Tseison.4659 Posted October 18, 2022 Share Posted October 18, 2022 (edited) [Updated]đź Hey everyone. Decided to spend a good amount of time just going through our traits and doing a bit of cleaning up, condensing, swapping, rearranging and coming up with something new. These ideas are all just for fun and donât expect to be taken seriously but if a dev pops by and gets inspired by something out of this, even better. Domination https://imgur.com/idJp7jT https://imgur.com/NvPxgLp  Dueling https://imgur.com/uAp5ye9 https://imgur.com/o0djmpw  Chaos https://imgur.com/dgOGRxL https://imgur.com/1z4ZqZw  Inspiration https://imgur.com/CG1N7yF https://imgur.com/GeR746J  Illusion https://imgur.com/ruWKLFC https://imgur.com/unWd2N4  Chronomancer https://imgur.com/6oC7JHF https://imgur.com/wmqRKq5  Mirage https://imgur.com/z4AJKyw https://imgur.com/FeaN1mN (Note: stuff along the lines of âincreased damage, interval, gain additional XXX, increase XXX etcâŠâ no numbers or percentages are provided as that would be based off of what anet deems fair/balanced. So have an open mind.) âșïž Edited October 20, 2022 by Tseison.4659 2 Link to comment Share on other sites More sharing options...
mungozen.2379 Posted October 18, 2022 Share Posted October 18, 2022 38 minutes ago, Tseison.4659 said:  Hey everyone. Decided to spend a good amount of time just going through our traits and doing a bit of cleaning up, condensing, swapping, rearranging and coming up with something new. These ideas are all just for fun and donât expect to be taken seriously but if a dev pops by and gets inspired by something out of this, even better. I have this on a PDF with pictures which visually looks more organized đȘbut oh well.  (Note: stuff along the lines of âincreased damage, interval, gain additional XXX, increase XXX etcâŠâ no numbers or percentages are provided as that would be based off of what anet deems fair/balanced. So have an open mind.) âșïž Â DOMINATION  Hide contents Minor Adept Illusion of Vulnerability Inflict vulnerability when you interrupt, daze or stun a foe. Shatter skills inflict vulnerability on hit. Condensed the Rending Shatter and Dazzling traits into one.  Major Adept Rending Shatter Shatter skills inflict vulnerability on hit. Shatters deal increased damage against foes with conditions.  Minor Master Dazzling Dazing or stunning a foe also applies vulnerability. Interrupts apply blind to your target and nearby foes.  Major Master Furious Interruption Gain quickness and steal a boon when you interrupt a foe.  Major Grandmaster Chaotic Interruptions Interrupts deal damage and inflict weakness. Enemies you interrupt have an increase cooldown. reduce the cooldown of all your equipped skills. (recharge time reduced: 2s) Combined Chaotic Interruptions into this trait. DUELING  Reveal hidden contents Major Adept Phantasmal Fury Your phantasms have fury. critically strike an enemy when summoned.  Major Adept Duelistâs Discipline Pistol attacks from you and your illusions inflict bleeding, Interrupting a foe recharges pistol skills. You can now wield the pistol in your main hand as well.  Major Master Blinding Dissipation Shatter Skill 2 inflicts blindness, and blinding a foe inflicts confusion. Combined a part of the Ineptitude trait into this one.  Major Master Fencerâs Finesse Gain stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduced recharge on sword and spear skills. Gain additional ferocity when wielding a sword or spear.  Minor Grandmaster Master Fencer Grant fury to yourself and nearby allies when you critically strike an enemy.  Major Grandmaster Phantasmal Haste Phantasms spawn with Quickness. Gain quickness when you create a phantasm. Gain precision when affected by quickness.  Major Grandmaster Deceptive Evasion Create a clone at your current position when you dodge and break enemy targeting. CHAOS  Reveal hidden contents Minor Master Illusionary Membrane While you have regeneration, condition damage you deal is increased, and condition damage you take is reduced.  Major Master Chaotic Transference Chaos Armor grants protection when cast. When you gain protection, also gain regeneration. Gain Transmute Chaos.  Major Master Persistence of Memory When a phantasm becomes a clone, it transfers its boons to you. or when your illusions are destroyed, it transfers its boons to you. Persistence of Memory and Chaotic Potency swapped.  Minor Grandmaster Chaotic Persistence Gain concentration and expertise, gain additional concentration while affected by regeneration.  Major Grandmaster Chaotic Interruption Discipline Gain an aura that pulses each interval to grant a random boon to nearby allies. INSPIRATION  Reveal hidden contents Major Adept Sympathetic Visage Protective Phantasms Phantasms spawn with aegis and take your conditions when they are first summoned. Combined Protected Phantasms into this trait.  Major Master Wardenâs Feedback Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills. Temporal Curtain becomes a protective barrier at the target location.  Major Master Protected Phantasms Sympathetic Visage Your active illusions increase the healing they receive.  