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Warriors, are you ready for the explanation of why banners were changed that way and crit placed into Arms?


Karagee.6830

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On the flip side, you could make mounts MORE complicated the more skritt are in your group.

The trick being that all skritt have to ride the same mount, and controls are split between skritt.

One gets left, one gets right, etcetera, etcetera 😄

 

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5 hours ago, Dadnir.5038 said:

I thought it would be more like all utility skill foraging around you for bundle to throw to your foes. Kinda like ranger's boars F2 but with some QoL.

I'd prefer shouts, including "Shiny!" and "You ran from Skritt!".

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8 minutes ago, anbujackson.9564 said:

Guess we are getting our 5% next tuesday on our grandmaster minor in strength. Arms will keep its critical hit chance, too.

Better than nothing I guess. I just want to get rid of the thief rune so I can play eagle again.

A good trait for the master tier in discipline would be great.

Wow, guess they realized that warrior really need the extra crit chance then eh?

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On 7/9/2022 at 4:28 AM, Gorem.8104 said:

 

You truly do have hope still, like, you think they will actually do anything? They said they would change banners months ago, listened to NO ONE or any suggestions, put out an update preview everyone hated then pushed it out anyway. 

 

At this point, their words mean nothing. 

I think its less about "will they actually do something?" and more "Is what they do actually going to improve things, or will it just toss Warrior further down a hole?" We all know how the Berserker rework went.

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9 hours ago, Lan Deathrider.5910 said:

Put it this way, at least they didn't put it into Discipline creating yet another mandatory trait there.

This way condi and power builds both have access to the increased crit chance and Chad warriors can get both.

There are two things left to be done in discipline.

Make cracked shot auto attack buffs baseline. Give 100 condition damage / power damage depending on the weapon. The reduced recharge stays the same. Improving auto attacks is just low energy. In the end it could just be a condi trait since you always want warrior sprint as power.

Rework destruction of the empowered to grant a flat 5% damage increase to all sources on condition xyz. The master tier is just dead weight without banners.

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13 hours ago, anbujackson.9564 said:

Guess we are getting our 5% next tuesday on our grandmaster minor in strength. Arms will keep its critical hit chance, too.

Better than nothing I guess. I just want to get rid of the thief rune so I can play eagle again.

A good trait for the master tier in discipline would be great.

A start, a very very very very small start. A lot more needs to happen then just getting crit we already had back. Like, all they are doing is un-nerfing a nerf. Instead of just, oh idk, reverting the entire balance patch 

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13 hours ago, anbujackson.9564 said:

Guess we are getting our 5% next tuesday on our grandmaster minor in strength. Arms will keep its critical hit chance, too.

Better than nothing I guess. I just want to get rid of the thief rune so I can play eagle again.

A good trait for the master tier in discipline would be great.

I'm legitimately surprised that they decided to put it in the de facto best power damage specialization, as a baseline effect no less, it just makes too much sense. Though I would say that Pinnacle of Strength is going to be a pretty stacked trait going forward, up to 250 power and effectively 105 precision is a pretty good boost for a minor trait. Shame that it is also going to boost Bladesworn damage, the DPS Bladesworn build with minimal quickness share will inevitablely draw the ire of the nerf hammer and we don't need any reason for them to hit warrior harder than necessary.

Yeah, without Banners and with minimal usage of axes Discipline is actually looking pretty weak right now.

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18 minutes ago, Katary.7096 said:

I'm legitimately surprised that they decided to put it in the de facto best power damage specialization, as a baseline effect no less, it just makes too much sense. Though I would say that Pinnacle of Strength is going to be a pretty stacked trait going forward, up to 250 power and effectively 105 precision is a pretty good boost for a minor trait. Shame that it is also going to boost Bladesworn damage, the DPS Bladesworn build with minimal quickness share will inevitablely draw the ire of the nerf hammer and we don't need any reason for them to hit warrior harder than necessary.

Yeah, without Banners and with minimal usage of axes Discipline is actually looking pretty weak right now.

When they announced the +5% crit chance increases they stated that they would be placed where they would be easily accessible by power builds, which is Strength, not Arms, for Warrior, and a minor trait makes the most sense.

When the preview was posted originally my comments on that thread were for them to put it either in Pinnacle of Strength or Fast Hands. They chose Pinnacle of Strength. Keeping the bonus in Arms as well is kind of a nice bonus though.

As far as BSW goes, I think they are laying the groundwork to kneecap it, but within it's traits/skills and not core. The TR dragon slash fast charging will end up replacing the ammo recharge completely, I think they added it in without removing the ammo recharge to see how it played before removing the ammo recharge aspect of it.

