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perilisk.1874

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Everything posted by perilisk.1874

  1. When Anet uses most other characters to move the story along, they do it in such a way, that those characters for the most part, at the very least don't look worse for it. In case of Braham, he always does. Haven't they done that pretty broadly with the Norn, though?
  2. Well, if the +50% damage only applied to the barrier itself, that would probably fit the intent of barrier-shredding, without necessarily being a punishment mechanic for something players can't easily control.
  3. Eh, I like Braham. I didn't like LS3 Braham, but mostly because I never really bought any of it as legitimate character development. It was jarring and unjustified, and so I blame the writers instead of the character.
  4. I guess I was thinking of one-off items, but yeah. Of course, if you right click an item, it will show the associated collection, if any.
  5. Tough it out and see what they do for build templates.
  6. I think you were probably supposed to. That said, One Charr isn't inherently hostile or charr supremacist. The idea that the Charr legions should work together instead of at cross purposes isn't really that different from the Pact, until you consider how Bangar intends to utilize that unity. In some regards, then, Bangar is positioning himself as an anti-Commander, especially if it is Bangar that Jormag is addressing as "Champion" in the trailer. Perhaps the season will see him assembling an anti-Dragon's Watch as well? I'm unsure how I feel about that. The notion of one charr, one blood, one nation. As well as warband above self, Legion above warband, and Charr above Legion as well as Charr above all seems awfully similar to Volk in concept. Volk isn't strictly bad at a glance, but when you pump up nationalism to the degree where you believe in this singular Charr above all, this abstract concept of Charrdom that you must fight and die for, it gets really scary really fast. But a warband isn't a family, and a legion isn't a tribe. Going from Spartan to fascist isn't really much of a leap, so it's hard to lay it all on the shoulders of Bangar or even to treat it as a new development. If anything, it's the relative openness of the Iron and Ash Legions and Pact Charr that is the new development for their society.
  7. it depend how new you are. if you are really new to the game. the biggest challenge for you is karma. normally new player dont have that much karma. and its hard to find the way to farm it. if you check on wiki. it may only need 5k karma on first collection achievement. however on map currency collection if you dont have enough karma . it will take you long time on this stage. the quicker way for this collection is do renown heart quest everyday and spend karma to buy 5 token on NPC. specially "Kralkatite Ore" you can buy 25 token from each NPC . or the only way is to do meta on map and mining. I see-- currently I have almost 7,000 karma in this case you need lots of work on that. only spend karma on first achievement. then run meta on dragon fall to collect " mistborn mote" dont waste karma to buy that token. you can get that really easy. dont rush. run meta once or twice to reach daily reward on that map. you will receive 1~2 sip of liquid karma as reward around 1.5k per bottle.the good thing for dragon fall meta. is you can get lot of item from it. keep following the leader. remember all the skyscale location. you can rent from it. also after meta is killing champion time. that also is the good time to get karma and mistborn mote.once you have enough karma spend on " kralkatite ore" on reown heart first. ( can saved time to run around for collection)if break down all the currency collection.for me:"kralkatite Ore", "Misborn mote" is the easiest"inscribed shard" and " Lump of Mistonium" need bit of running around to collection and mining ( one character still can do the job)"Difluorite Crystal" and " Branded Mass" i need to buy portal scroll and use all my character to assist. so i found that the hardest.You can purchase bonuses that give karma on kills on the LS4 maps, but that's just trading one resource shortage for another. However, you can get it in Jahai for "free" (time cost in completing some achievements, I forget which), so that might be a good option.
  8. I kinda wish he went after Primordus. The Charr once worshipped the Destroyers, now they mastered them. Well, that didn't really last very long, on account of the Destroyers being more interested in body count than having worshipers or servants. Ironically, Jormag would have been right up their alley. He seems to corrupt the will to corrupt the body, and does so through a vaguely worship-like connection (hence, the Svanir are corrupted through treating it as one of the Spirits of Nature and communing with it or whatever; humans could probably be corrupted if they treated it as they would a god).
  9. I think you were probably supposed to. That said, One Charr isn't inherently hostile or charr supremacist. The idea that the Charr legions should work together instead of at cross purposes isn't really that different from the Pact, until you consider how Bangar intends to utilize that unity. In some regards, then, Bangar is positioning himself as an anti-Commander, especially if it is Bangar that Jormag is addressing as "Champion" in the trailer. Perhaps the season will see him assembling an anti-Dragon's Watch as well?
