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CoffeePlease.3082

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Everything posted by CoffeePlease.3082

  1. To be fair, I've been in a number of organized groups (boons & subgroups and everything) and still seen it fail, meanwhile the same group of leeching bots are always there taking up space in the map literally doing nothing.
  2. I don't see any evidence of "CmC trying to please streamers and tryhards." For those of us who do enjoy instanced group content with a challenge, we were only given 2 additional strikes with forthcoming challenge modes, meanwhile the "90%+ of the population" that doesn't want to engage with that content got access to fully soloable open world legendary armor and easier access to the Skyscale. If there was any amount of effort to try and push players towards harder instanced content anymore then I'm not seeing it.
  3. I see what you're trying to say, but that doesn't make any sense. If you are only playing 10 hours a week vs 10 hours a day, you are already earning less than someone playing 10 hours a day. You're also definitely earning significantly less than someone who knows how to farm optimally, unless you spend your 10 hours a week exclusively doing that. It's a horizontal progression game that gives you rewards for time investment, so if you are not investing as much time as someone else of course you wont earn as much. What incentive would someone who wants to play 10 hours a day have to play if their rewards were chopped to match someone who just logged in for 10 hours a week? The difference here is the rewards have goal posts and you can work towards them at your own pace, vs other similar systems where you are either there or you miss out completely.
  4. And in many other "battle pass" style systems, you're under a time crunch to complete all the tasks before it expires otherwise you miss out -- but you can swipe to earn progression, which is likely what they are hoping the more casual player will do. Even in WoW's trading post you can only Hold 1 item over to the next month, otherwise the items on the post go away until they cycle back in. I hate those fomo-style systems, so this sounds like a much better version of the system.
  5. Emidotexe posted a setup guide for arcdps where she addressed this question in the FAQ portion of her video with a screenshot of a dev post related to the topic. As others have said, it's unofficially fine to use and if that changes they will likely make a very public announcement about it, but if you use it as a tool to be toxic to people then that's what will get you in trouble, not arcdps itself.
  6. I was actually really bummed to see it was for a mocha coffee blend instead of just regular coffee. I don't drink sugary drinks so really all I'd have use for is the cup. I'd love the coffee emote all things considered but that's a lot to spend on something I wouldn't even consume. I even emailed their customer support to see if they had any options to offer any of their sugar-free options as a replacement so I could at least still get the gw2 cup but never heard back from them, sooo oh well. Neat to see them do another collab, just kinda missed the mark for people like me who tend to avoid sugar in general.
  7. It really depends on what you define as toxic, since it seems people use that term pretty freely these days, but no I wouldn't say I experience "98-99%" of the playerbase as toxic lol
  8. I just encountered this as well when playing around with builds. It seems to apply regen with all the other pets I tested except for the turtle.
  9. From what I see, if you are going from your Hammer -> Sword ambush no, but you can once you ambush return from Sword -> Hammer. It looks like you only fit in 2 abilities without potentially losing the ambush proc (maybe), or perhaps it desyncs something, the after cast on Hammer 5 might lock you for too long, etc.
  10. I understand how to play it, there's no reason to be condescending. I said it wasn't fun for me to play compared to how it previously played.
  11. I personally don't care about anything that they add to open world enough to feel strongly about suggesting they remove it. If people like bouncing on mushrooms or juicing up a robot to give them super powers then who cares, it's not like the open world in the game is challenging. The only thing that does bug me is how quickly jackal portals were never carried forward. I thought those were neat.
  12. Yup that is what I meant. Maybe I worded it wrong, or misunderstood the question. My only issue so far aside from that has been resetting my brain when I have to deal with a mechanic, and the pet unleash. In the video they seem to be able to F1, F2, and F3 immediately and all at once and then immediately ranger unleash, and my old hands aren't THAT fast and sometimes when trying I end up mistakenly swapping my pet lol
  13. Maintaining quickness isn't an issue, it's just the playstyle has changed so dramatically and just doesn't feel fun anymore.
  14. Well it is a quickness dps, it's not supposed to be competing with a pure dps bench. I never touched untamed before this morning, but after piecing together a build basing it off the power untamed build and adding some BD (which basically mirrored the build in that video, sans a couple gear pieces I didn't think to add), it didn't feel overly complex. The only tricky part was tracking when Unleashed Power becomes available, otherwise you basically just mash most of your buttons while ranger unleashed, saving weapon swap for when Unleashed Power is back up. If I understand your question correctly, you get two Unleashed Ambushes with the Let Loose trait because once you proc the ambush the first time you just weapon swap and another ambush is immediately available. Not need to re-toggle Unleash, you just stay in Ranger Unleash and it's there waiting for you.