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15 hours ago, Lan Deathrider.5910 said:

Put it this way, at least they didn't put it into Discipline creating yet another mandatory trait there.

This way condi and power builds both have access to the increased crit chance and Chad warriors can get both.

I'm a chad then. 

I leveled up a warrior in 2022. I've been running a very, very peculiar core build in wvw. Marauder armour and back, rest is dragon. Sigils of accuracy and hobbling (yes, you read that right) on both weapon sets. Runes of the Eagle, but Rage and Wurm could do. First spec is Strenght. Peak performance, the trait that gives your Vitality, and Might Makes Right. Then Tactics, of course, with leg specialist, the auto-might gain in combat and vigorous shouts (of course). Then, the spicy part. Arms. The trait that increases strike damage against movement impaired targets, second variable, third Dual Wielding. Weapons are Axe/Sword and whatever you want. I alternate between gs for mobility and rifle for the keks. Mostly rifle. Skills are mending, for great justice, shake it off. Elite is the signet, I'll go over that in a minute. Last utility slot I swap according to my need. I either throw my massive warrior bolas or slot kick and kick theirs. Or stomp, or dolyak. Or bull for train role play. Thieves in bound? On my mark. 

So, what's the result? 

Axe 1 you know, but 20% faster, with almost crit cap and high dragon ferocity. Axe 2 for fury 

Axe 3 is glorious. It's a six seconds cripple with 1 immob, meaning strike damage. And I can't stress enough my love for this skill. Under 50% enemy health it starts doing noticeable damage. Under 25% it's an execute, I had some 5k+ crits on players. And immob sets up an eviscerate. 

Sword 4? Why, why offhand sword, you may ask. Impale is a cripple and an immob, meaning strike damage and following eviscerate. The main selling point is rip. Surprisingly high damage, 8000 ish on a lord and some 6000ish on players, plus ten might for heals. Set up by cripples, immobs and cc of any kind. Sword 5 is a fast block and adrenaline gain, gud. 

Mending is mending, you know it, and it triggers peak performance. FGJ is heal with two charges, SIO is stun break and cleanse, Elite signet is adrenaline gain (more useful than you may think) and heal because of that 20 might gain. As of now, I use kick. On demand interrupt, triggers peak performance and nobody expects it, just like off hand sword. Useful to strip aegis, also. 

Rifle has a long cripple and immob, and another immob with personal evasion. Plenty of easy set ups for rifle f1.

So I sit at some 27600 ish health with stupid high ferocity and some 96%~ crit chance. And my cripple/immob spam ignores warrior's bane, stability. 

I've had success pocking with rifle. Once the lines meet and the brawling starts, I wade in the fray. Pick a target, kick it out of aegis/out of position, cripple and close in for the kill via eviscerate, rip and a second axe 3 if they attempt to run. No gap closers unless you slot bull, but it doesn't matter. Hobbling, abundant crippling and immob make the hunt a calm jog to a limping enemy that has your gladius in their guts. 

I had to share, my enjoyment of this class as it is, despite everything, is through the roof. 

Edited by howdy.7604
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3 hours ago, anbujackson.9564 said:

There are two things left to be done in discipline.

Make cracked shot auto attack buffs baseline. Give 100 condition damage / power damage depending on the weapon. The reduced recharge stays the same. Improving auto attacks is just low energy. In the end it could just be a condi trait since you always want warrior sprint as power.

Rework destruction of the empowered to grant a flat 5% damage increase to all sources on condition xyz. The master tier is just dead weight without banners.

Crack Shot needs the AA affects to affect all the weapon skills (Every rifle skill including burst gets +10% damage, every harpoon attack gets bleed on each attack including burst, every LB skill gets burn on each attack including the burst).

I know you PvE more than the other modes right? In PvP/WvW the banner trait was the dead weight as Destruction of the Empowered and Brawler's Recovery are already pretty strong in WvW/PvP. For PvE I guess they could easily be doubled in effectiveness though.

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they need to stop stacking on warrior trait line and instead working on skills that actually function...

stacking on trait lines with extra stats and everything is only a receipt for quick nerfs.

and barely help anything for top end viability.

 

all traits up until vindicator for revs are straight forward and simple, yet it's one of the more complicated classes to play

Edited by Lighter.5631
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5 minutes ago, howdy.7604 said:

I'm a chad then. 

