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praqtos.9035

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Everything posted by praqtos.9035

  1. I havent seen any "nerf mirage" thread in a while and thats kinda ironically I have to make one :)I would like to say I like suggestions made by @UBcktieDL.5318 in his thread(and @"Tayga.3192")
  2. "Hey we have weaknesses too, learn to exploit them."Heard that one way too often and not only on the Holosmith department pre-nerf. Oh yeah, Holosmith, specifically Elixir Rifle build - needs a nerf. And the nerf needs to be done in a way that does not gut core Engineer or Scrapper. So, ways to go about this:1) Make Holographic Shockwave a single 600-radius CC as it is now rather than a sequential set of expanding radius dougnuts, and make this change PvP-only (scourges and their condition bombs in WvW justify the expanding doughnuts in WvW).2) Make engage/disengage Photon Forge not count towards Kinetic Battery for reduced Quickness uptime. That's straight forward. It may require disabling Engaging Photon Forge as a Toolkit skill. But always be conservative in your tweaks, and if turns out the changes need to be more intense, tweak it further. Don't radically disable the toolbelt skills upon overheat and not consider that, uh, Photonic Blasting Module exists (I will continue to criticize that balance decision as long as it is not changed).3) Reduce the chances that Static Discharge attacks have to critically strike. Specifically, reduce to player's Precision chance level.4) Reduce Power wrench elite skill recharge bonus from -3 seconds to -2 seconds. This will hurt other engineers, too, but if we are speaking frankly, developers made Elixir X and Supply Crate have high base cooldowns (over 100 seconds) for a reason. This would definitely reduce the frequency Holosmiths pop the lethal Prime Light Beam when using Power Wrench. And I'll respond the way I'd like, thank you very much.Your changes makes no sense at all, except kinetic battery not being charged by forge (I suggested it in my post lol).Doesnt solve any of holo issues.Would be funny if they nerf engi over and over until they actually nerf HT/forge/vent exhaust (broken hidden flask as well pls).
  3. Lmao was it from a charr named Cheshire? You sure it was nomalice?Shadow arts I believe, I've gotten those numbers myself on mara and SA. usually requires Mal7 and signet as stated though.I'm not on NA (assuming you are there), there is some absolutely obnoxious trolls in FFA. And I'm more than sure I had no malice as it happened many times and I barely stay alive after first hit, without even binding shadow lol. kitten. I wish I could take credit for that backstab.Can confirm you don't need binding shadow to 14k backstab. I am just suuuper wary of claiming you only need one malice to do it.You need the boon buff from premeditation and mal7 unless you're hitting someone that's ultraglass and you are also ultraglass. Maybe theres some kind of interaction with quick or be killed that can do it too, I'll have to double check. But during my time before I moved back to DD I was absolutely able to peg people for 17-18k on dps amulets after malice was full. Problem is that wouldnt translate well to pvp conquest because it wastes a hell of a lot of time in stealth losing the point, but in FFA absolutely. That's also kind of my point. If you want to play power thief in pvp conquest(through deadeye) you're actively losing point capture in any engagement, so its strong but unviable. Unless this 1mal thing turns out to be true, then Idunno.Well, how he possibly could prestack malice without attacking me or me noticing I was marked billion times ? I was afk'ing on the side of the arena as papersmer and some my fanboy stacked stealth at the corner with shadow refuge and stabbed me for 17k and then with position rewinder and zoidberg noises teleported away. (I'm not saying he was running marauder, I'm more than sure he is pure berserk pve style traits, just as other 14k shadow arts/berserk amulet)
  4. Lmao was it from a charr named Cheshire? You sure it was nomalice?Shadow arts I believe, I've gotten those numbers myself on mara and SA. usually requires Mal7 and signet as stated though.I'm not on NA (assuming you are there), there are some absolutely obnoxious trolls in FFA. And I'm more than sure I had no malice as it happened many times and I barely stay alive after the first hit, without even binding shadow lol. You know, I dont pretend its viable build or anything but this can happen xD
  5. Lol, and Holo is heavily based around quickness access meaning you can expect someone who isn’t afk to hit you super hard and super fast. I mean don't get me wrong, this could of been a core engie or scrapper but neither of them 2 are anywhere close to the carnage holo does.Holo has forge with tons of damage. Holo traitline itself has everything : Sustain, condi conversion in boons, stability,damage boost, means to prevent the only possible drawback - overheat.Excuse me, if something stupid is on core level, it should be left alone because "core isnt that broken" ?
