PolarBear.3961 Posted March 25, 2022 Share Posted March 25, 2022 (edited) Why am i forced to take Nature Magic for Pet Boonshare ? Why isnt it in Beastmastery 😕 ? Or even better why isnt it moved to a signet just like the mechanist one ? Nature Magic isnt even a DMG specialization and being FORCED to take it sucks... Can we plese just 1, Have it moved to Beasmastery (remove Beastly Warden - 2S Taunt is USELESS xD) 2, Just slap it on a Signet of the Hunt (JUST LIKE THE MECHANIST ONE) 3, BASELINE IT FOR RANGER ! And yes I know we have ''We Heal As One!'' if i dont want to take Nature Magic but then im forced to spam the heal on cooldown for boonshare and thats just sad 😕    Edited March 25, 2022 by PolarBear.3961 1 5 1 Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 26, 2022 Share Posted March 26, 2022 Tbh i would like to have WhaO as a signet with the boonshare as a passive. That would fit the function of the spell and we would finally have fortifying bond fre without taking a whole traitline. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted March 26, 2022 Share Posted March 26, 2022 Boon share should be baseline to pet mechanics. 6 Link to comment Share on other sites More sharing options...
Acyk.9671 Posted March 27, 2022 Share Posted March 27, 2022 (edited) deleted Edited April 3, 2022 by Acyk.9671 Link to comment Share on other sites More sharing options...
enkeny.6937 Posted March 27, 2022 Share Posted March 27, 2022 We heal as one will not give enough boons. just watch the duration of the boons it give. Fortifying Bond is in nature magic, because it belongs to it. boons and boon applies are Nature magic. Fortifying Bond also fix duration for boons, so we have no idea, how many boons are on the pet, if it is not targeted. I also think Signet of the hunt update can be a good solution. Even if the active part of the signet is worse and the cd is bigger then the mechanist's signet. (well technically we can't cure condition from our pet, mechanists can....) Link to comment Share on other sites More sharing options...
BumboJumbo.1308 Posted March 27, 2022 Share Posted March 27, 2022 "Why am I forced to take nature magic for boonshare" You're not. You can take 'We heal as one'. In which case you can probably get the best of both worlds In that now your pet is directly buffed through beastmastery and now you can supply boons to your pet more frequently with resounding timber trait. "why isnt it moved to a signet" How would that be any different to we heal as one? In that now you it's passive rather than active? You're still using up a slot to supply boons to your pet. 1 Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted March 28, 2022 Share Posted March 28, 2022 I love the trait so much but nature magic is just not attractive enough anymore and moving the trait to a signet might make a skill bloated...just like shift signet. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted March 28, 2022 Share Posted March 28, 2022 On 3/25/2022 at 6:31 PM, PolarBear.3961 said: Or even better why isnt it moved to a signet just like the mechanist one ? To get the equivalent to that signet, Ranger has to take  Fortifying Bond, Lightning Reflexes traited with Wilderness Survival (so two whole trait lines just for these two), Signet of the Hunt, and Unnatural Traversal and it still won't be as good as that signet. Its actually disgusting. 1 1 Link to comment Share on other sites More sharing options...
Diak Atoli.2085 Posted March 28, 2022 Share Posted March 28, 2022 I would love it if Fortifying Bond was moved to Grandmaster-tier Beastmastery, but please don't add it to our signets. In my opinion, bloated skills are bad design and naturally limit build choices. On the other hand, Nature Magic does have Bountiful Hunter. Combined with Fortifying Bond, that can represent a sizable damage increase in a support traitline. It will be interesting to see how everything looks after the profession balance and spirit update in June. I already have ideas for power support with Nature Magic/Beastmastery/Soulbeast and condition support with Nature Magic/Skirmishing/Wilderness Survival. Link to comment Share on other sites More sharing options...
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