Major Grandmaster Mental Defense Cast Lesser Phantasmal Defender on your attacker when you successfully block or evade an attack. Shatter skills grant protection to you and nearby allies.  Major Grandmaster Illusionary Inspiration Increase healing to others. Summoning an illusion heals all allies around you. ILLUSIONS  Reveal hidden contents Major Adept Escape Artist Create a clone when you gain stealth and gain endurance.  Major Master Chaotic Potency Gain condition damage. Gain additional condition damage while wielding a staff. Staff and trident skills gain reduced recharge.  Major Master Ineptitude Confusion you inflict deals increased damage. Decrease strike damage dealt to you by confused foes.  Major Master Maim the Disillusioned Shatter skills inflict torment on hit and steal health.  Minor Grandmaster Master of Misdirection Copy conditions on yourself onto nearby foes every interval.  Major Grandmaster Master of Fragmentation Your Shatter skills are improved. Shatter skills gain recharge reduction. Condensed Master of Misdirection trait into this one.  Major Grandmaster Malicious Sorcery Increases attack speed while wielding a scepter. Your expertise is increased. Scepter skills inflict an additional random condition on hit. Reduced recharge on scepter skills. Attack speed for scepter should be base. CHRONOMANCER  Hide contents Minor Adept Time Splitter Gain access to chronomancer shatter skills and Wells. Tides of Time applies Quickness and Alacrity in an area when cast.  Major Adept Delayed Reactions Disabling a foe slows them and nearby enemies.  Major Master Illusionary Reversion Master of Time Shatter skills generate a clone if you have enough clones present. Shatter skills reduce the recharge of your Wells. Wells have an increased area of effect.  Major Grandmaster Stretched Time The first pulse of a well also applies alacrity to allies near the well. Tides of Time now also applies alacrity in an area when cast. Gain increased attributes while affected by alacrity. (Healing)  Major Grandmaster Seize the Moment You and nearby allies gain quickness for each clone you shatter. Tides of Time now also applies quickness in an area when cast. Gain increased attributes while affected by quickness. (Power) MIRAGE  Hide contents Major Adept Riddle of Sand When entering combat, your first Ambush attack applies confusion. This ability refreshes when you use a Shatter skill.  Major Master Mirrored Axes Reduce recharge of axe skills. Axe skills generate an additional phantom axe. Phantasmal Warden casts Imaginary Axes and releases phantasmal axes that seek out the nearest target.  Major Grandmaster Dune Cloak Use Sand Shards when Mirage Cloak ends. Deal damage and gain barrier when Mirage cloak ends. What is the motivation for these changes?  Are you trying to fortify or weaken specific builds or open up new builds?  Link to comment Share on other sites More sharing options...
Tseison.4659 Posted October 18, 2022 Author Share Posted October 18, 2022 (edited) 18 minutes ago, Mungo Zen.9364 said: What is the motivation for these changes?  Are you trying to fortify or weaken specific builds or open up new builds?  Mostly organize, and giving specific traits a better identity. So Dom and Dueling mainly geared towards Pwr/Crit dps. Illusions and Mirage being the condition focused trees. Chaos and Inspiration being Boon/Healing/Defensive focus. Then Chrono being a hybrid of Pwr/Boon/Healing. This was done with visuals too and in saved as a pdf and looks a lot better than just a walk of text, since certain traits are rearranged/swapped etcâŠÂ Edited October 18, 2022 by Tseison.4659 Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted October 19, 2022 Share Posted October 19, 2022 Without a good write-up of your design goals, it's very hard to give feedback. 1 Link to comment Share on other sites More sharing options...
Mell.4873 Posted October 19, 2022 Share Posted October 19, 2022 I like the Scepter changes since that does really need a buff. Otherwise most would either be too powerful and at the same time nerf many sustain builds 1 2 Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 20, 2022 Share Posted October 20, 2022 no to the loss of power block. 1 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted October 21, 2022 Share Posted October 21, 2022 (edited) Duelist Discipline : It's bad design to lock a "core weapon" behind a "core trait". Chaotic Interruption : Do you mean your skills have -2s to their cooldown or do they recharge by 2s when interrupting a foe? Deceptive Evasion : Don't reset targetting for Mirage (too OP) and Virtuoso (no clone). Illusionary Membrane / Chaotic Persistence : That's not "increased flexibility", that's just a nerf. Master of Misdirection : That's a Necromancer thing Time Splitter : ANet will never let a build be able to provide 100% Alacrity and Quickness uptime by itself regardless of the "sacrifice" or "skill needed" to pull it. Riddle of Sand : So you apply confusion ONCE per combat ? That's the most useless trait ever designed. Dune Cloak : Too toxic, you would have Mirage builds to perma cloak/stealth. The original effect is more interesting. Â Edited October 21, 2022 by Kulvar.1239 1 Link to comment Share on other sites More sharing options...
