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RisenHowl.2419

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Everything posted by RisenHowl.2419

  1. In wvw they're used frequently and are integral to the burst rotation
  2. Sanctuary needs its target cap reduced from 20, pinball meta blows
  3. something funky going on with the map capacities too, we had ~55 on map but blue had 96
  4. All they need to do is make restorative mantras trigger the heal on mantra cast and on charging, then it'll be in a good spot. What mesmer really lacks is access to aoe regen and immediate aoe healing. It has no skills you can cast that heal in a targeted area on demand, they're mostly locked behind a 2-3s delay.
  5. None of those solutions work on ground targeted wards. Those include sanctuary, baby gates, line of warding, static field, unsteady ground, spectral ring, and guardian hammer 5. Everything but the guard hammer is seeing heavy use in the meta currently
  6. Or use resilient spirit since there's nothing better in that tier and keep +20% healing from monk
  7. Fix transfusion on harbinger, right now it only works ~1\4 of the time.
  8. Taking all bets https://wiki.guildwars2.com/wiki/Sanctuary Every party in wvw needs at least 1 guardian, they just need to toss this out with corrupts and strips. If you're bounced off one sanctuary into another it creates a looping effect that CCs you for 4-5s and can't be stun broken. It's enough CC that whichever group is larger is guaranteed to win. Mark a spot, null field+well of corruption+sanctuary in the middle of a group and the fight is over. At the very least the number of impacts should be halved from 20 to 10
  9. You're misunderstanding, willbender flames are overwritten correctly but the virtues should overlap in their effects from the last patch. If you take permeating wrath in virtues, then activate any combination of f1+f2/f3 it causes PW to not work. No aoe burning, no reduced number of strikes to activate, f1 stops proccing all related skills
  10. Pick up a tag or follow a better pugmander? Druid pumps, they'll figure it out or they won't
  11. Druid can compete with vindi on healing and tempest on cleanses if you build it as purely a support. Vindi healing is by far the easiest to get best effect out of though. Tempest keeps up only if they don't need to provide alacrity because they get it from someone else. Scrapper healing falls below all 3, with cleanses above vindi but below druid/tempest. Firebrand post patch can heal a little over half as well as vindi but feels clunky to play and cleanses relatively little
  12. Druid, vindi, tempest, scrapper, fb are all viable healers, don't listen to these clowns
  13. shroud 2 adds plenty of mobility with speed runes. If you need even more, run flesh wurm. Reaper's not that slow man lol
  14. Name a strategy they removed that wasn't based on broken trait interactions? Lure them away from their tower, stop trying to fight the ranger that's camping above. Use pulls, don't just stand there with melee weapons and cry. There's plenty of damage, you just don't know how to use it. If you're dying to someone in minstrels you're just bad Run speed runes, congrats now you're fast ????
  15. I found core necro to be one of the better options for zerging without any expacs honestly
  16. Minis should wait in spawn like pvp at the very least ViP isn't losing fights due to minis though lol
  17. Dudes in full nomads, he hits for like 1k lol Stop launching your skills at them while they're dodging, time things better.
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