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Cuks.8241

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Posts posted by Cuks.8241

  1. I would harmonise all boons at 600 radius like Herald has. 

    Its not that I really dislike stacking meta. Its just that each class has it a little different which can be annoying. And it doesnt really add much to class identity. 

    Its really annoying on my fb when there are party members that just always stand outside of range.

    • Like 1
  2. Will "ai" make development easier? Yes. 

    Does it guarantee better games? Not at all. Imo the best recepy is either a fresh, creative idea which you wont get from "ai" or a polished game based on a franchise with huge following or mix of both. 

    Right now I dont see any big mmo in development that would jeopardise gw2's casual niche. If anything, the big ones in development seem to go in completely other direction. Im not really following so much though. 

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  3. 14 hours ago, loregnum.3619 said:

    It's clearly manipulation going on. Case in point:

    I sell some I had saved on Monday night of this week right before reset for something like 84-87s and someone or some people then cleared out a bunch after me to where the lowest was 89s. Within maybe 3 minutes after reset, the price was down to I believe the mid 70s because someone went and put a sell order at I think 77s when the lowest sell before they did that was still in the 80s and then the usual of people doing the stupid 1 copper less thing after that. To use your words, why would someone throw away gold just for the sake of it? If things are selling for 84+ then why on earth would you list in the mid 70s? 

    Because supply is high and if you beleive the price is going to fall further you play it safe and list a bit cheaper. 

    If youre selling large quantities you dont want to list at a price that might not sell. Because if you would need to relist at a lower price youre also losing the TP tax, so you might aswell insta sell.

    When price was steady after the jp chest nerf I was listing high because I was certain it will sell. Now I am listing lower because I think it will further fall. I expect a drop to about 50-60 silver. Then still a slower decline in the future like all legy mats. Unless new sinks come. 

    • Like 3
  4. I find wvw and pvp skins much better than Envoy anyway. Most of my looks use at least a piece from those sets. 

    I dont care if that 3rd tier comes already as ascended and there is no additional leggy tier. More shine would ruin it anyway. But thats my opinion. 

    In the end these are also pvp modes. This is generalising but many pvp players play for thrill of winning and not shinies. Shiny bloated stuff only deteriorate experience because you want maximum visual clarity. This is also why I usually prefer lower tier, clean, sleek armor to higher tiers that usually just add some shiny parts on. 

    • Thanks 1
  5. It will drop naturally like all the legendary eod mats are and probably still will. Especially a. s. s. and runestones because a large supply comes from just logging in. 

    Maybe people are just selling while price is still high. I know I did sell my stacks because hoarding at these prices right now is wasting gold. 

    • Like 2
  6. I think the best solution is buffing selected bosses in raids and fracs where power creep hit the hardest. 

    Also open world metas which might be even more important for overall appeal of the game. Dragon stand for example is suppose to be this epic, end of expansion fight. And it just gets killed in first burn phase. Matriarch gets burned in one exposed. 

    • Like 2
  7. 12 minutes ago, Astralporing.1957 said:

    Yes, sure. Which is why half of the Classic servers are completely dead and there are population issues in most of the remaining ones.

    Wotlk classic has right now over 350k online players (live data) in the west. That would put it on no. 4 largest games on steam right now in comparison (again live data). Oh and all of the bigger games are f2p.

    If that is bad for a re-release of a 15 year old game, I don't know. I would be more then happy with that.

    Didn't they just open a new batch of vanilla servers? Would they do that if it would be a flop.

    I wonder if gw2 comes anywhere close to that. Probably not even close, but I don't really know.

    • Confused 2
  8. Clouds only work if they heavily outnumber the boon ball and if the boonball is not a real boon ball and is lacking supports. 

    That is why many guilds will avoid t1 because there you often have huge clouds and not much organised groups to fight. 

    If you are killing boon balls with clouds, it just means you have huge numbers and such large boon ball would just run over the enemy ball. 

    • Haha 1
  9. 5 hours ago, Phoenix.4593 said:

    For the casuals, try-hards are toxic gate keepers.  

    How can anyone gate keep anything? Where are those try hards standing in front of instance entrances keeping you from entering? 

