Karagee.6830 Posted August 3, 2022 Share Posted August 3, 2022 (edited) No more bandwagoning mass transfers every 2 months and no more servers closed for 13 months. The current system of medium, high, very high and full server population with standard transfer prices needs to change. Just assign different values of gem transfers depending on population. Gandara is the most populated? Slap a 8k gems cost to transfer there and 0 to the lowest populated server: in a year people can save enough to pay 8k to move there if they really want or their guild can help them out with the gold needed. More importantly you MUST recognise that transfers are exclusively for WvW and every transfer involves one less active player for one server and one more more acrive player for another server. So you also MUST have a system where once transfers in the same direction start, the tranfer cost increases. A bit like budget airlines charge for seats on their planes. The 1st transfer can pay 1800 gems, but the 100th should pay 8000 not 1800, even if it is a couple of days later. And while you're at it, also act to the other end: FREE or near free (100, 200 gems) transfers to the lowest populated servers until you start seeing big flows. Finally if you are unsure about the actual population numbers, then be more conservative and apply more drastic increases to transfer population numbers. Surely all of the above is not rocket science and you can have 1 employee doing the initial heavy lifting and then dedicate a couple of hours a week to manage the system. You don't even need a dev to do this, some marketing person probably can run it as well. And if for some inexplicable reason you are unable to do this, please let us know, so that we can put our souls to rest that the current garbage system will continue until alliances. So probably for years. Edited August 3, 2022 by Karagee.6830 5 1 1 2 Link to comment Share on other sites More sharing options...
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