  6. Depends on what you think it's fine, if it's the qqers pov, yes, they're fine.All phantasms except berserker are trash.Long wind-up and low damage. In case of swordsman it doesn't even connect with npcs. Well I think of phantasms as a damage skill that makes a clone after 2 to 6 seconds (depending on the phantasm). The fact that the damage can be avoided is no different to me than using any other skill with an animation that displays the damage before it happens so it can be avoided. The damage from them might feel low when compared to so many other professions, but they are also producing a resource for the Mesmer. The difference between phantasm and clone is that clones are our resource, so them being destroyable feels bad for the Mesmer that runs into an enemy or situation in which they are killed near instantly repetitively (certain professions and many PvE and WvW situations). Worse yet, for professions that are incapable of doing that we then have an opposite problem of being overwhelmed by the sheer number of things attacking one at the same time. Weaknesses and Strengths for Mesmer revolving around whether we are allowed to have clones or not feel pretty awful to play and play against in certain circumstances. Clones are ever the problem, and as long as they can be destroyed and apply conditions or are used to apply damage (through shatters by running at the enemy) we will always have issues. I have posted numerous times on potential ways to solve this, and there are at least 3 or 4 different ways to achieve it, and none of it needs to be done all in one step while generally maintaining some semblance of balance along the way. I agree with the clones being indestructible and dealing no damage and I think most mesmers agree as well, the community whoever would go nuts if that happened, the monkey holo complained already that clones have too much health...As for phantasms, for the long animation they have their damage is simply pathetic.But I already said once or twice phantasm rework was one of the most awful things ever done to mesmers, phantasms used to hit harder, faster and provide faster shatters.It was a nerf that passed as a buff to some members of this community. But ANerf always do that to mesmers, the most flagrant example was the phantasms skills dealing like 300 damage upon skill activation, it was a nerf to stealth summoning but everyone clapped because ANerf said "hey 300 damage to help with sustain damage!". Phantasms feel okay with Phantasmal Haste, but really the low damage for their animation probably should not be so low in general. Gameplay has become so focused on shatters as to make any other kind of build worth less by far, and makes the issues with Mesmer all the more difficult to balance.With phantasmal haste is the only case they feel "okay" but never more than that. Phantasm has around 1 second cast time, which is HUGE(everyone forget/ignore that), after that they have some wind up or time to summon(everyone forget/ignore that) they do pretty weak attack for like 3-4k... For goddammit 20-30 seconds cooldown with a long wind up/cast times on top and complain...but its an AI ... that you can sidestep/troll with elevation levels or the just do their attack into the air because they think they can reach their target when they are clearly on different elevation level.I think the community would largely be happy if Mesmer damage were reliably avoidable, half the issue with the community is simply in feeling confused and frustrated by the multitude of damage sources that a Mesmer has. It is never as simple as just avoiding a warrior swinging a giant sword around in front of them madly... Mesmer could come from anywhere and everywhere, and that feels overwhelming for a lot of the community. I get that and can sympathize, but the solution isn’t to avoid a logical solution that keeps visuals and gameplay similar to it is now while allowing for better counterplay and more reliability in skill usage with slightly more normalized damage (and not the huge variance in damage on skills like Mind Wrack, Ambushes that apply conditions, or defenses like Distortion or Cry of Pain).I dont know how they would do it.Mesmer as a class feels like need a complete redesign and get rid of clones and phantasms, otherwise this QQ cycle will never end, casuls dont want to think, they want to smash the only 1 thing they have in their target.Clones are unfair. Signed by a dead casul in 2019
