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TrollingDemigod.3041

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Everything posted by TrollingDemigod.3041

  1. Core Elementalist, Core Engineer, Core Warrior, Core Ranger, Core Mesmer. Teef need buff via getting deletion from game.
  2. Who knew that April Fools is now twice a year? You learn something new every day I guess.
  3. They're just bunch of gankers, so ofcourse they'll want to fight fair fights 30v5, otherwise they'll run from any fights and reset them constantly.
  4. It's like, all the filth from EU gathered on 1 server, it's quite impressive honestly.
  5. I'm pretty sure they're using darts for balancing, did they switch to AI darts?
  6. A-net needs to add more boons and conditions to the game, so lags will be even better.
  7. A-net: We hear your concerns, buuut... have you seen our new skins in gem store?
  8. Willyblender/Teef gameplay: 1) Jump on enemy > 2) smash face on keyboard > 3) did enemy die? 4) NO > 4a) jump away / keep smashing since low cd > 4b) back to #3 5) Yes > 5a) wait for cooldowns > 5b) start from #1 That's it, nothing beyond that. They only die to their own greed. Your high HP means really nothing with spammable 5k constantly, on top of that shroud is not just "sponge" but also a damage source, so eating damage with it is not really optimal. Reaper is much higher risk than both of these.
  9. You actually don't have that many out-of-jail cards like teef or willyblender, if you screw up royally, you'll die. It is straightforward and fun, but still requires some brain to use. WvW perspective~
  10. Balance: powercreep everywhere, too many boons, too many conditions, too high damage, too high defense/sustain, too high mobility, stealth not deleted, superspeed not deleted, skill moved from player hands to characters build choices, etc. Cowardice: why fight when you can outnumber enemy? why fight when you can reset 24/7 because of #1? PPT4life: the worst part of wvw is when your pve blob wants to take objective and enemy defends it Lack of bans: so many cheaters/exploiters/griefers and no punishment at all, but write forbidden words and you'll get banned within 1min Stupidty: I don't have high expectations from gw2 players, but I'm still dissapointed. Enemy cataing your T3 keep? Why report it when you can just stare at them, menancingly. Enemy heading to your camp? Why defend it, let them flip so you can flip it later. That's about it I guess.
  11. They're useful, but disablers can be denied by some random dude with Aegis that got hit by it.
  12. You wanna dodge something that comes out of stealth and does that in less than 1s? Enemy model won't even show on your monitor. You guys have too idealistic fights in this game.
  13. You want to dodge something that can delete 20k+ hp in full minstrels in less than 1s? People on this forum are a meme.
  14. Tempest can't really spam stab, you can deny it's application if you CC them at the beginning of overload. I agree though, bs design.
  15. What gamemode though? PvE, PvP, WvW? There's quite a bit of websites on which you can check builds: Hardstuck - Supports Harstuck - Defensive Supports Hardstuck - Offensive Supports Metabattle - WvW builds (you can change to PvE, PvP to check them as well) Guildjen - WvW builds (same as with metabattle, you change and look for different gamemode builds) Snowcrow - PvE instanced content mainly And probably kitten load of more websites that I'm not aware of. I think the easiest overall should be Scourge, then Druid. Tempest also is easy, but meh, not that good. In PvE you could also use something like Mechanist, pretty braindead spec.
  16. Wild Star was a garbo game though, it had "some decent combat" but beyond that was bad af. What's the point of that choice if it doesn't reward you properly? You learned 30+ step hard rotation for high DPS(not top, high) that requires your focus constantly and the moment you break it it hits rock botton, then you see some Virtuoso or whatever smashing face on keyboard with 10key rotation to outdps without any penalty. There's really no reason to go for higher difficulty if you get same results as someone who just can semi-afk. Waste of time and energy.
