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Draeyon.4392

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  1. How would swapping Mace 3 and Mace 4 around turn out? Seems like Main Hand Mace could be a really good main hand support weapon and you could complement it with offhand mace to fully invest in the Nature's Strength effect or you could pair it with off hand warhorn for full support. Same with offhand mace. Becomes a decent offhand damage/cc weapon that can be paired with all of rangers other main hands.
  2. I'm hoping that they're AoE range skills (or cleave type skills if they are set on more melee weapons) No single target nonsense, ranger has plenty of that already. Something like rev hammer or mace.
  3. Hammer damage too low in competitive modes on non untamed builds. Would never use it over other options. Please look at warrior hammer for a cc weapon that can deal damage and look to adjust base ranger hammer accordingly.
  4. Druid alacrity isn't great. Lingering Light is overall better for a support build from a WvW perspective. Like others have stated, change the way alacrity is applied to something Druid is already doing. E.g. Apply Alacrity around the Druid when you or your pet grant regen or cleanse a condition. Balance by icd and duration.
  5. Make it base but give the CC skills some damage in competitive modes like warrior hammer?
  6. Disable pets. Still enable the pet swap skill F4 though for traits to function.
  7. Our guild was on a link server (not host) and had the issue of not being able to enter straight away. Cycling to login screen and then back to map fixed the issue but was too late as borderlands were queued to no end. 30ish of us in total, only half were able to get in. Not enough to actually compete again squads that got their full guilds in. Disappointing start to the beta.
  8. WvW perspective here I voted pistol but I want dual pistols. Sceptre could be good as well (go for broke and ask for dual Scepters). Shield will be terrible if they dont also rework the main hand sword. Anyway, make the espec have an astral version of the pet so it doesn't die. Any spec that has the capacity for pet death only works in WvW zergs if the pet is negligible (Druid) or non existent (Soulbeast). After that, just have a clear defined role for the espec and not be a jack of all trades.
  9. Also need a flannel jacket and jeans outfit.
  10. Ye, please make Sharpening stone 24s. Also worth a look at reducing Vulture Stance to 24s as well.
  11. Can we look at these 2 skills (WvW perspective). Specifically: Solar Beam - Can the target requirement be removed? Not sure why it exists but would help a bit for anyone who wants to action camera healing into their squad. Cosmic Ray - can we look at increasing the radius of this skill? Always thought it was hard to hit any moving ally with it during a PvE raid, let alone a WvW fight.
  12. Spirits do need a rework that much is for certain. Unkillable wisps that follow the ranger is what I advocate for. Any AI that can be killed by enemy AoE is useless in WvW
  13. +1 to the facet idea. Been suggesting for a while that spirits become unkillable wisps that follow the ranger around with facet functionality. Also Spirit of Nature needs stability back.
  14. Spirits need the same treatment at the old scrapper gyros. An unlikable pulsing effect around the ranger with adjusted actives.
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