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TrollingDemigod.3041

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Everything posted by TrollingDemigod.3041

  1. At this point, I'm confident that all teef mains has an alarm that goes off whenever someone wants to bring teefs bs in line with other non-clownish classes. Dude instantly brings Target Painter to the table, forgetting that's a tool to mark enemy position for your whole server to see their movement, not some tool to fight clowns. Funnily enough, stealth abusers always forget it requires to hit a target (which will fail if enemy just steps outside or ports away) and it costs supplies which is finite amount. And it's not reveal but marked, which still allows stealth~ Imagine that you could only sit in stealth for maximum 3s and after that you're getting revealed for 3s that can't be removed in any way, but nooo, that would be too balanced and teefs would actually need to learn how to play.
  2. I'd rather delete stealth and teefs from the game, would be much better for health of game in long run. Willyblender should probably get the same mobility treatment as Eles, if your skills hit target then their cooldown is "normal" but if you use it to run away their cooldown is x2. The damage is "okayish"(could get some small shaves) but the mobility to reset fights is not. Saw it too many times how someone jumps in group then can just get away as well. We have a lot of weird other bs like harbinger, virtuoso, mirage, vindicator, catalyst that need to be looked and nerfed in some areas. Then we have boons and conditions which also are problem. Teef needs a full deletion, class with 0 counters shouldn't exist together with it's toxic stealth mechanic. A-net need to get back to drawing board and write down what each class should be good at and be bad at, right now too much stuff overlaps making it bs. In short, too much powercreep everywhere, also delete teefs and stealth.
  3. Gankers getting crashes? Good. Nothing of value has been lost.
  4. That amount of mobility doesn't matter though and it's locked behind Life Force resource, which may run out and then what? The only reason why Reaper may appear as "mobile" is because of Relic of Speed and that's about it. Sure it may be tiny bit faster than what you mentioned, but it's still a slug level of speed in current meta.
  5. Make auras only apply condies in melee like 180/360 radius around caster, if attack (pewpew) comes from furher away then decrease the damage by like 1~10% (dependant on the distance between caster and pewpew dude) for Frost Aura. For Fire Aura idk, have like 20% chance to burn/destroy 1 incoming pewpew arrow or something. No idea for Chaos Aura, never really felt it, not sure if it even works.
  6. I'd rather fully learn Japanese, Chinese and Korean together than touch noodle French or angry German. If they have right to refuse then so does everyone else.
  7. That actually should happen when HoT was released. I highly doubt A-net will touch it, since they're not really keen on making this game balanced core vs elite. I still don't know what kind of sorcerery they'd need to use to make Arcane competetive vs elite trait lines.
  8. He could also write tl;dr at the beginning of his books shortening 3516y731895618756187 pages to 3-4 lines of text.
  9. Kitten Reapers teleporting half across map casting 2s elite skill from stealth to 1shot me! Ranger (with e-speces) that has one of the strongest utilities and weapon skills complain about 0 stealth and 1/16 mobility class.
  10. Killing teefs by just standing still should be core feature for all classes. Retalation could just trigger much less often for attacker but with stronger hits or something like that (once per interval per 1 target). Game feels more like "who has more macros" than actual skill based on what happens on screen. Now you just have to watch for 431897456138761 random flashy effects that cover whole map on top of that you need to look after conditions on you that are applied out of kitten random trait proc or whatever. Let's add then some offense while being invuln bs that you can't really do a thing against it or stealth bs that still isn't fixed/deleted since 2012. 0 skill, 0 brain, I'm a FotM main.
  11. What if Tornado wasn't elite skill but instead became a morph glyphlike skill dependant on current attunement? Like imagine Tornado being available in Air, but big fat boulder in Earth that would roll over enemies dealing massive damage and knocking them down with additional like earthshock that would send damaging waves around boulder. In water it could be like Whirlpool that would pull enemies to the center while also providing some heals or buffs or even debuffs. Fire could become something like Lava Flood dealing massive damage while also slowing enemies and burning their boons. So much stuff could be done for Ele.
  12. Not gonna entertain some grievers like AMX. Thank A-net for giving a link to already overpopulated servers. Enjoy dead week. 🫢
  13. True, everything else needs to be either nerfed to the ground or Ele massively buffed. Problem here isn't complexity, but the reward for it. There are classes that does 2~10x more stuff than Ele with 10x less effort needed. Ele gets more complex stuff to be "on-pair" with something that can be just botted with different class.
  14. Didn't know that Jazz was responsible for links. Will whisper him tomorrow and tell him to never give links to WSR and FoW in the future.
  15. I mean, the meta for pistol will be spamming 2>3 for everything beside water being 3>2. It has really not enough benefits to go in opposite rotation at all. Air Pistol 3 (Aerial Agility) being in total 3 skills is weird to say the least. It should be at most 2: Aerial Agility : Evade then pewpew immediately, if enemy gets hit obtain a flip skill for second evade with or without Aegis and that's it. The damage overall feels small. If it's supposed to be "condi" focused weapon it needs more conditions. Dazing Discharge could get Confusion on Air Bullet consumption, Raging Ricochet instead of this PvE buff could add some Slow condition and 1-2 more Burn stacks. Shattering Stone could inflict Torment instead of Bleed on Earth Bullet consumption. I also don't understand why Fire, Air and Earth "defensive" options for consuming bullets are on "3" but then Water has it on "2", what's the reasoning for this? It's confusing.
  16. So... one elite spec can potentially catch-up to that and threaten teefs, 1 out of 36. I leave rest of math to you. On top of that, there's a lot more tools for mobility that can be put on teefs skill bar that would increase that range by a lot...
  17. In PvP the clowns are atleast forced to dance within the circle so the possibilities are tiny bit more limited but in WvW it's different story. The 3s stealth can equal up to like what? 3000+ range of traveled distance within 3s of stealth in radius of the entry point of stealth? Maybe even more than that. So you kinda have to guess a possible movement within that 3k+ range around the place you last saw teef. "It may or may not happen" is kinda garbage gameplay. Delete stealth, problem fixed, teefs will jump to evade spam clowning with abusive ports but atleast they'll be visible.
  18. Oh look! Willyblender main sighted! You act like teef mains when people point at stealth being busted mechanic... #1 The burst of Willyblender is too high for that mobility on top with amount of boons it can generate, it's like teefs exchanged stealth for boons and everything else unchanged. Most zerker gears don't have such luxury with defenses with a few exceptions that are simply powercreeped classes/e-speces in different ways (Mirage, Virtuoso, Vindicator, Teefs). #2 Willyblender and other busted things like Teefs are reason for Celestial existence though. Delete Celestial and you'll regret it 100%. #3 Ye and that shouldn't be happening, you shouldn't have that many tools to escape combat on fairly low cd and same goes for Teefs, I though that was basic. I mean, what's the point of "PvP" if all you do is run away from your misplays?
  19. It's funny how you wrote wall of text to hide this gem clearly stating that fighting against teef is nothing more than a guessing game.
  20. Yyy.. this... I mean... Ele's would probably get #1 place in being the most in downed state out of all classes I think. Also we shine in our rotations that include being in downed state most of the time. That's about it.
  21. It's like going into The Flat Earth Society and tell them that Earth isn't flat or that there's only 2 genders for kitten sapiens species... Waste of time to argue with stupidity. Log-in, do dailies, log-out. Anyone with working brain after seeing stealth in this game would immediately either delete it fully or made heavy tradeoff or made real counters.
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