  17. Wurm requires to be precasted to be "instant", otherwise in middle of combat if you have to cast then lmao, gl not getting random CC to the face. On top of that Wurm can be deleted, thus denying the Break Stun effect. You forgot to mention that. Now, Spectral Walk is not a mobility skill in the slightest, you still need to travel on foot from point A to point B to be able to get back to point A with it's flip version, it also removes condies which may be more crucial than getting back to starting position in combat and it's break stun ofc. Reapers leap skill is just 600 and it requires LF and Shroud being off cd to be used, so it's quite restricted. The only good thing is swords one and that's about it. I don't understand your point about stealth, what is that supposed to mean? All classes have some form of skill that can interact with smoke field to gain stealth, but it doesn't mean they can spam it like teef or ranger, most classes don't have access to that field on demand, once again, what is your point about? "Two HP bars", I still need to see a healer to replenish hp of necro while they're in shroud. Boon rips, they have some and they're not that crazy, chill spam is a bit over the top and cc spam is a bit lul, D/P teef will out cc spam any necro build in existence. Necro also need to time certain things otherwise they'll get screwed by some baboon. Ranger mains are something else, I tell you.
  18. I have almost 10k hours on Ele alone, what I wrote was a sarcasm and sadly a potential future based on A-net decisions in the past. A-net doesn't care how hard the rotations are for your class to squeeze all the juicy DPS. You'll work 10x harder to get same results as something that needs 0.5 IQ to execute. Sad reality.
  19. Considering that you want some sort of "compensations" for taking away broken bs from class that shouldn't have it in the first place I highly doubt your "objective towards my own class". Calling "smart" a clearly dumb life choices is entertaining idea. Hit-and-run tactic is pure cowardice, you start a fight then constantly reset it, that's not smart, that's being coward.
  20. Why not both? Nerf all other options and on top of that pistol, since you know, you can't have higher reward for higher complexity/difficulty in gw2.
  21. You also forgot to mention that "value" of skills differ heavily from class to class, so even if I picked the "strongest" choices they still may be weak against what teef has, that's the reality. Running around, attacking and constantly resetting a fight is cowardish af, don't pretent it's not. Teef has too much luxury of that. Warrior probably would happily allow for deletion of elite skill slot if for exchange they gained "Shadowstep" on their utility bar. In 2024 there are still no real counters to stealth in this game. Stealth pretty much kitten on everyone that requires a target for skill activation. Oh no, the cleaves, oh wait, spammed by blind into hell. Interrupts? If you don't have spammable interrupt on 5s cd then it's a joke. Kiting? Against a teef? Against a class that can port all over the place 24/7? Take few step backs, touch some grass and start being objective toward your own class.
  22. Mesmer doesn't have better CC than teef, where did you get such idea? Teefs has very good/high damage, even too good for all the evades, teleports and stealth access, on top of that DE has Rifle which on a class with so much bs mechanics adds another layer of bs to the equation. Teefs already excel in "jump-in > damage > jump-out" playstyle, peak cowardice gameplay, only dies for being too gredy. It's always been an issue though, just because you didn't notice it, doesn't mean it wasn't an issue. Was always disgusted by idea of giving teefs any form of portal. Same bs like 1.2/1.5 range Rifle, stealth on dodge, reveal removal on elite (yeye, removed, still bs idea that somehow went through on release), additional evade that can be customized. I've pulled ppl while playing DH through "doors" or to be more accurate I've pulled them through the portal, could be also true for Spellbonker. You need to remember that once you get hit by tether, it can yank you in middle of your evades. Try not walking straight from your portal next time and you'll avoid most of that bs. Although there are more problematic pulls than these 2 classes, like Necromancers GS or Mesmers Focus that can reach from questionable positions. Don't try to find logic in A-net balance decisions, otherwise if there was some sort of logical thought, the game would look completely different with skill being pushed onto player fingers instead of traits of a class.
  23. The highest amount of teleports, stealth and evasion out of all classes in the entire game* Fixed it for you. On top of that: CC's, boon rip, instant stomp, block. With all of that A-net has decided to give it a PORTAL, to a class with pretty much an infinite stealth uptime combined with high mobility and evades. Ridiculous. It is the most kittenous class as a whole since 2012.
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