  15. I did 2 strikes -- Boneskinner and Whisper of Jormag The pylon was available before the instance began for Boneskinner, and chests spawned at the end. The pylon was not attackable before the start of the instance for Whisper of Jormag, and the chests didn't spawn when we killed. *EDIT* I see now there is another topic on this already, please merge or delete -- sorry for the double post!
  16. Out of curiosity which part are you stuck on? Someone here may have a tip for you or be able to offer a guide. :)
  17. I don't know why they keep nerfing the easy to get notes, the yield isn't all that great and all this manual clicking is actually kinda painful. I'm not old but maybe my fingers are just delicate lol
  18. I would try to keep in mind that we have been living with fully unlocked expansions and Living World zones for a few years now. If it feels small in comparison right now then that makes sense. EoD added a few systems that added a reason to re-visit some older maps through the Fishing mastery, which I think is really cool. I haven't tackled the achievements just yet outside of the EoD zones but it's definitely on my todo list. The legendaries added seem to be some of the easiest ones to craft ever imo, so that is definitely a big plus for anyone who wants to make gold or build up their armory. Even if you are just fishing or gathering in Echovald you can make some decent change casually. I know a lot of people focus on the rewards vs time spent when eyeballing meta events, but I just do them for fun. They are fresh and it's a nice change of pace from the meta train loop of the last few years. I have more time to play than I am sure many people do, so I can see why thinking about what is fun vs what is profitable maybe isn't seen as realistic for some. I've also enjoyed trying out the new elite specs and working on the collections for their weapon appearances. The strike missions seem like a nice step up in difficulty compared to IBS which I enjoy. Finding a set group for them so far has been a challenge (two guilds I've joined since launch that highlighted doing strikes both...do not do strikes due to lack of interest lol), but I'll get there. I've watched the guides and have learned better ways to build group comps since the launch of EoD, which has helped me be able to form pugs on my own which feels good. I don't really like the turtle mount on its own, but I have gotten 3 friends to pick up the game recently so it's been nice having an option to taxi them around. Obviously what one person finds fun compared to another is subjective. I've personally been having a blast and the roadmap is exciting, so hopefully you can find your fun in it too.
  19. I agree, but I also get it. If they called them raids then people (maybe not the FF14 crowd) would have seen them and also though them to be a joke ("1 boss is a raid? lul"), but then the gw2/wow players who know raids as they know them would have sorta felt the same. I'm not super pressed atm to get weekly clears done since I am still trying to establish some friends and team mates in the game (found a promising guild this week that I'm optimistic about and get along with), so I can't speak to that frustration. But I personally love a challenge, so I can't wait to get my claws into them!
  20. Maybe I'm in the minority with my opinion, but I actually love that there is a challenging meta event. They have all been so easy, having one that isn't free chests is definitely exciting. I've done mythic raiding in wow for 10+ years and so the rng isn't new to me, it can be really annoying when it doesn't go your way but ultimately it keeps the event from being cheeseable. I am sure lots of people are annoyed that the turtle mount is locked behind the event and I get that, but I hope as you continue to iterate on the encounter you don't end up nerfing it into the ground. Maybe add an alternative route for players to get the siege turtle for those who don't want to face the challenge, I know a lot of super casual players who would probably just want the mount for the sake of +1 mount, so they shouldn't have to deal with people raging at them for this that and the other. Yes it's a heavy time commitment, and yes there is always the chaos factor of the fact that there are people you don't know participating, but I love it and can't wait to actually beat this one!
  21. As someone else already pointed out, I got your message tangled with the OP. I also have no way of knowing anything about your account or player ability, I was just going to offer help if I was able to, but the point is moot.
  22. To say it's unplayable for open world just sounds like a gearing/talent issue. I've run it fine and haven't had any issues. Would you mind sharing your build/gear/etc?
  23. I know you've said you aren't interested in doing any type of farm or work for your ascended accessories, but for what it's worth I think your Laurels could be better spent elsewhere. I only casually play the game from time to time and I have 3 full sets of ascended accessories/rings/neck/back etc pieces from just doing the LW zone farms and it really doesn't take that long to get.
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