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perilisk.1874

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Everything posted by perilisk.1874

  1. pretty sure that's not the case. That was pretty much the entire plot point of stopping Balthazar. If one more Elder Dragon dies, the world dies. Two have died, four live. So if three die, the world dies. Which means we need a minimum of four living Elder Dragons.M and Z were opposing. The random solution could always be that, having somehow killed K, we must locate and kill S, posthaste. I doubt it, but it makes some sort of sense. LS5: Hope You Like UW Combat.
  2. I think Kraalkatorik fatigue is setting in for the story (LS4 and PoF, not to mention DE backstory), plus it's hard to escalate further from where things are now, and on that basis I predict we will be wrapping up his arc next week. Ep5 is the darkest, so Ep6 is the dawn. And I'm pretty sure that Aurene is dealing with a You Must Die to Advance sort of scenario (i.e., literal Crystal Dragon Jesus), so she'll be back in our moment of darkest despair to offer a solution that doesn't involve certain failure or destroying the world. I am pretty confident that, by the time the dust settles from the episode, there will either be a new Elder Dragon, a new (or new to us, anyway) god of War, or both.
  3. Is there any chance that these stories might be added in-game as books or "books" (meaning, calling them mist fragments or something to explain away why such a writing would exist in-world)?
  4. Felt like a missed opportunity. I already pretty well knew or could have guessed she had a messed-up, psychologically abusive relationship with Faolain. I would have been interested to know how she was processing her transformation in light of everything that happened. Is she just Caithe, with an Aurene infusion in her armor? Or is she different somehow? Did being branded alter her connection to the Pale Tree? We've already had some deep dives on Sylvari lore in LS, there isn't much else to be learned from it.
  5. There is a "Bosses" achievement category in the same area as Teq and TT ach categories, but they tend to be more complicated than just "beat the boss", and it only covers a subset. Still probably a good time to go for it. Revamped shatterer also has an achievement category.
  6. I do think it would be nice, if there is a ever a DS for Kraalk, to trigger something like the branding beta event, in the event the map loses the meta. It would be more fun than just killing everyone.
  7. But she felt the old feeling in Aurene, which can only have come from the magic Aurene consumed from Balthazar. So, he must have still had some true divine magic -- not just Balthazar magic or corrupted divinity, but the sort of divine magic that would be transferred to a new god. I don't deny that Kormir claimed that he was stripped of title, and we directly saw that he was depowered somehow and fundamentally changed to lose his holy aura. But just as obviously, it wasn't a complete transformation, or there would be nothing divine for Zafirah to sense in Aurene, only (at best) Balthazar magic. And it's implied from the way she described it that the presence she felt was the real thing, the pure essence of the divine domain as distinct from and transcending the vessel. It seems like an inconsistency, so I'm curious how they will resolve it (if they bother) -- did the Six figure out that, so long as they left some of his power intact, they didn't need to replace him? Or did they leave it inside him, and simply sealed it away so he couldn't access and abuse it (worked so well with Abaddon, why not try it again)? Was it just that the excision of divinity was only 99% successful, and some traces of divinity were left over? I have a suspicion that this is all to create some justification for having Aurene be reborn as a new war god (the war god is dead, long live the war god!) -- if so, I imagine that the issue of "what happened to Balthazar's power, then?" will be handwaved away or we'll get an unsatisfying answer. Though, I guess I could see where she is just a delivery mechanism to provide the last missing bit of divinity to a new vessel. Either way, I put the odds of ending Season 4 without a new war god of some sort to be pretty slim. I guess the most outlandish possible option is that the Pact Commander becomes the new vessel for War, minus the cosmic power. They could justify it by saying that the same bond that lets the PC help Aurene safely absorb magic (per the most recent episode) also works in reverse -- thus, they don't have to transform like Kormir so long as Aurene is alive and bonded with them. Well, they'd have to bring her back for that, but after killing and resurrecting the actual PC, we're starting to operate with Supernatural-level character death stakes.
