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Malus.2184

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Everything posted by Malus.2184

  1. Any claim of a boss dying in one rotation is hyperbole.
  2. Honestly visible or joke visible? Because it would be amazing if you could see the cloak when on stage. Kinda like the greatsword of the unseen.
  3. Just to give some context before someone thinks this is serious. ANet has only taken inspiration from this bug rather than taking the bug itself. The old stretched body was just stretched, this one has physics where it wobbles all over the place when you move.
  4. If this was real and came with a rework of underwater combat then I think it would be lit AF. Edit: https://guildwars2.waveofshadow.com/index.html
  5. Hence my Davvid Eding comment to start with. It's a result of the disjointed storytelling. "Immediate threat" is less convincing when it's a "so, come back in three months to deal with it." Each chapter being essentially a self-contained section of a larger story is definitely an issue. While older Living World seasons could do this they could do it because they were longer and as such there was more time to have threads that carried over to the next. These sections feel like you blink and they're done.
  6. On reflection, I would rather have had the different content without the story, and then the story is a massive drop so you could finish it in one go without the massive breaks that makes it feel disjointed. I would rather have had Convergences dropped with content patch 2 and no story. The bosses there would have been models that would obviously have been used in the story that we would have had no context to, so, lots of speculation. Without context, it makes no sense though.
  7. I've started to pay attention to this recently and in the time I've looked, I've yet to get a task for killing enemies or doing events in Cantha. Seeing as EoD is about Cantha I'm fairly sure there's a bug there. I've seen the "Kill Vets," "Kill Elite," "Break Defiance Bar," and "Gather X" fairly often. I ´get Canthan enemies and/or events daily often on my main account and that has access to everything.
  8. The Dodge 3/Three Combo. You aways get one of them if you only have EoD.
  9. Then it sounds like the EoD is the one that has the bug.
  10. Nothing is the inconsistency since I always have one or the other on my other combinations. I never said you never get either dodge or combo. I said that they were sometimes absent in that exact combination. My Core account always has one of them and my EoD account also always has one of them.
  11. The operative word is "almost." You always have one of them when you only have the Core game (Thanks Prime) or EoD (Again, thanks Prime), and you also have it when you have SotO (personal experience). That's the important difference. The difference only occurs when you have the HoT and PoF combo and if it was consistent then you should always have one of them regardless of the expansions you have.
  12. I've noticed that with this exact combination of game additions sometimes lacks a task to either dodge three attacks or make three combo attacks. If you have any other combination of additions you have one of these two. Has anyone else noticed this?
  13. I put the smaller luck in shared inventory slots, then just use an Artificer to make it Exotic. You can do the same just by throwing it in the bank since you can craft directly from that. It would be nice if there was a material storage slot for it, and difficult to gather? You get it passively for salvaging blues and greens.
  14. If you have an Artificer you can convert it into Essences of Exotic Luck and then use that for either Gift of Research, or save it up for Lunar New Year and then buy a gorillion small, gift envelopes for them.
  15. Make the Warrior Staff 3, Linebreaker have a flip-over skill so you can detonate it early since you go wildly off-target if the target moves.
  16. Make us able to replay the chapters of our personal story. Make the initial choices we take the canon choice and then afterward we can replay it and take the other choices.
  17. I make Mithril Rings since I have a million gems.
  18. 2. Resembles an idea I've had. When entering stealth the player gets a Grace period. During the period the character is unable to Stealth again or benefit from Teleports (Ei. you Stealth and no more Shortbow 3). Thieves get compensated by having more health and some protection tools to compensate for being vulnerable more often. Revealed is removed from the game as a mechanic as the answer to one OP ability is never to make another ability that nullifies it since that just makes it even more OP unless you have the counter. Guards and Towers in WvW gets their "Reveal" replaced by "Marked" which temporarily goes away when stealthed. Player Skills that give Reveal now give Grace Period instead. You're now also revealed from stealth the moment you use any action save for Dodge and for Moving. 4. No. Thieves already occupy the weird spot in WvW where their Stealth makes them OP for roaming and in Zerg content they just explode due to a combination of low health and only stealth as a defense which still makes you take all the AoE damage while giving little protection. This would just make them explode faster.
  19. My unrealistic dream wants it to be a total revamp of the performance system (the combat system is fine) so that it goes away from this ridiculous max of 25% player power and 75% Boon Power to a max of 75% player power and 25% Boon Power. The current level of top performance without Boons gets a small bump and becomes the benchmark for the 75% player power. As collateral, a lot of content sees a rebalance of how much health the encounter has, and the Jade Protocols get yeeted from the game since they're monumentally bad for game balance.
  20. How about no, no, and no? Just for balance's sake. The way to fix Stability is to make the effect relative rather than absolute and once relative it can be given to more, We already have a way to avoid CC, and its called Dodge.. The various CC abilities just need better telegraphs so people can react to them. Stealth is already OP beyond reason in competitive environments and at the same time utterly useless. Alacrity is WAY to prevalent. The game needs less Alacrity to be closer to balance. The ideal amount would be 0 sources, the same with Quickness sources.
  21. At least the AoE Kryptis attacks are advertised with a field of some king. Also, Ignaxious, you can easily avoid the fire on the glowing spot by walking backward. As long as the rock breaks his LoS to you're safe and can leave the glowing area. The reason Stab has no effect is that Stab is a binary tool and for CC to have any effect it needs to ignore Stab or else stab will ignore it.
  22. Due to the skeleton of the base model, individual bugs. and informed decisions armor models show differently on different models. For example, I would be unable to show that the right medium armor shoulders (the thin ones) clip through the female model's shoulder since that visual bug only exists on Sylvari. I'm unable to use a female Norn to showcase how the lower legs on females are massively broken and to a much lesser degree on Sylvari since the female Norn model has functional lower legs. Etc, etc. Context is important. Does Light armor often have insanely big gaps? They're cloth and similar so, of course, they do. Light armor is mostly only worn for modesty. For cloth to give any real protection, outside of game mechanics, it would have to be loose, oiled, and thick. Water and gasoline are both wet, yet, only one of them can be safely drunk by humans. Context matters, and when you make an argument without context you just look silly.
  23. Full Counter is a situational thing, you need to know that something will happen before it's good. Unless you go by her shouting Full Counter is nearly useless in that encounter, for that reason, I dismissed it in the survivability for that specific encounter.
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