  10. From my terrible, stupid, casual PvEr perspective: fix WvW with more PvE. Say we throw in a new map with very different mechanics, though tweaked to hopefully score similarly to the other three normal maps overall. Every tower and keep starts at a basically empty state. Even once captured, they provide no war score, and capturing them counts for pretty much nothing in terms of achievements, XP, and so on, until they reach the first level of upgrades (which is equivalent to what you would get just for capturing on other maps -- fixing walls, respawning some defenders). When towers and keeps are captured, they revert to their base unimproved state -- however, any remaining NPC defenders still have to be cleared out, rather than changing teams. There is no timeout on capturing/recapturing; however, there is no benefit to constantly flipping ownership since an unimproved tower or keep counts for jack. Every camp starts occupied by NPCs that need to be cleared out. Once captured, players can complete an endlessly looping camp-specific DE (or maybe a looping chain, for variety's sake) that will spawn a caravan. Periodically, NPCs will attack and try to recapture camps, and caravan production is halted until all waves are cleared. Camps provide no war score, directly. Once captured, they will spawn (or respawn, as necessary) defenders with every caravan produced. Whenever a caravan hits a tower or keep, it spawns a DE. Successfully completing these DEs is the only way to produce war score (it is not produced on a timer), and is also required for the caravan to count towards the upgrade level. The higher the upgrade level of the tower or keep, the more difficult the DE, and the more war score provided on success. Each keep has its own specific chain of DEs, similar to HoT camp metas. There is a level above the highest upgrade level that just repeats, for producing more war score. NPC defenders are (re)spawned as DEs are completed. They do not respawn automatically over time. At higher levels, completing DEs will (re)spawn NPC patrols (for towers and keeps), and an NPC assault team (keeps only), the latter of which will try to take the closest camp that isn't held. Ruins serve a dual purpose on this map -- while the NPC assaults on camps are random, each ruin your team controls reduces the impact on your team by 20%. Control them all, and NPC attacks are disabled on your camps. The attacks aren't prevented, though, just re-directed to the other two teams. So... it encourages players to de-zerg, and actually focus attention on hunting down caravans (which shuts down war score production), or defending and building up areas (which is needed to get war score). It's inviting to players who come from a PvE background, since they can reduce their exposure to PvP by focusing on DEs are camps, towers, and keeps, while more PvP-oriented players focus on trying to capture sites.
  11. It's not a super common event, usually in the third song, I think. It has a gear icon, IIRC. You hit the targetable object with CC to break its bar.
  12. Personally, I'm curious about the monetization side of it: Will we receive any gear+build template slots for free?Will gear+build template slots be purchased per character (like bag slot expansions) or per account (like additional crafting licenses)? I expect the latter, but you never know.How much will additional gear+build template slots cost?Will we have an unlimited number of client-side build-only template slots (like build templates in GW1 or certain GW2 addons)?
  13. Sounds suspiciously like the Charr trying to get their own gods for military advantage, which didn't go so well. Enough so that even historically-minded characters in-game should be able to make the connection.
  14. But there's also an Ash superior chewing out her subordinate for being bigoted, so the pressure cuts both ways.
  15. Well, it's more a critique of their essentially fascist social organization. The Olmakhan don't seem to have that issue, so no reason to think the culture can't adapt. But in part, it will probably be made to adapt by the wanton slaughter of those that are on the wrong side, same way that Flame Legion was eventually reformed. If most of them get transformed into icebrood, it will tend to further eliminate the moral considerations of such slaughter. Those resources were able to bypass Charr territorial control due to the Asura gate, which is probably one reason why they are particularly disliked. And the Sylvari were within the past few years outed as dragon minions (and Mordremoth managed to do some damage in Charr territory). The only playable race they don't have beef with is the Norn, pretty much.
  16. While I can't speak as to what the Commander could discern about the construct, the game leaves no doubt -- it is an "icebrood" construct. There isn't really another reasonable explanation for the unexpected ice storms (unless we're going to be pedantic and ascribe it to Jormag's minion or follower instead of the actual dragon).
  17. It would make the most sense (to me) if they implemented some reasons for players to actually be on defense, which would naturally force them to spread out. Between adding a decent number of defenses for free after flipping, and making things unflippable for a while, basically there's no point. Who's going to even attack it while the timer is on (except maybe to soften up a camp toward the tail end of the countdown, or just for guard killing dailies or something)? I had some extensive thoughts on the subject, but this isn't the thread, and I'm not really a WvWer anyway.
  18. Speaking only as a non-raiding mostly-PvE player, I don't think new skills is a worthwhile use of their time. I don't even think rebalancing underused skills is a worthwhile use of their time. You can fill a player's toolbelt with all sorts of new socket wrenches, drills, twenty different types of screwdriver heads, but at the end of the day, if you fill your game almost exclusively with nails, they're just going to stick with the hammer skill, except to mess around. For the same reason, it doesn't really matter how much you buff up the screwdriver skill, they aren't going to use it until it's better at hammering nails than the hammer skill.
  19. Well, a few less-played alts are wearing "whatever random exotic I found for this slot". But deliberately? Marauder, Assassin, Harrier, and Wanderer.
  20. How would that work, exactly? Is he Balthazar's illegitimate kid or something?
  21. That's going too far. Jormag isn't an unknown quantity like Mordremoth or Selbbub -- its corruption has been known since EOTN, and there are lots of people in the Shiverpeaks who have firsthand knowledge about its methods. The ability of dragons in general to wield influence through followers or artifacts, even while asleep, should be well documented by the Pact (and someone like Braham should know the story of Jora and the Nornbear). And it's not like it would be an out of left-field guess -- Bangar raised the issue himself by suggesting he was seeking out the dragon as a source of power for the Charr. Even in-game logic would raise the possibility that this is basically Jormag's MO at work. The ice storms would then be corroborating evidence.
  22. Actually, that's kind of one thing I was thinking about today -- whether we might see more corrupted Norn like Svanir, where their transformations go crazed and turn them into something like icebrood werecreatures. If they really, really lose control of their transformations and start manifesting multiple spirits at once, you could get into some really horrible monstrosities.
  23. Considering Charr PC semi-officially joined the human intelligence service, that's probably not an unreasonable sentiment.
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