Zamora.1843 Posted October 29, 2017 Share Posted October 29, 2017 Why is the clock tower jumping puzzle multi player? It does not make sense, only adds to the delay. Hurry up and wait is no fun at all. Single player instance would be better/faster.If you agree, why not give me a thumbs up..! Link to comment Share on other sites More sharing options...
Nokomis.5076 Posted October 29, 2017 Share Posted October 29, 2017 I highly doubt that you want to wait like 30 minutes before you would be able to try the tower once. Why 30 minutes? Because the game surely can't open hundreds of instances just for the clocktower. Link to comment Share on other sites More sharing options...
Zamora.1843 Posted October 29, 2017 Author Share Posted October 29, 2017 I would gladly wait the 30 minutes to get rid of the interruptions caused by waiting between attempts. The hurry up and wait that we currently have is just that annoying. Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted October 29, 2017 Share Posted October 29, 2017 This isn't a bug. Link to comment Share on other sites More sharing options...
Jwake.7013 Posted October 29, 2017 Share Posted October 29, 2017 Sorry but don't see that working better at all. It would bog down the server load and end up just making things slower. While I think the timer in the lobby room could be sped up a bit I honestly don't see it as an issue. Since you know going in, have some music or something to listen to. Tab to something to read or do while waiting, maybe chat with people. I can understand just wanting to get right in there, but an extra minute at the worst of times really isn't bad. Link to comment Share on other sites More sharing options...
Vayne.8563 Posted October 29, 2017 Share Posted October 29, 2017 It's likely done the way it is because of better peformance. If you have 8 times fewer instances, then there'll be less lag. If you think that puzzle would be more fun with more lag, I'm not sure what to say. Would what you're suggesting be ideal? Sure. Would it be feasible? Likely not. Link to comment Share on other sites More sharing options...
Solvar.7953 Posted October 30, 2017 Share Posted October 30, 2017 It probably is feasible - Anet just has to toss some money to amazon for more servers. Now from a financial standpoint, it probably doesn't make a lot of sense for Anet to do that.If I fail early in the clocktower (or get dumped in an instance that just started), I exit, and enter again. I figure it probably can't be any worse. Constantly hopping maps probably isn't get for the servers either.My biggest annoyance is getting dumped in an instance with less than 2 minutes, as the run won't start if there is less than 1m30s on it. So you hop in with 2 minutes less and people running, they don't finish/complete until until 1m20s less, than you wait that additional 1m20s plus another 20-30 seconds for it to show the scores, start a new instance, and then start the run. Lots of wasted time there. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 30, 2017 Share Posted October 30, 2017 Waiting in the lobby.Waiting on the first step.Waiting for the tower to break.Waiting for the clock to shatter. "A truly maddening experience" Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted October 30, 2017 Share Posted October 30, 2017 @Zamora.1843 said:Why is the clock tower jumping puzzle multi player? It does not make sense, only adds to the delay. Hurry up and wait is no fun at all. Single player instance would be better/faster.If you agree, why not give me a thumbs up..!Do you have any idea how much server-sided processing power would be required to create an instance for each single player? The tower has many animation calculations going on, it would be insane. Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 30, 2017 Share Posted October 30, 2017 @Ashantara.8731 said:@Zamora.1843 said:Why is the clock tower jumping puzzle multi player? It does not make sense, only adds to the delay. Hurry up and wait is no fun at all. Single player instance would be better/faster.If you agree, why not give me a thumbs up..!Do you have any idea how much server-sided processing power would be required to create an instance for each single player? Not as much as you think. Link to comment Share on other sites More sharing options...
Zania.8461 Posted October 30, 2017 Share Posted October 30, 2017 Few random bits: 1) OP feels like a Thumbs Up farming instead of a discussion topic2) The current system is copied from a PvP system with a max of 5 players. I am sure that ANet CAN design a 1 player PvP instance, but I am not sure they care to.3) The extra processing load on the servers might not be much, but between that and enormous number of labyrinth instances, I am not sure they want to see how bad it'll get.4) The delay timer is based on how well the best player in the instance plays. You can (and I admit to being guilty in this) leave and reenter instances until you find one that has players that are bad at jumping (bonus if they are worse than you!) and be the limiting factor yourself.5) While I am not against the proposal, I am not sure its a high priority item, especially considering how few changes have been made to the festival instances in the last 5 years. Link to comment Share on other sites More sharing options...
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