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Astyrah.4015

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Posts posted by Astyrah.4015

  1. @Fueki.4753 said:

    @Astyrah.4015 said:it's just that you can't please everybody so you have to meet halfway or reach a compromise.

    Selling a toggle for over 3000 gold is not a compromise and nowhere near a compromise or even anywhere remotely close to a halfway point.It's just them trying to boost gem sales via an item horribly inflicted by the sickness called artificial scarcity.

    and that's why i said there will never be a situation where everyone will win when it comes to things like these... someone will always be mad/angry/triggered because of something

  2. @Fueki.4753 said:

    @"Astyrah.4015" said:make them as rare or half as rare as the slippers and that solves the concern and issue of some players seeing everyone running around the openworld or instanced pve "naked" brought about by a "hide all armour" option -- this way, not everyone can do it because it's a rare thing and it'll be expensive (on par or a bit cheaper than the invisible slippers) and it wont devalue the slippers in any way and the hide helmet/gloves/shoulders can continue existing as they are

    And then you'd have people be angry and disappointed at Arenanet
    again.
    You know that there
    still
    are people waiting for Arenanet to do the
    right thing
    and convert those slippers into a proper toggle, right?

    yup i am aware. it's just that you can't please everybody so you have to meet halfway or reach a compromise. if Arenanet gave a proper toggle for all slots, then you'd have people complaining here on the forums why there's so many players running naked and it ruins their game/immersion/they want to uninstall.

    if you gave the solution of having invisibile slippers/chest/trousers then you'd have people complaining it's too rare/expensive.

    literally no one wins.

  3. @"Solanum.6983" said:It's seems strange to me that you can't, the only problem I see with making all armor have a toggle is the invisible feet they decided to add as a very rare drop, They kind of shot themselves in the foot there.Maybe they could use the invisible feet as an ingredient to dyeable glowing feet or something if they were to finally introduce this feature since they kind of made a second pair with the light tribal walkers, If you dye the paint to your skin tone they become invisible feet with some ankle feathers.

    since we already have a hide helmet/gloves/shoulders option and the invisible slippers, they can just add "invisible shirt" and "invisible trousers" item... make them as rare or half as rare as the slippers and that solves the concern and issue of some players seeing everyone running around the openworld or instanced pve "naked" brought about by a "hide all armour" option -- this way, not everyone can do it because it's a rare thing and it'll be expensive (on par or a bit cheaper than the invisible slippers) and it wont devalue the slippers in any way and the hide helmet/gloves/shoulders can continue existing as they are

  4. @Anchoku.8142 said:Tomes, boosters, scrolls, BL chests, keys...

    Most of all are the books, pages and notes I seem to have a whole bank tab of.

    writs of experiences and tomes can go to the material tab and then you can just take out a stack if you need to consume them for an alt.

    the books i can relate to. some series of books like Zinn's Study from Tangled Depths seemingly can't be combined/compiled into 1 item when completed so they eat up a chunk of a bank tab just having them there (in-case you want to read them in the future) can't really discard them either as there seems to be no way to reacquire them once purchased

  5. i can't think of a reason why they can't modify any aspect of your characters backstory/personal story choices other than something in your character's data (or the way it's handled) that would completely break if they modified it

    -- also probably the same reason we don't have a "Change Race" option. the backstory/personal story choices is the "issue" transitioning from one race to another.

  6. @Atomos.7593 said:It reminds me that some enemies can actually be dangerous and down you if you become complacent.

    you'd actually appreciate bosses that can pose a threat if not taken seriously like Drakkar where you can actually get downed/die if you ignore aoe markers or mechanics (and even then it's not even a hard boss, just a lot of health, phases and mechanics that can punish you if you ignore them)

    compare it to something like shadow behemoth which is quite a joke. you can't even die if you eat the big circle aoe (you just get knocked back) it occasionally throws at your spot where you sit and spam 1 with a ranged weapon.

  7. tbh laptops (gaming or high spec) are a better/superior choice than desktops if you really love gaming and your work/life forces you to be on the go all the time (like you have frequent business trips local and abroad, or you're always moving cross country/inter-state/inter-province/etc. etc.) just buy a car-charger for the laptop you're buying and you'll be set wherever you are as long as there's 4g/lte/5g/wifi

    if battery life is important to you, try to find a laptop with similar specs but smaller screen (and preferably non-IPS)

    for GW2, RAM consumption is not that bad on the 64bit client. having 16gb is enough if you plan to have discord + steam + other chat application + a few browser tabs open and still have free ram to spare even in the most demanding wvw/pve meta event situations ingame.

    as for max settings, it's very hard to get 60+fps (and never dropping below) consistent on a gaming laptop, you will have to specifically adjust shadows, character model limit, reflections, and draw distance to lowest/lower than max to gain more consistent FPS

    the rest of the settings like shaders, textures, post processing, character model quality, ambient occlusion, depth of field etc. can be kept at maximum -- the game will still be very pretty even with the above settings tuned lower. there's also the directx12 mod, d912pxy to help you utilise your modern hardware better but even then it wont help you gain that much performance, on the average it'll help you get more stable frames so it's still a big help.

