Janggernaut.2304 Posted September 23, 2022 Share Posted September 23, 2022 Wild Blow: Reduced berserk mode extension from 4 seconds to 1 second in PvP and WvW. This skill now grants adrenaline (10 in PvP and WvW, 5 in PvE). This skill now removes blind, weakness, and slow upon activation, and it knocks enemies down instead of knocking them back. The talent is great for pvp, pve and wvw against multiple enemies or close to walls and structures and it has an amazing visual effect. I use the talent for these reasons, NOBODY uses this talent but me (I don't know another one), ask whoever uses the skill if it's not great because it launch and knocks down enemies. If you want to make changes, make the skill give swiftness or super speed for a second or two, so we can reach the knocked back enemy fast and don't lose time walking. 1 5 Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted September 24, 2022 Share Posted September 24, 2022 5 hours ago, Janggernaut.2304 said: Wild Blow: Reduced berserk mode extension from 4 seconds to 1 second in PvP and WvW. This skill now grants adrenaline (10 in PvP and WvW, 5 in PvE). This skill now removes blind, weakness, and slow upon activation, and it knocks enemies down instead of knocking them back. The talent is great for pvp, pve and wvw against multiple enemies or close to walls and structures and it has an amazing visual effect. I use the talent for these reasons, NOBODY uses this talent but me (I don't know another one), ask whoever uses the skill if it's not great because it launch and knocks down enemies. If you want to make changes, make the skill give swiftness or super speed for a second or two, so we can reach the knocked back enemy fast and don't lose time walking. Changes happen with skills a lot of the time in games. Just comes with the territory. Also one person, or even just a few, using it for the very reasons that it is likely not used does not mean it shouldn't be changed. Giving superspeed or swiftness isn't going to resolve the fact that most people won't take Wild Blow (in its current state) over Bull's Charge. The fact that you do doesn't mean much. These changes give it more utility and use, while also maybe making it an option to use in place of Bull's Charge for Berserker. We'll see. You'll just have to adapt to its new usage. 1 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 24, 2022 Share Posted September 24, 2022 All rage skills should remove/provide immunity to these 3 condis. Rage skills are too simple to be picked. They need an additional perk. Via Savage Instinct preferrably. And we need Outrage to grant Prot or Reso. 1 1 Link to comment Share on other sites More sharing options...
anbujackson.9564 Posted September 24, 2022 Share Posted September 24, 2022 Imo it removes some of the only utility berserker has. That knockback was very useful in different occasions. Not gonna lie, that change made me sad for PvE. I used that a lot. Since you dont really have any pulls, your only leftover knockbacks are kick and rifle5. No1 uses rifle and kick is kind of a clutch utility for spellbreaker. 1 Link to comment Share on other sites More sharing options...
eXruina.4956 Posted September 24, 2022 Share Posted September 24, 2022 I think Wild Blow was improved, regardless if it finds use in competitive after Oct 4 goes live. 💪🔥 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 24, 2022 Share Posted September 24, 2022 (edited) Wait wild blow knocks down now 👀 @Lan Deathrider.5910 I'd like to apologize I was not informed of this new hotness Edited September 24, 2022 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 24, 2022 Share Posted September 24, 2022 23 minutes ago, Azure The Heartless.3261 said: Wait wild blow knocks down now 👀 @Lan Deathrider.5910 I'd like to apologize I was not informed of this new hotness I didn't see what you were apologizing over, so... Okay? 1 Link to comment Share on other sites More sharing options...
Stagnation.3659 Posted September 24, 2022 Share Posted September 24, 2022 The new knockdown should combo well with hammer for a wild blow to hammer 2 to 5 and for another hammer 2. Getting hit by that full combo should be nasty. 1 Link to comment Share on other sites More sharing options...
Janggernaut.2304 Posted October 4, 2022 Author Share Posted October 4, 2022 (edited) I could remove enemies from their damage circles instead of fighting on top of the circle while taking damage and conditions, i think knockback very useful as well as having a cool visual effect, but most people don't care to play a cool game, which it is a pity. Maybe people use it for removing blindness and giving adrenaline, and maybe they don't. Edited October 4, 2022 by Janggernaut.2304 better words 2 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted October 4, 2022 Share Posted October 4, 2022 (edited) On 9/24/2022 at 7:41 AM, anbujackson.9564 said: Imo it removes some of the only utility berserker has. That knockback was very useful in different occasions. Not gonna lie, that change made me sad for PvE. I used that a lot. Since you dont really have any pulls, your only leftover knockbacks are kick and rifle5. No1 uses rifle and kick is kind of a clutch utility for spellbreaker. stomp. Launch = better knockback aoe stunbreak give stab mobility 10x better then current wild blow Edited October 4, 2022 by Lighter.5631 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted October 4, 2022 Share Posted October 4, 2022 1 hour ago, Janggernaut.2304 said: I could remove enemies from their damage circles instead of fighting on top of the circle while taking damage and conditions, i think knockback very useful as well as having a cool visual effect, but most people don't care to play a cool game, which it is a pity. Maybe people use it for removing blindness and giving adrenaline, and maybe they don't. Or you could just use stomp, does everything you described and more Basically the same but better Link to comment Share on other sites More sharing options...
Treacy.4067 Posted October 4, 2022 Share Posted October 4, 2022 There was absolutely no reason to remove launch from this skill. With every patch they remove flavor and make warrior less fun to play. 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted October 4, 2022 Share Posted October 4, 2022 Tbf, if the CC in Wild Blow becomes so meh, might as well make Wild Blow a non-CC cone PBAoE damage skill. Like Shattering Blow but strike damage or something. Would be very interesting to see some DPS utilities in warrior. Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted October 4, 2022 Share Posted October 4, 2022 10 hours ago, Janggernaut.2304 said: I could remove enemies from their damage circles instead of fighting on top of the circle while taking damage and conditions, i think knockback very useful as well as having a cool visual effect, but most people don't care to play a cool game, which it is a pity. Maybe people use it for removing blindness and giving adrenaline, and maybe they don't. It was in my troll tool belt to CC people off of cliffs or to troll them while they were downed. RIP to the fun times I had with the skill Link to comment Share on other sites More sharing options...
Stagnation.3659 Posted October 5, 2022 Share Posted October 5, 2022 You could still knock people back with stomp. I like the new wild blow for the knockdown. It still hits in an aoe and knock down 5 targets for 3 seconds. That's like a 5 man bull charge with next to no telegraphs because of how fast it is. Link to comment Share on other sites More sharing options...
Kraav.8136 Posted October 5, 2022 Share Posted October 5, 2022 I am with Stagnation.3659 on this one. Link to comment Share on other sites More sharing options...
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