  7. Why forge is spammable : Vent exhaust and insane 20-30s vigor at any moment of time allows them to spam evades even without need actually to evade anything and get rewarded for it = heat drop, heals for 786 hp , allows to spam forge nearly always and nullify the only "drawback" it ever had and can be managed easly without ever overheating.Every skill does tons of damage, cooldown on every skill is super low: holo leap 2s cd, corona burst hit TWICE on 6s cd, 10s on 4rd skill,15s on super balanced aoe knockdown. Autoattacks cant be ignored either. Everything they do worth your dodge, too bad you have only two.YIKESBoon spam: Look at their utility skill https://wiki.guildwars2.com/wiki/Elixir_B and their minor passive alchemy trait https://wiki.guildwars2.com/wiki/Lesser_Elixir_B , 10 seconds less cooldown on the passive one but 2s less in duration (omegalul) as passive autoproc. Just think about it 4 boons on 24s cd as AUTOPOC without your need to use it just because you took some damage...Now this being boosted even further by elixir trait - it gives all boons for 14s and extra 2 mights(now its 7) and this only on 24s cd. Its okay to have such trait but not on such laughable low cd. The first what comes to my mind is mesmer chaos minor trait 10s regeneration on 15s cd, not even close right ? Imo cooldown of that thing must be around 60-80s cd or completely replaced.Prismatic conversion - insane good condi clear that convert conditions into boons with low cd on the forge and because you have vent exhaust you can safely abuse it without overheating . Could be a simple condi cleanse instead of conversion. Pretty often you can see them running around with tons of boons and 20+ might stacks.There is also condi conversion trait but its on 60s cd (48 traited) and I'm fine with it.Kinetic Battery - 5s base quickness, 7 with meta build. Exit/enter forge count as 1 stack and photon wall toobelt has only 7s cd,pretty spammable, add to it 5s cd enter and exit forge and you have 7s quickness back to back. Trait itself is fine imo but forge shouldnt count towards it, even if they disable, they still have evade-spam trait that boost forge spam even more hence why vent exhaust need to be looked at asap.Sustain - evade spam to drop the heat heals them for 786 hp or so. Cba to do the math, someone did long ago but lazy to find, when heat goes away naturally you have 5/10 stacks of heat therapy, 1 stack is 65 which means on 5 stacks you have 325 and on 10 - 650 hps. - Gives holo tons of sustain.Not from my post, someone else did:
  8. No votes... Not even asking people if they want it, Im sure 90% dont want this BS in their ranked games.. Screw people feedback and just...do whatever you want ... Ounet style
  9. dood. in what world should something do the same damage as something else, but with a powerful functionality on top of that? step back and think about this. comparing traits between two professions without looking at the big picture is not a persuasive argument. Every single evade trait like daredevil one is a strong trait with powerful functionality, lets nerf it to be on par with MemeCloak?Compared to any this trait is pure garbage, not even that, mirage cant even exist now without IH as I said before ambushes were gutted and ambush alone without clones is trash.Literally every evade on daredevil is better than this, on top provide unremovable unique buff.Even if you return unnerfed EM condi builds will never drop IH as without it they wont do any damage and only power oneshot builds would pick it just to run away freely if they fail. About "the bigger picture" not even one mesmer build is viable without IH and wouldnt be unless they drastically buff personal ambush and gut clone one, until then, its trash and the only one who is not seeing the bigger picture is you.Your the only "argument" BUT IT REMOVE STABILITY !11111 is weak and laughable.Certain trait on one class shouldnt be buffed/nerfed because similar trait belong to another class? Like Second skin on soulbeast had 33% condi damage reduction and scrapper barrier had 20% and it was nerfed to be equal on 20%, but then you should have been the first who would defend this screaming BUT SOULBEAST IS NOT SCRAPPER!11 Look its two different classes!How even we would know something is OP and something is not if we dont looking for similar traits and classes. What favoritism is when you let be one thing busted on one class and be clearly trash on another, thats favoritism and its clearly not in mesmer favor with all whine and mesmer haters like you