    Nothing against tiers but we already have emboldened, normal and cm. And early raid wings are very easy nowadays. 

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  10. Better AI doesn't necessarily mean harder combat. Can be just more engaging and a bit less predictive. For example Destiny 2. Bosses mostly work like most mmorpg bosses and these encounters still follow the same pattern of learning and mastering the encounter puzzle until it becomes farmable. Some might cover to force you into melee or just avoid being shot down from great range but mostly they are on rails.

    But the most basic mobs do show some semblance of AI. Ranged enemies will hide behind covers, show their faces just to shoot you and duck back. Melee mobs will dodge attacks to close on you. These mobs are mostly 1 headshot kill but their behaviour makes the encounters more believable.

    Now Destiny is a shooter and not directly comparable. Twitchy fast gun play is what such game has to enforce and this means dodging fast mobs.

    Mobs constantly dodging out of aoe fields would just be highly annoying in gw2. Maybe a mob here and there would be fine though.

    What could fit would be mobs with larger abilities arsenal that would counter your abilities to force a change of tactics. For example you have a melee mob with shield. You attack it with projectile, he will block and force you to either come melee or use unblockable. These could also serve as a bit of a learning of mechanics. The game has some of that but it's mostly triggered independently of your actions. For example mob will start healing at 50% hp. If these would be a bit more reactive, things could be more interesting.  

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  11. Firebrand. Foremost because of the aestethics, its spells look the closest to a priest, paladin type. Mine also matches that with white, silver armor.

    It has those strong long cast or channel healing spells like empower. 

    Also it can do everything you would expect from a healer support. All the preventive and reactive tools in the book and even retained some of the unique buffs like healing effectivness increase. 

  12. 4 minutes ago, kharmin.7683 said:

    Except, IIRC, they wanted to be able to keep their infusions?  I thought I had read that somewhere along this trip.  If so, then could it really be considered HC?

    I don't think its a strict term. If its cosmetics it doesn't matter to me one way or the other. If its convenience or power I think it should be deleted. 

  13. 36 minutes ago, Ashen.2907 said:

    What is described in the OP does not come close to what I would consider, "hard core."

    Taking longer to get where you are going is not hard core, it is what obstacles you have to overcome along the way that makes that distinction. When watching a movie where the protagonist catches an international flight do you find yourself wishing that the movie had its run time increased by twelve hours so that you can experience the full travel time?

    The "hardcore" in this context usually means when you die your character and everything with him dies and is deleted.

    • Like 1
  14. I would probably play it a bit. Not much though. And I dont really see the point of locking way points. I don't think it would add much to the game. What would need to be locked is all the account bound stuff and just make everything character bound. So when you die you loose it all including bank which should be also character specific.

    But yeah I find the concept fun for a little while. You really need to utilise everything that game offers to get far. GW2 severely lacks any real community outside of end game content and even there much less than other mmorpgs. This would definitely have real communities because grouping would be so much more desired. 

    I would even think about leaving downstate in the game. Perhaps a nerfed version where you can't self ress, can only be ressed by others.

  15. On 4/30/2023 at 6:24 PM, aspirine.6852 said:

    Anet wont do anyting about it. Besides banning the people mentioning that the blub guild on piken does this on RBL all the time.

    I know some of the blub's and I highly doubt they would ever exploit. They do like to play RBL a lot. Are you sure they are not just hiding a thief or mesmer in there?

  16. Yesterday we managed to 2-man t0 Ascesion Bay.

    2 catas at south wall, we each manned a cata, destroyed outer and inner walls.

    We both killed a bunch of pesky guards and cleared the lord area and the lord himself and stood in the circle. 

    We got Silver participation for taking the keep. 

    What do I need to do to get gold? 

     

    • Like 1
  17. I have 14 alts and I only do story 1 time. All alts have the same access to maps as my story character.

    Also there are no prerequisites to start a storyline on any character. For example I did the vanilla story on my warrior, LS1 on my engineer, LS2 on my ranger, Hot and LS3 on elementalist... Again I only do story once. Only chapters within specific storyline have prerequisite of completing previous chapter on the same character.

    All the long term useful items that you get from story are account bound as far as I remember.

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