  8. @Vancho.8750 said:

    @Stalkingwolf.6035 said:we have a Raptor. what do i want with a boring horse?

    I agree but if they really one one then ANet could come out with a horse skin for the warclaw or jackal since they are quadrupeds.The warclaw already has a mount skin that rears up on it's hind legs for it's idle animation. They could put out two skins; a mystical horse or unicorn skin for the jackal and a battle steed skin for the warclaw.

    and we already have the magical pegasus for the griffon so there's no reason they can't do it for other quadruped mounts since the logic and immersion is already out of the window.Aham,LEAVE PEPEGASUS ALONE, he has some issues, getting high off your horse is hard job and the Marry Jane costs money, also he was young and needed it.Lol

    he's more grown up now so he can get his life issues sorted out on his own :3

  9. @"Plok.5873" said:Even worse, the asura versions lack pairs of temples entirely, frames and lenses hover in front of the eyes in disrespect for gravity.

    funny you mention this. in Final Fantasy 14, miqo'te can wear glasses but they have no "human ears" to hold them up. and it's just something you usually don't notice until it's pointed out to you or it suddenly crossed your mind why.

    @Obfuscate.6430 said:Hell, make the glasses from the outfit available as it's own head gear complete with dye channels. I would KILL for round glasses with dyable lenses!

    and yes, this should be a thing while they update the old ones as mentioned in the OP.

    the only skins that would benefit less about these changes are the aviator glasses and sunglasses skins

  10. @"Bristingr.5034" said:I would love to have Anet design a "Pug"mander Tag. We already have a Cat Tag, what about us K9 lovers?

    where's the bunny and frog tags?

    @Daddicus.6128 said:What do you guys think of having a gem store item that cosmetically (only) changes the appearance of commander tags?

    It wouldn't grant a tag, just enhance the one(s) you already have.

    If you like it, I don't think it should apply to mentor tags.

    no to the gemstore thing. i'd rather if they added new shapes or animals to the commander tag it'd be via a Compendium that you buy from an NPC for 300 gold (or 150 gold if you already have a tag)

  11. there are already soo many threads about this, you can just search and find the same opinions. there's even a recent, similar (but not the same) thread on the first page too: https://en-forum.guildwars2.com/discussion/114676/a-plea-to-arenanet-improvements-in-fashion-and-customization

    on to topic: lots of people want more hairstyles, faces, horns, ears, fur, beards, etc.... ArenaNet doesn't even have to add completely new ones if they just gave us to option to mirror/reverse a style or make something that's symmetrical ⇒ asymmetrical

    but yeah like what Raknar said, we'd probably have to wait for the new expansion to come out before we see any character customisation options added at all.

  12. @Sarie.1630 said:Other than that, I’m pretty satisfied with key acquisition. You have Lvl 10, 30, 60 story, one in Season 2 story, one in HoT story, chance on map completion and random drops. Another weekly key would be a nice cherry on top but not absolutely necessary.

    and this is already enough tbh. ArenaNet is already being too generous. if this game was a typical korean grinder mmorpg, we wouldn't even get a free key at all (or at most we get 1 free key in an attempt to lure you to the cash shop)

  13. @Tekoneiric.6817 said:

    @Stalkingwolf.6035 said:we have a Raptor. what do i want with a boring horse?

    I agree but if they really one one then ANet could come out with a horse skin for the warclaw or jackal since they are quadrupeds.The warclaw already has a mount skin that rears up on it's hind legs for it's idle animation. They could put out two skins; a mystical horse or unicorn skin for the jackal and a battle steed skin for the warclaw.

    and we already have the magical pegasus for the griffon so there's no reason they can't do it for other quadruped mounts since the logic and immersion is already out of the window.

  14. @uberkingkong.8041 said:Problem with you people is you always think negative.Whats wrong with you, always thinking negative.

    the problem is you're not reading and understanding well what we all say.