  10. Previously u had trait that granted chance for poison on dagger attack. Now u have constant poison application with any set, which is big buff for s/dAnother thing is the fact that power builds need power, prec and ferocity to do dmg, while condi needs only 2 stats - condi dmg, and expertise, which gives u more place for stats like vitality or toughness, boosting up survivability. On top of that, power builds need to be on target to actually do dmg, so u can trade the dmg, while s/d condi drd use sword 2, dodge and port out, which leaves very little counter play to itActually this constant poison application was big buff You could get constant poison application pre patch and with high stacks... Infack Before the patch I could get the stacks upto 47...granted it was on a pvp golem, but the point is the change really isn't as big as you think, it's just more accessible to get higher stacks for a casual thief...thats the biggest change. No, it's about consistency of applying condis, while staying safe. As I said ur main dmg is sword 2 + dodge which leaves very little counterplay Add to it DRD trait rework, now every evade applying WEAKNESS that make your attacks glance even if you try to burst them, most likely you wont get anything out of it and also deny your endurance regeneration, without vigor its almost stops. Basically sword 2 + dodge applying FIVE conditions + poison from trait (6 lul) (most skills that remove 3 conditions at best so they cant get to damaging ones that applied first). Degenerate gameplay It’s not “degenerate”Its pretty much pure "degenerate play" as aneD said about CI mirage before. Spammable immob on sw2, dodge, wow you died ! Most cleanses remove 1-3 condis but they apply FOUR with just single evade and cover poison which was applied first, the thread was deleted its called "cond drd in nutshell" for no reason, demonstrated that very well.There was Angels clip screaming, dropping keyboard at the moment cthief jumps at him (if you want, you can try to find it urself, I'm lazy)Anet promote degenerate play themselves thats what you are trying to tell me? Well, we have an answer why PvP is dead, well done Anet
  11. May be they can make it UNBLOCKABLE and steal THREE boons at least? Its really pathetic that minor adept trait does way more damage than grandmaster and also has unblockable fact
  12. https://wiki.guildwars2.com/wiki/Sand_Shards - 266(1) damage . Grandmaster elite spec traithttps://wiki.guildwars2.com/wiki/Reckless_Impact- 398(1.5) damage . Minor adept trait which is unblockableSo... question is: why Meme cloak is so trash being a grandmaster trait and outclassed by a minor adept trait ? :joy:
  13. With invuln skills such as Elixir S or Renewed Focus, the counter is that neither side is able to do anything. They're just stalling. My problem with invulns are ones such as Obsidian Flesh, distortion, or the berserker stance/endure pain wombo combo. These allow you to attack/perform actions while invuln, which is supremely irritating. At least with the warrior wombo combo, it takes multiple utility slots to do.Renewed focus cant stomp/revive people, elixir S can(comes with a busted stealth skill on toolbelt). Mad about distortion that consume clones to extend duration or elementalist that need to be in earth as second element (assuming its weaver)? I find that very funny
  14. They are just seeking for an excuse to delay everything,even ranked...
  15. Energy limits their skill use. And in a way being unable to dryshatter is a similar resource limitation.Your game knowledge amuses me... First you compare 2 different classes.Then if we look at grand concept of "trade off" they lost useless f2 skill for 3 more far better skills with no trade offs.1 of them is free alacrity and free 25 mights. Ah yes, mesmer alacrity SUCKS because it is in WELLS and u have to take utility. According to you, they should had lost second legend as a trade off and never would able to swap.Revenant never start with 0 energy, on swap with low energy he can have 75. Its their resource? But its easly accessable and undestructable, the only class that can suffer from it and the only class that was gutted in a manner to kill1 build and without caring that will kill the elite spec in the process.
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