Flow.2947 Posted October 23, 2022 Share Posted October 23, 2022 Hey thx for the post đ i know that this takes some time to create and most often ppl are reacting with a confused smiley. I like some traits you posted eg, "chaos aura when cast"  . Others like de-target on dodge are to strong. Pistol main hand would require a new specialization imo. I also like that you tried to make the power, condi, support traits more clear again. Accept in dps for pve and boon removal in wvw the class is lacking in almost all other aspects. I think they went too much into nerves before and left some good traits out. Eg: Major Inspiration https://wiki.guildwars2.com/images/thumb/0/0c/Trait_XI.png/22px-Trait_XI.png Shattered Conditions  Using a shatter skill removes a condition from you and allies around you. Minor Inspiration https://wiki.guildwars2.com/images/thumb/a/ae/Trait_mesmer.png/25px-Trait_mesmer.png Phantasmal Healing  Phantasms grant regeneration to nearby allies. this Skills would today be like: well we could have a better cleanser i think but nice that you cleanse or heal something lol. December 11, 2018 "Power Block" The damage of this skill has been increased by 20% so that it now matches its tooltip. This trait can no longer critically hit foes. Major Dueling https://wiki.guildwars2.com/images/thumb/5/5f/Mistrust.png/25px-Mistrust.png Mistrust  Whenever you interrupt a foe, inflict confusion in an area around them. this skills might be strong but with the amount of stability in the game hmm and no Dmg on cc in pvp and wvw hmm. I have to agree on some points with Kulvar.1239 although i dont like that ppl only point out bad things its easy to judge things its harder to come up with one. So @Tseison.4659 keep it up đ and i hope that you can inspire some!!     Link to comment Share on other sites More sharing options...
Tseison.4659 Posted October 23, 2022 Author Share Posted October 23, 2022 1 hour ago, Flow.2947 said: Hey thx for the post đ i know that this takes some time to create and most often ppl are reacting with a confused smiley. I like some traits you posted eg, "chaos aura when cast"  . Others like de-target on dodge are to strong. Pistol main hand would require a new specialization imo. I also like that you tried to make the power, condi, support traits more clear again. Accept in dps for pve and boon removal in wvw the class is lacking in almost all other aspects. I think they went too much into nerves before and left some good traits out. Eg: Major Inspiration https://wiki.guildwars2.com/images/thumb/0/0c/Trait_XI.png/22px-Trait_XI.png Shattered Conditions  Using a shatter skill removes a condition from you and allies around you. Minor Inspiration https://wiki.guildwars2.com/images/thumb/a/ae/Trait_mesmer.png/25px-Trait_mesmer.png Phantasmal Healing  Phantasms grant regeneration to nearby allies. this Skills would today be like: well we could have a better cleanser i think but nice that you cleanse or heal something lol. December 11, 2018 "Power Block" The damage of this skill has been increased by 20% so that it now matches its tooltip. This trait can no longer critically hit foes. Major Dueling https://wiki.guildwars2.com/images/thumb/5/5f/Mistrust.png/25px-Mistrust.png Mistrust  Whenever you interrupt a foe, inflict confusion in an area around them. this skills might be strong but with the amount of stability in the game hmm and no Dmg on cc in pvp and wvw hmm. I have to agree on some points with Kulvar.1239 although i dont like that ppl only point out bad things its easy to judge things its harder to come up with one. So @Tseison.4659 keep it up đ and i hope that you can inspire some!!     Thank you for the positive feedback! đAs the goal was to mainly clean up and have the traits more organized as there seemed to be alot of repetitive traits and other traits, mainly the phantasm ones that seemed sorta useless being on their own/taking up a master much less a grandmaster slot. At the end of the day I just wanted to contribute to the Mesmer community as always and what would help, even if they decide to take a few ideas and make it their own. Atleast this post will be here for them to reference if they need some inspiration. I think what they failed to realize and keep in mind with some of the new traits created is that I never put any internal cooldowns, percentages, numbers etc... for some because that's something anet would decide. Master of Misdirection as I changed isn't JUST a necro thing because the spellbreaker has that too. Shroud is a necro thing and yet specter has a shroud now? Alacrity use to be a chrono thing and now everyone has it? Signet of inspiration boon share use to be our thing and now the necros get that?  Original Dune Cloak is interesting? Yet no one is picking it up because it doesn't compete with the other two traits and the other two are worth picking up over it? And the new Dune Cloak I proposed wouldn't be spammable if it's given an icd....  