I leveled up a warrior in 2022. I've been running a very, very peculiar core build in wvw. Marauder armour and back, rest is dragon. Sigils of accuracy and hobbling (yes, you read that right) on both weapon sets. First spec is Strenght. Peak performance, the trait that gives your Vitality, and Might Makes Right. Then Tactics, of course, with leg specialist, the auto-might gain in combat and vigorous shouts (of course). Then, the spicy part. Arms. The trait that increases strike damage against movement impaired targets, second variable, third Dual Wielding. Weapons are Axe/Sword and whatever you want. I alternate between gs for mobility and rifle for the keks. Mostly rifle. Skills are mending, for great justice, shake it off. Elite is the signet, I'll go over that in a minute. Last utility slot I swap according to my need. I either throw my massive warrior bolas or slot kick and kick theirs. Or stomp, or dolyak. Or bull for train role play. Thieves in bound? On my mark. 

So, what's the result? 

Axe 1 you know, but 20% faster, with almost crit cap and high dragon ferocity. Axe 2 for fury 

Axe 3 is glorious. It's a six seconds cripple with 1 immob, meaning strike damage. And I can't stress enough my love for this skill. Under 50% enemy health it starts doing noticeable damage. Under 25% it's an execute, I had some 5k+ crits on players. And immob sets up an eviscerate. 

Sword 4? Why, why offhand sword, you may ask. Impale is a cripple and an immob, meaning strike damage and following eviscerate. The main selling point is rip. Surprisingly high damage, 8000 ish on a lord and some 6000ish on players, plus ten might for heals. Set up by cripples, immobs and cc of any kind. Sword 5 is a fast block and adrenaline gain, gud. 

Mending is mending, you know it, and it triggers peak performance. FGJ is heal with two charges, SIO is stun break and cleanse, Elite signet is adrenaline gain (more useful than you may think) and heal because of that 20 might gain. As of now, I use kick. On demand interrupt, triggers peak performance and nobody expects it, just like off hand sword. Useful to strip aegis, also. 

Rifle has a long cripple and immob, and another immob with personal evasion. Plenty of easy set ups for rifle f1.

So I sit at some 27600 ish health with stupid high ferocity and some 96%~ crit chance. And my cripple/immob spam ignores warrior's bane, stability. 

I've had success pocking with rifle. Once the lines meet and the brawling starts, I wade in the fray. Pick a target, kick it out of aegis/out of position, cripple and close in for the kill via eviscerate, rip and a second axe 3 if they attempt to run. No gap closers unless you slot bull, but it doesn't matter. Hobbling, abundant crippling and immob make the hunt a calm jog to a limping enemy that has your gladius in their guts. 

I had to share, my enjoyment of this class as it is, despite everything, is through the roof. 

You should try sword/axe one day. Savage Leap ->Bolas ->Axe4 ->Axe5 ->sword 3 if they are still alive.

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2 minutes ago, Lighter.5631 said:

they need to stop stacking on warrior trait line and instead working on skills that actually function...

stacking on trait lines with extra stats and everything is only a receipt for quick nerfs.

 

all traits up until vindicator for revs are straight forward and simple, yet it's one of the more complicated classes to play

Grouch said that warrior weapons are good candidates for reworks/tuning. What happens from there though is anyone's guess.

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18 minutes ago, Lan Deathrider.5910 said:

You should try sword/axe one day. Savage Leap ->Bolas ->Axe4 ->Axe5 ->sword 3 if they are still alive.

I will. If you're familiar with warhammer 30k, I painted barbaric set like a Sons of Horus marine, with a darksteel axe and honour of humanity. It's so good. This build gives me exactly what I want out of Warrior. A blood soaked killer with nothing fancy, and the barbaric set for that sweet, sweet vanilla vibe 

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2 minutes ago, Lighter.5631 said:

why savage leap>bolas

when you can just bull charg

You need to keep the enemy in place, and bolas ignore stability, though with sword cripples and leg specialist you may not need them 

Edited by howdy.7604
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14 minutes ago, howdy.7604 said:

 

You need to keep the enemy in place, and bolas ignore stability, though with sword cripples and leg specialist you may not need them 

too much sacrifice, condi cleanse is a lot more common then stab and stunbreak as well.

while bull gets extra evade and mobility and is not a projectile.

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10 minutes ago, Lighter.5631 said:

too much sacrifice, condi cleanse is a lot more common then stab and stunbreak as well.

while bull gets extra evade and mobility and is not a projectile.

Condi cleanse is the reason I bring many sources of crippling in the build I run. I have two on rifle for four charges, and two on axe/sword for a total of three. If I need mobility, I just get greatsword, which also has a cripple and immob on 4. Mainhand sword, coupled with axe 4, can dish out rapid crippling on auto 3, iirc

Edit: grammar. I fail at writing today. 

Edited by howdy.7604
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