    @uberkingkong.8041 said:"because we have a limit of 5 weapon skills (and another 5 for weapon swap) 4 utilities and 1 elite skill at a given time."You thinking negative too broMesmer F1-F4 abilitiesOther classes have F abilities toosome of them they change form and its even more

    and i did mention about F abilities too if you just read my posts. i mentioned they can change and that for some classes they can still remain the same (like how thief has always had just F1 and F2). but yeah you don't read.

    and for the record i wasnt even being negative and no one here talked about nerfing or removing. in fact i was being positive by saying: a new expansion would not make a profession any more complicated to play than it already is. -- i don't know how you've missed that all this time. lol

  15. @uberkingkong.8041 said:Isn't as simple as you make it.They starting to make it where you enter some state and all sudden your skills change.

    this mostly applies to elementalist and engineer like i said.

    revenant is something like this with legend swapping but you're only limited to 2 legends at any given time, so your utilities are still limited in number and remain the same as it was whether it's herald, renegade or core revenant.

    @uberkingkong.8041 said:Back then, warrior, press 2 that's it besides every now and then use utility. As long as your pressing 2 your doing just as good of a job as everyone else.Now thats a little not much, I'd say the sweet spot is 4-8 button attack chains.19, 26 different buttons for an opening, etc. Thats too much.

    what i'm saying is those 19 or 26 buttons to press wont increase anymore than it already is (and if it ever does change, it wont be much, if your build uses 20 skill rotation and the new elite spec brings you a 25 skill rotation, it wont be much of a difference to you) --- because we have a limit of 5 weapon skills (and another 5 for weapon swap) 4 utilities and 1 elite skill at a given time.

    and besides most of those rotations like the one you linked: https://snowcrows.com/raids/builds/guardian/guardian/power/ involve repeating a skill once it comes off of cooldown it's not like you have 19 individual buttons to press and bind on your keyboard. that loop rotation only has 9 unique buttons to press (the 1-2-3 combo counts as 1 button, same for it's weapon swap at the end of the rotation) --- i don't see where the issue is... you just repeat based on priority

  16. @uberkingkong.8041 said:Like I said new expansions usually brings more skills, and longer attack chains, this is a bad thing if you ask me.I'm all for new skills, but I don't want to memorize 15+ chain.

    if you even read my post i'm saying, new expansions wont make any profession gain more skills than it already has. at most you'd get new profession-specials (F1~F5) but that's about it

    basically you still have 5 weapons skills (another 5 if your rotation has a weapon swap), and 4 utilities and 1 elite.

    if you're an elementalist or an engineer you'll probably have kits or elements to swap around but that's about it. -- elementalist probably wont get more than 4 elements so that's 4 times 5 weapon skills = 20 total weapon skills with which only 5 can be active at any given time: it's been like that for core - it's like that for tempest and it's the same for weaver (it'll be combo elements for weaver but still no more than 5 weapon skills to press at any given time).

    other professions don't have kits or elements to change their weapon skills so they rely on weapon swaps so max of 10 skills for them.

    all professions have a total of 4 utilities and 1 elite skill. you can't swap these in-combat so they remain static (in quantity) in a build's rotation


    we're not like FF14 or SWTOR where you need to have 2 to 3 hotbars active to fill with skills your rotation/build uses

  17. @uberkingkong.8041 said:Speaking of which,new Expansion = usually means more buttons to smash.

    depends on the profession, but usually for GW2 specifically, no, because to put it simply, we don't get gear and level cap increases just new elite specialisations for an expansion. so we still get roughly the same amount of utilities and weapon skills (these are mostly static) for each profession even if they add new elite specs.

    a new e-spec usually introduces a new build but it usually doesn't make a profession's DPS rotation (for example) any more complex than it already is compared to it's current viable builds, and if it ever does so, not very significantly at that. a new elementalist elite spec for example will likely have a rotation on par with weaver and if it ever was harder to pull properly, it's not like it's three times longer than what we already have (it's a possibility but very/highly unlikely since we still have the same amount of skills and utilities and cooldowns come into play)

    at most we'd get new skills on the profession bar (F2~F5) granted by an elite spec -- but that only adds what? 4 buttons at most (and it's not for all professions, some still stay at F1 and F2 like thief, and for those with an F1 to F5 already would likely stay the same or may get less/get simplified)

  18. the easiest way they can do something like this is:

    open your world map → right click a waypoint you like → click set as favouritethen it would get added to a new, "Favourite Waypoints" section on the upper right or lower left corners (or whichever location is best) of your world map, have it limited to 5 waypoints so it wont clutter or give it a collapsible tree menu so you can hide/unhide waypoints beyond 5 listed

  19. the only heart-quest i have issues with is the Ash Legion stealth thing (which isnt even hard just frustrating at times, but it can be cheesed with gliding and climbing things)

    so no, they shouldn't remove these hearts.

    what they do need to do is increase the spawn/refresh of interactables or enemies related to the heart so any increase or decrease in player-count at any given time will not affect completion rate (like those portals and tormented ghost npcs in queensdale swamp)

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