome around here) there is not a single class, you lot know how to play against, as you just jump from a "nerf profession A" to "nerf profession B" going through all the alphabet between balance patches....with ele and warrior nerfed...you'll just jump to the next best thing to nerf and cry about for next 2-3 months, rinse and repeat at infinitum ...been like this for years, is there actually something you lot can win against....without having a mental breakdown every time a better player owns you?

    .

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  12. Both AG and SFR full of below average players who won't fight anything with less than 5 people helping them, they run from equal number fights and they camp the closest tower 24/7, with that sort of skill level they should not expect anything but roflstomping when it matters

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  13. 5 hours ago, Shao.7236 said:

    It needed to be faster. Don't take away what makes the game interesting, having to setup is the fun part that sets GW2 apart from generic cast and forget gameplay of other games.

    Yeah...maybe when the set up it's not on a 30-40s CD like it is on ele with Gale..not like renegade with a 12s CD set up followed by sevent shot on a similar CD/dmg than dragon tooth...on top of being faster......

    Faster?...please...people were happy when Dragon's tooth couldn't hit anything but the most obtuse of monkeys when heavily drunk

    And that's where the issue is...can't step aside and laugh anymore so people are getting mad...

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  14. 50 minutes ago, Jagdtiger.2517 said:

    Well scepter ele is the dominant spec right now and a lot of its damage comes from instant lightning strikes which you can only dodge by random dodging, so they can start off by nerfing scepter ele.

    That's what I mean for "new generation can't stand complexity"...I can't imagine current gw2 players being able to survive in a pvp enviroment from over a decade ago..when you had to rely on strategies like fake cast to avoid interruptions, spacebar side steps to avoid CC, precise kiting etc etc etc etc 

    A GW2 player being able to respond to a magebane spike? hammer warrior bala strike? invoke ele spike?....hmm..anet would need to host an additional website to hold all the whine threads alone

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  15. 13 hours ago, Zizekent.2398 said:

    It's all just spam + pve rotations builds dominating the game now, where's the timing and skill?

    The new generation of players can't stand complexity, rewarding hard work ahd the beauty of strategy and tactics. Literally all the new generation cares about and want is to go in, faceroll on the keyboard and get kills. And it's all fine and dandy if they can do that on any class...but they will start shouting bloody murder if somebody else does the same thing on another class.

    If you want complexity and hard fought battles...search for older games as these days any game requiring hard work will meet its demise within months from launch ( Wildstar anyone?)

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  16. On 1/2/2023 at 5:46 PM, Kodama.6453 said:

    Ele was already in a really strong spot before scepter got to fill that dps role. Support tempest is a great PvP build. Hammer catalyst is as well. Pretending that ele is in any form weak right now is ridiculous.

    Before catalyst,  ele was almost nowhere to be seen, weaver had been nerfed to oblivion with the removal of stability on stance and dmg/sustain nerfs plus the inability to remain on target to do any dmg...there were no ele roamers or dps in wvw. All eles had was a weakish support tempest which got relevance the more nerfs guardian and scrapper were getting. Basically ele was kitten to play for 4 years and many had swapped class...indeed  many of those who swapped have return like roaches

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  17. 1 hour ago, kharmin.7683 said:

    Druid seems built for raids (since it was released with them)

    Soulbeast seems built for WvW

    Untamed seems built for PvP

    They are used in all gamemodes, as you see, to claim that an elite should be good just for a gamemode it's not anet plans. You still need to explain what ranger would need a rifle for....to play ranged? We have already plenty of ranged weapons...the most among all classes and people want another ranged weapon because....hunter theme.

    And you know what? I actually would see a rifle ranger despite what I am saying, the problem is that what is required to make it work is very unlikely to be given to ranger:

    Unblockable AoE ranged?....no chance 

     

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  18. 1 hour ago, kharmin.7683 said:

    And, not everyone plays WvW/PvP either.

    Since when an elite is created for pve, pvp or wvw? People spend money to play an elite so it matters not what people like to play, if the weapon is not acceptable in all game modes then it's useless and not worth the money. Even more important is the mechanic behind the weapon itself, as long as the mechanic is solid....few cares about the weapon. Soulbeast is the favourite elite because it can be played everywhere and with any weapon, same argument with Druid to a minor lesser scale..but Untamed, right now can't be played effectively without hammer and we want avoid a similar issue.

    Even with untamed, it may have been based on a gw1 concept, but they still tried to build something widely usable : "thematic" is no worth money or development time and widely unaccepted 

    Given the plethora of blocks/reflect in the game, every class now farts reflects...longbow is virtually useless outside some gimmick one shot sic'em with the Hunter Signet...where you fire entire utility bar in the hope of killing some Timmy who strayed far from the flock and likewise longbow is not used by the pve playerbase who prefer axes, GS, hammer,shortbow. 

  19. 5 hours ago, Kodama.6453 said:

    Name one single skill with these parameters in PvP:

    • ranged
    • AoE
    • 8 seconds cooldown (untraited, traited even less)
    • 10 seconds burn
    • 2,0 power coefficient
    • ignores LoS
    • ignores projectile hate
    • tracks, therefore can't get sidestepped

    I dare you to find a single ability from another class which can match that. Hint: there isn't any.
    The skill was just allowed to be that powerful because being delayed and ground targeted made it really easy to avoid by simply sidestepping (no defensive cooldowns required).

    With the change to make it track, the damage on such a low cooldown and all the other benefits I listed is no longer justified. It either needs the damage nerfed or the tracking reverted.

    Hyperboles and false rhetoric will only make you even madder, they won't revert the tracking because rightfully so after a decade, Anet wants you lot to finally fear a scepter ele and not laughing at it. All professions have high dmg skills on similar CD even if under different conditions and ranged too so...they may reduce dmg but never that much to allow others to just ignore a scepter ele....deal...with..it

    • Like 1
  20. 57 minutes ago, solemn.9670 said:

    Ppl getting killed in ways they're not used to or just being outplayed, same thing it's always been

    I.e. No one seems to know how to wait a few seconds to dodge a dragons tooth. Easiest skill in the game to dodge lmfao can't remember the last time I let one hit me. But it's so op guys!

    Imagine getting killed by a skill that takes 2s to land, hovering over you in a giant animation...xddddddd... and invites you to tea before hitting you...all the while posting a notice letter a day before....that's gw2 for ya

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  21. 3 hours ago, Zizekent.2398 said:

    GW1 PvPer: i lost, I'll change my build to counter that later.

    Average GW2 PvP forum gamer: Omg i lost, your class is OP and mine is balanced.

    THIS!!!!! OMG so much truth in a single post! Hahaha, but yeah that's your average gamer in 2022....

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