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Popel.1468

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Everything posted by Popel.1468

  1. Don't worry, You might be better in practice with what you like, than those who do good benchmark, but not very well ... well in practice - Which is often the case 🙂
  2. For some, they have not, even when I spoke your tongue.
  3. I haven't posted to see If you believe me, or not. Nor to prove it - quite something else; because it is.
  4. Ah, yea - that's also something to point out:D It's looks like soon there will be 1 amulet to "pick", followed by 1 rune.
  5. Anyway, dmg on CC is too strong anyway, Even if nerfing was asked or no. Blizzard for eg learned it, brining 1st exp by reducing CC [implementing DR on CC], when rogue could kill max geared opponent with starting daggers, rotating with CC. I am quite surprised that lasted that long in GW. Ofc GW have more ways to break stuns and other CC, but still its much easier for party members to burst disabled feo's, which should be strength (and is) in itself (at least in competitive environment) . Back than, when Anet released 1st exp, there was necromancer build called "Fearomancer", which did that, and was reaping boons from feo's - that's all: No much dmg, but CC and reaping boons. Today, playing necro I feel, that I am playing fearomancer + burst dmg condi or power doesn't matter, because I have anyway effectively 70k HP (exluding HP of minions) :DDDDDDD (plus I can cleanse some condi from allies)
  6. That right, I hope OP have learned something useful and from now on will be able to do dmg 😄 And of course, thanks for clarifying some advanced technique which by my mistake I missed to mention 😄
  7. Class: Engineer Espec: Tech-Mage Weapon: Staff Ability's: Arcane Tool belt: Arcane Book 1): utility 2): utility 3): utility 4): utility 5): [Fixed] Refresh CD of previously used weapon skill. Weapon Skills: 1): Smack 3 Foes in close range, bleeding main target | Smack 3 Foes in close range, burning main target | Smack 3 Foes in close range, applying vulnerability to main target | Smack 3 Foes in close range, chilling main target 2): Conjure 5 bolts floating above [Fire, Ice, Earth, Air and Arcane] which provide Increased healing received, Burning duration applied, Bleeding duration applied, Blinding and confusing enemy on received hits. Reactivate: [Prolonged recast reduce effect of (as follow)] Send Forth 5 bots at target dealing strike dmg, applying: burning, Chill, Blind, Confusion 3): Rise rocks in shape of spikes from ground, striking enemy in selected area. After short delay casting thunder bolts striking again, which explode these spikes inflicting bleeding and blinding foes 4): Send forth scourging wave of BS, striking foes and inflicting confusion. 5): Evade for 1.5 sec by raising then floating above ground, sending rain of fire-icy bolts on selected area, burning and chilling enemy per interval Elite Skill: Unlimited Power Remove CD from weapon Ability's for next 3 sec. [Effect apply at the end of cast of used ability's]
  8. No wonder why you misinterpreted my point, having to deal with reading all this BS 😄 I find it challenging also
  9. That's not a point. I play Ele but I don't complain about not being able to outmatch thiefs in mobility - yet I like Ele mobility - even its not the best. Same I don't complain about having weaker "minions" version, meanwhile necros have much more synergy it that then Ele - still I like Elementals - actually more then necros ugly stinks without time duration. Point is, that his/her (depend on birth) 12yo attitude full of complains make it to not being able to like something.
  10. Have you smelled dead body? That's why shroud 5 apply torment.
  11. mommy ... but "xyz" have "this", and I don't ... I want this ...
  12. Earth is strong. I am running [Fire/Earth/Arcane] over most classes, except heavy chilling or confusing. Without earth, every class run over me instead 😄
  13. You mean like Thief Staff 5? or its something from other dimension that allow for vertical jump with smooth horizontal gap closer that is in game already, but "is not"?
  14. Thanks for turning my eyes towards Signet of Water, which just let my choose it over FireSig. I feel heavily out sustained vs condi mesmer 😄 (I don't like those cone-heads)
  15. And that's good. Btw GJ with golden shovel.
  16. There is already necromancer class, no need to have it in ele.
  17. Ah yea, that true - about lack of flips. I was nearly disappointed seeing that there is only hammer completed, meanwhile rest of weapons are rendering thoughts like this: Junior dev: what about rest of weapon Senior dev: fuh them But I might be wrong on that.
  18. I didn't mean that more skills is better or worst. I just always thought that is ele/engi gimmick - pressing more buttons to have same impact like other classes with less press. Untamed is much different then Sick'em [core/druid/SB] as it require more gimmicks to have similar effect. By that I believe is a reason of some sort of confusion, which may lead ppl to think that untamed may be underrated, meanwhile is not. As a bonus they have absolutely amazing trait: Fervent Force - which is not only for weapons, but also Heal, Utility and Ult (right? :D) All of that increase APM meanwhile I have seen many cores which just press buttons with queue'ing(?) rotation (which look bizzare)
  19. Lets remove falling damage from falling damage because "2 muh demege". That all I have to say about concept of "balance" lead by community bending devs to their will. @Hotride - o, at least that.
  20. Wow. I thought that there is at least logic behind that, but a reason is just ridiculous. Might give bonus to Condi dmg also, so it anyway deal more damage. So I will repeat my question: Why blasting fire doesn't blast fire?
  21. Yea, that was also hilarious to watch thief's without patience killing themselves duo to lack of ability to see retaliation on buff bar.
  22. or add health to projectiles reflect walls/domes etc But I don't really think its my fault if my opponent shoot toward such "obstacle". As a matter of fact - its hilarious.
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