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Malus.2184

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Everything posted by Malus.2184

  1. Now you're all just moving the goalposts as "understanding how a cursor works" has nothing to do with knowing how to get additional information by mousing over information. The cursor in itself does nothing unless it's moved over an interactable object and interacted with.
  2. Common wisdom of any sort is only common to the person speaking. Common wisdom is what you're expressing. You're furthermore using your own knowledge as the standard for what other people should know. This is hyperbolically, "Everyone who knows more than me is a no-lifer and anyone who knows less is a noob."
  3. Yes, and it requires you to know the information exists. All information is useless unless you know it exists. The same goes for all the QoL additions that have been added to the game over the last couple of years. When I see people trying the game on stream or in videos they often ask for things that already exist that are communicated horribly or completely lacking in information.
  4. For the Weekly Festivals collections increase the count for activities so if you have to do so if you do a full round of them you get at least 50 points. The old cou8nt, here using The Lunar Festival where if you do a round of the Celestial Tournament, adventures, and the time trial you only get 25 points. Before when this achievement only went to 100, 25 points would be 25%. That's fitting. Now it's only 12,5% of the total you need,m which requires you to make an, IMO, soul-crushingly amount of effort.
  5. Nah, it requires mousing over the description. The information needs to be snappily available. When people open the Wallet they should be able to see instantly the short info of where it comes from. Then you can also have the mousing over information if people want to go into it.
  6. It would be enough to add to their description where the currency is from with this format "Currency" (Expansion/Living World - Specific Map - Method of Obtaining). An example would be "Airship Parts" (HoT - Verdant Brink - Airship Cargo). That would be infinitely more useful for new players. Also, a search function in the Wallet would be golden so you can easily locate that one currency you're looking for.
  7. I think 2 and 3 could be merged and just be Open-world PvE and then come in the sequence of release. It would help people to see where things happen chronologically. Delete the WvW section completely off the LFG, it literally does nothing as you can only play with people from your server, which you gather from WvW anyway making the section superfluous.
  8. Thank you all for your participation in the world restructuring beta event. We’ve been keeping an eye on your feedback throughout the beta and would like to follow up with some specific questions now that we're at the end of the event. If you’d like to share your thoughts, please leave answers to the following questions in this thread: Do you play on NA or EU? EU What team were you on during January 12-26? Dragon's Claw. What team were you on during January 26-February 2? Reaper's Corridor. If there is a day of the week and time of day you usually play, what are they? That changes with my mood. Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? It would be unfair to judge this since there are too few data samples to make a appropriate pairings. Did you select a WvW Guild for the beta? I thought I did 😞 Was your guild part of a larger alliance guild? No. Were there usually commanders around during your normal playtime? No. Which week felt most balanced and enjoyable for you? The last week. What part of world restructuring felt the most well executed? The no more servers thing. What part of world restructuring feels like it has the most room for improvement? There need to be language-recommended combat groups. People play on language-recommended servers for a reason and suddenly dumping them into environments where people are unable to communicate because of a language barrier is a really bad experience. Dragon's Claw died in activity since half the group was people from France largely unable to speak English and the other half were people who could speak English and only rudimentary French. This meant that improvised activity was virtually dead since a squad without voice comp and such gets run over by a squad that has those things. This resulted in activities being insular as the French half had little desire to include the English-speaking-only crowd. They signed up to be on a server where people are expected to speak French. Reaper's Corridor had similar issues with desegregation, though here, I would guess, roughly 25% of the group was from Germany and had better English speaking skills. Still a similar issue of insular content though there was some mixed activity, People from Germany tend to remain on TeamSpeak while people who speak English tend to use Discord. My guess is because they're used to mingling with other nationalities.
  9. Make the "Well Rested" possible by logging out in the Core cities as people are inorganically funneled toward Arborstone and The Wizard's Tower to get the "Well Rested" effect. The "Pact Mentor" Mastery could give it, instead of, Swiftness as with the access to a level 10 Raptor the Boon is superfluous outside of Home Instances since it's faster to go around on a city with a mount rather than on foot.
  10. Stealth is already ridiculously good and there's no situation where it should be better or more complicated to use. The only two things Stealth needs to make it good without making it stupidly broken. 1. Stealth breaks on initiation of anything so, no more stealth channeling of attacks and no more stealth stomps. 2. Applying Stealth gives you a Grace Timer (Duration dependent on the length of the stealth effect) that, while it lasts, makes you unable to be affected by a new stealth effect. No more chaining them to get in and out. Remove NPC auto reveal, like the Sentries in WvW. Player Reveal abilities now give Grace Timer instead. Compensate Thieves with more health since Stealth is their primary method of offense and defense after all, and they would be left dry with it getting a much-needed reduction in power and efficiency.
  11. There are more maps people can spread out on and that will delude people. You now also get an XP buff for logging out in The Wizard Tower and Arborstone, something that makes people less inclined to go to LA or any of the other core cities other than to show off.
  12. That's one event though. If you want Masteries then Inner Nayos can give so you can fill out all Masteries and still have a couple of points to spare and I miss the Mastery Point from getting gold on the Wizard's Trial. If it's a completionist thing then it's a you-thing and nothing can be done about how you feel. Objectively though, we have the exact same potential of Mastery Points total.
  13. The problem with PvP is the mechanical system rather than spice. Due to how Boons work the difference in performance between a new player and an experienced one is a complete roflstomp. To make PvP and WvW a better experience that many people want to engage actively in Boons needs to do way less, like, 1/3 of the current effect less, and Quickness and Alacrity need to be utterly removed from both WvW and PvP. Saying that it's skill that matters the most is a bit duplicitous since what's a high multiplier to that is the amount of Boons any given Profession can push out.
  14. They also stated that we would know in advance what that recoup was.
  15. "I'll just completely misconstrue your post and then lie about the implied content in my misconstruction. Your earlier post more than implies this as it states that "only one percent is that good." A formulation that completely goes against the implied statement of this post that I got pasted by just a regularly skilled on.
  16. If the skill floor and skill ceiling are that different then Elementalists should be nerfed so the ceiling was lowered and buffed in a way so that the floor was raised. This sort of difference is bad for the health of any competitive play.
  17. It does change the context of what you said since it was a strawman as that was never even implied in my original post.
  18. "Let me make a strawman and then look good insulting that pile of straws!"
  19. The crafted ones you can make into Research Notes. The ones from the chests count as crafted. Once you have them the relevant Collection item is rewarded and you can freely dispose of them.
  20. ANet stating that we would get some information about the compensation for Legendary Runes in direct correlation with the Relic.
  21. There would be no visual component to the Legendary Relic other than the icon itself. Besides, ANet promised in an earlier statement that they would return when more info was available on the Legendary Relic, specifically on the reimbursement from the Legendary Runes. It's less than seven weeks to go. They should know more by now or at the least have an idea of what it'll be..
  22. You can still do it easier than you can change Relics, it's also a conscious choice that makes your gameplay experience differ a lot, and in the meanwhile, you can use different Relics for the same Build depending on what you want to do. This is a different thing than what you allude to.
  23. Incorrect, you can sus out what you need from the Collection for it. It's the same with all Legendaries now. However, it is annoying that getting an item for one will update all the others if there's an item overlap.
  24. The context is different. Legendary items are luxury items that only offer various quality-of-life benefits over Ascended items. Meanwhile, Relics are an integral part of your playstyle and while normal Relics exist, a Legendary Relic would provide tangible gameplay benefits.
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