  8. That's a fan theory which has been pretty explicitly contradicted both in the Requiem writing (that Aurene contained the pure divine War magic that transcended the corruption of Balthazar himself), that Balthazar's sword, an actual god relic, could sense his divine signature, and in that each dragon got new abilities from Balthazar like they did from the other Elder Dragons, rather than just getting raw energy. It remains to be seen how the writers will reconcile this to the idea that Balthazar is fallen and depowered and somehow different from the remaining of the Six, and to the plot of Nightfall.
  9. Vanquisher weekend: Several semi-randomly selected OW maps (probably ones without strong metas) are put into Vanquish Mode: normal mobs (that is, not spawned by heart activities, DEs, and such) no longer respawn, and a mapwide meta event tracks how many such normal mobs have been killed -- killing them provides participation, and if all* mobs are killed within a time limit, then everyone gets a meta reward. Map closes shortly after time limit is reached. Maps should probably be in VM on a known rotation, so that they are mostly not in VM during the event, lest people trying to complete hearts get annoyed. *ok, like 95%. Stuff happens, enemies spawn in walls and things. Bloodstone weekend: Replace PvP capture points with larger "bloodstones". The capture bar for a bloodstone is only shifted when a player on the capture point kills an enemy player on the capture point. Kills otherwise count for no points. Respawn rate increased. Bonus PvP rewards.
  10. The only way that would happen is if Jumping puzzle turn into adventures. Otherwise people will just park their characters at the end to get rewards. That's actually not a bad idea (in general, not for a weekend event). Start the adventure, get put into a transformation where you can't do anything but jump and are immune to speed buffs, portals, teleport to friend, and other transport devices. Do it faster for better rewards.
  11. Shark week -- for one week, Inquest tampering has given all sharks in the game advanced, dangerous abilities and special loot. Sharknado events spawn in random locations throughout Tyria -- roving vortices in what are ordinarily land areas, in which players and enemies alike can use UW attacks.
  12. Extra core legend. Since there's one for every specialization except Invocation, add Legendary Revenant Rytlock stance. Yo dawg...
  13. You... you have a point, sir.At the beginning I thought that she wasn't really dead, but after reading so many character saying "she's dead, for good", included last ministory of Zafirah, I started to believe that she's really gone. But now your comment... hmm.EDIT: but, in that case she wouldn't be cute anymore! An awakened Aurene... omg. Though she would be an awesome elder dragon one day. If you scroll to other posts, the joko argument is largely debunked. It's all just opinions, nothing has been truly "debunked".Sure -- we don't even really know if Aurene destroys magic that she consumes. It's just been assumed as inherent in what dragons do, but most of the evidence is from Elder Dragons. She can brand while leaving her "minions" with free will (I say "can", but maybe it makes more sense to say "is willing to"). Maybe the conversion of absorbed magic into their own magic is another part of the corrupt nature of the Elder Dragons, their desire to own and become and dominate and devour everything. For all we know, Aurene can choose to preserve magics that she absorbs, the better to share them with others.
  14. Either a full resurrection, or apotheosis to become the new War god. She'll definitely be back, either way.
  15. There is lots of vertical progression. You work to increase your gold level (<- vertical progression), you use the gold to buy gems, then you buy skins to win Fashion Wars.
  16. Seems questionable, considering there is at least another full season of LS in the queue, and this won't be done for another couple of months. I think Nov. 2020 is more likely.
  17. I'll just mention here that a core guardian with decent traits is probably the most OP and efficient profession there is for open world pve, so you might give them another look. Oh, when I said "I almost gave up on the Guardian because of how bad it was." I was talking about Dragonhunter Guardian. I know that core is good, that's why Dragonhunter was even more disappointing to me.The secret to DH is -- never ever use a bow. People take DH for the upgraded Virtues and Procession of Blades (and the Elite, sometimes). GS guard is already a bursty, somewhat mobile PBAoE build, and PoB just takes that to the next level.
  18. On that same note, it would be nice if things like WP or mounts would not be disabled in combat, but instead converted to a long, interruptible channeled skill. So, if the game has decided you're in combat for some BS reason, but you can sit still and not take any damage for six seconds or so, you can still use those abilities.
