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hotte in space.2158

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Everything posted by hotte in space.2158

  1. Thread title is misleading. "Balance change suggetions for the next years"
  2. Many players just seem to see it like this : more success = more fun But if you like it or not : PvP lost most of its population because of power creep ! ! ! Before PoF, 15 - 20 people in my guild had been playing PvP. Nearly all of them quit the first months after PoF.I dont want to claim that they all quit just because of power creep, but at least most of them did, as they told me so.And you could hear such voices in the forums as well that time.
  3. Often followed by it being interrupted and some hype around that. It became apparent the longer the MOTA went on how important interrupting it was and how teams would pivot someone to do this. Especially in the final match. Its interesting to watch for me. Also the pre-casting of a 2s cast time skill to get the instant res is pretty entertaining and I felt showed skill and coordination. There were also a lot of times that even getting the glyph res didnt change the outcome of the engagement. Also i understand why CMC doesn't hate them. You're technically fighting a utility down the entire time until someone goes down. If you don't get value from the skill then the opportunity cost is completely wasted and you're not at full capacity for the entire match. but if you do, then that 1 utility undoes everything that 30+ skills did, and even the fact that tempest HAS glyph means you have to always keep several CC ready for it.Ok from now on players will try to interrupt tempest using the glyph.Next step will be that tempests abort their overload before using glyph, because they have 4 sec stability then to use it.From then on, players will have to boon rip first and then try to interrupt.. . . its getting complicated
  4. Nerf lord but buff its condi cleanse !
  5. Yeah Roy and Teapot were great. Most frequent sentence in their commentaries : . . . . and here comes the glyph !
  6. Anet didnt support teapot in organizing this event. Anet didnt spend any money for this event. Should we praise anet now because they posted an announcement ?It’s a community driven event and ANet added 12?k gems to the prize pool. To say they didn’t support tpot and team is just silly and makes you extremely ill informed.12 K gems ? great ! . . .the champions can buy themselves 20 chairs then =)
  7. And why would ANet put out a release schedule? Are you this new to video games?This counter always was correct for years now. Are you this new to Gw2 PvP ?
  8. Anet didnt support teapot in organizing this event. Anet didnt spend any money for this event. Should we praise anet now because they posted an announcement ?
  9. heres the countdown :https://www.thatshaman.com/tools/countdown/actually I dont understand why theres no official countdown site by anet
  10. PvP is coming home !Thx teapot and all ppl who made this possible :)Very positive :Apart from that theres no warriors (and just one mesmer) yet, diversity is incredibly high. All classes/specs are represented, thats great. Team composition, harmonic teamplay and good rotations seem more decisive than single strong players/1v1 situations. Thats the way it should be, PvP is a team game after all.Very negative :There are matches in which are more rezzes than kills, what is still ok I think. But there are matches with more instant rezzes than overall kills, and that is not ok in my opinion.There shouldnt be matches, decided just by a certain skill, and I saw at least one match, decided just by glyph of renewal. That sucks ! Instant rezzes are way too overtuned and should havemuch higher CD. It also hurts to see revs high sustain under pressure and still doing high damage. Rev is only class carried by build in my opinion.The fact that anet didnt participate, that anet didnt take effort on this tourney, that anet even seems to have nothing to do with MOTA is poor. All in all I am happy to have championships again and I am having fun watching all these great players.There will be of course more impressions til the finals. What do you guys think about MOTA ?
  11. 1) Power rev is too strong and condi rev is just ridiculous. Braindead sustain+high damage+good mobility.No balancing/hotfix for 3 months now, great job dev team^^2) Necro the same. High sustain+high damage. Has access to perma swiftness and fear needs to get nerfed too.3) Condi thief should not run around like this. After years, stealth still seems to be the only spamable ability. Why?4) Except guards, nearly all classes have too much mobility.5) Overpowered classes affect unbalanced matchmaking.6) Only good thing about op classes is, that many players dont know how to play it to the max. There are other issues as well, but these are most obvious ones. I always defended the new dev team, but I start asking myself now,if they even want a balanced PvP mode at all. Although PvP improved pretty much, compared to times of powercreep,generating hopes and then disappointing people is a bad thing ! ! !
  12. Theres a solution if you see bots everywhere . . . .. . . . build yourself an aluminium hat !
  13. Since CmC joined dev-team and as they follow a new stile again, I have much more fun again. They do a good job, they are on a good way !Its just that there still has a lot of work to be done in terms of balancing or reworking classes. And what about the announced hotfixes?There was one, everbody was happy, and then nothing happened anymore. Why do we have to wait so long for small adjustments and hotfixes ???Why dont they let us know about upcoming balance-patches, what they are working on and when we can expect it ???Lets hope devs dont loose their initial zest :)
  14. As there had been already many players proposing ideas like this here in the forum, I ld say that Anet should seriously think about that
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