  19. They decided to make racial skills pretty much useless because they didn't want that one race would be better than another, and that players feel forced to choose one specific race if they want to play a specific class. It was a good decision. If I want to create an army of Asura nothing should stop me from doing so, but racial skills would. A dual class system with secondary professions is a nightmare to balance. It was a good decision not to include that "feature". Balancing is already terrible enough. You can't create an army of Asura, anyway. You can create an army of short humans, tall humans, hairy humans, or skinny green humans, because race is just another cosmetic feature and racial abilities are gimped to the point of uselessness (and the player is effectively written as a human in later content). Like I said, the racial abilities should have constituted a "profession" suitable for (and only usable in) story and OW, so playing an Asura means using technology and golems, and playing a Norn means shapeshifting, with some profession abilities mixed in for flavor and specialization. For structured group play, only profession abilities should be allowed, so "best race" would not be a thing -- no cares about "best" in OW/story, only in PvP or dungeons/fractals/raids. But it would mean they don't have to make every profession do everything, because no one would be locked into a profession anyway, which means keeping them conceptually tighter and probably easier to balance. As it stands people already feel like their characters are excluded from group content due to something they can't change (profession), so I don't know what exactly was gained by nerfing race.
  20. It's not a problem, at least not to me. Gw2 gameplay mechanics are exactly as I would like them to be. To each his own, and all that. I like the mobility of GW2 core combat, though I don't really feel like positioning is nearly as tactical as it could be. But as far as story and OW PvE, all professions end up playing like a slightly different twist on the same basic concept, in part because there isn't much depth to counterplay, or skills that do anything especially unique (and those that do, like SoI and epidemic, tend to get nerfed), and every profession needs to be able to solo OW/story content. Most of the interesting or novel gameplay is therefore completely parallel to the normal combat system -- adventures, masteries, special skills or environmental weapons, stealth sections in story missions, and so on. I think they went wrong at a fundamental level by making race skills just flavor, and locking players into a single profession, thus ensuring they needed to create 8 different jack-of-all-trades professions. They should have made each race a differently-flavored jack-of-all-trades solo-friendly "primary profession", and made the professions a role-focused, group-oriented "secondary profession", that you could eventually learn to swap as in GW1. For structured group content, players could be restricted to profession skills, and professions could play very differently.
  21. It all comes down to personal preference. I HATE the combat system of GW1 but I absolutely adore Gw2's. Gw2's combat system feels dynamic, fast paced and kind of action like, but especially different to most other MMOs.Gw1's combat system feels stiff, slow, unsatisfying and... unoriginal. Most traditional MMOs have a similar combat system. Indeed, gw2 is fast, action and gw1 slow.The thing is gw1 is strategic with huge depth to it, somewhat reactive, skills had risk to it, to do good you had to knew a good amount of hexes, conditions, enchantments and other effects to react accordingly, gw2 on the other had is shallow, every single skill is the same with a different flavour, every skill has a safety net to it, and it's just mash in quick succession, there is little to no mind games, apart from dodge bait, and reactiveness to it. Talking about games with the deck building aspect to it, The Secret World was also influenced by it, too bad the execution is flawed and has as much depth as gw2. GW has a much more interesting system of counters, and PvE helped train players to understand them so they could fight more effectively against human opponents in PvP. The real problem is that GW1 was balanced around group versus group fights, and usually the player group for an area had a known size based on the nearby outposts. GW2 OW is the core of gameplay, and is designed to support (is maybe even balanced around) solo play. Add to that there are no secondary professions, and suddenly everything has to be dumbed down or else certain professions might be severely disadvantaged. It's probably a solvable problem, but maybe not until a hypothetical GW3 or a least a 2.5 that involves a massive overhaul to gameplay mechanics.
  22. Unless she's so powerful that she learned how to mask her power so that people can't easily detect her from blocks away by her power signature. I mean, it would be inconvenient for a guerilla fighter to be so easily sensed. Technically, we don't know if Marjory just meant that her attacker wasn't summoning necromantic power to use against her at that moment (while holding a knife to her throat), as she had done to the other Ministry guard earlier in the story. Maybe she wouldn't sense latent ability, only ability in use or recently used.
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