Then in regards to reset targeting, if itâs is issue for people (even though there's only 3 mesmer skills that do it, minus going into stealth), then Clones should be an EXACT copy of the mesmer, copying all food and utility buffs the player has to keep the misdirection/confusion theme. Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted October 24, 2022 Share Posted October 24, 2022 Chaotic Interruption : Do you mean that it passively lower every cooldown by 2s, or that interrupting a foe recharge every skill currently on cooldown by 2s ? Duelist Discipline : A weapon being locked behind a core trait goes against ANet design principles. Fencer's Finesse : The extra baseline ferocity is not warranted as you already get a stacking ferocity buff for using the same weapons. Unless you remove the weapon prerequisite for the passive ferocity, so you can pick that trait without needing to use a sword/spear and still get a little benefit from it. Chaotic Transference : What does Transmute Chaos do ? Escape Artist : I assume you mean you gain endurance when you gain stealth, but the way it's written imply you create a clone when you gain endurance. Time Splitter : Keep in mind that ANet will not allow an elite specialization to provide both perma-Alacrity and perma-Quickness as it would make all other alac or quick elite specialization undesirable. Riddle of Sand : Removing the refresh on Shatter skill use mean you would only benefit from it once per combat. It's terribly bad for a major trait. Either it applies to all Ambush skills, not just the first of the combat, or you need a mean to refresh it. Link to comment Share on other sites More sharing options...
Tseison.4659 Posted October 24, 2022 Author Share Posted October 24, 2022 (edited) 1 hour ago, Kulvar.1239 said: Chaotic Interruption : Do you mean that it passively lower every cooldown by 2s, or that interrupting a foe recharge every skill currently on cooldown by 2s ? Upon interrupting a foe, icd is increased though. 1 hour ago, Kulvar.1239 said: Duelist Discipline : A weapon being locked behind a core trait goes against ANet design principles. 1 hour ago, Kulvar.1239 said: Fencer's Finesse : The extra baseline ferocity is not warranted as you already get a stacking ferocity buff for using the same weapons. Unless you remove the weapon prerequisite for the passive ferocity, so you can pick that trait without needing to use a sword/spear and still get a little benefit from it. 1 hour ago, Kulvar.1239 said: Chaotic Transference : What does Transmute Chaos do ? Transmute Chaos would do whatever Anet can creatively think of. 1 hour ago, Kulvar.1239 said: Escape Artist : I assume you mean you gain endurance when you gain stealth, but the way it's written imply you create a clone when you gain endurance. Correct and the amount of endurance since I didnât specify how much, can vary based on what Anet wants to put. 1 hour ago, Kulvar.1239 said: Time Splitter : Keep in mind that ANet will not allow an elite specialization to provide both perma-Alacrity and perma-Quickness as it would make all other alac or quick elite specialization undesirable. Cool. I still donât see it being as traits anyways and wouldâve rather have our old quickness and alacrity wells back and time warp should have itâs duration increased too. 1 hour ago, Kulvar.1239 said: Riddle of Sand : Removing the refresh on Shatter skill use mean you would only benefit from it once per combat. It's terribly bad for a major trait. Either it applies to all Ambush skills, not just the first of the combat, or you need a mean to refresh it. Yeah reading it back I probably shouldâve crossed out the requirement of once per combat and apply everytime you use ambush. Â Additionally, if possible if you have time, Iâd like to see your own ideas for all the Mesmer traits if possible. I think everyone would appreciate more ideas people can come up with. Edited October 24, 2022 by Tseison.4659 Link to comment Share on other sites More sharing options...
Moradorin.6217 Posted October 24, 2022 Share Posted October 24, 2022 IMO timewarp needs major love or a replacement. IMO it should do passive revives per tick on any friendly in the bubble or provide reflects like feedback or pulse stability along with the quick + slow effects. Even then the quickness duration should be higher or the cooldown should be lower. IMO every core elite Mesmer has is useless unless all u have is core. Even then much of time the cooldowns are such that for general play the elites on a mesmer are just not elite. 2 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted October 25, 2022 Share Posted October 25, 2022 On 10/24/2022 at 1:09 PM, Tseison.4659 said: Transmute Chaos would do whatever Anet can creatively think of. Considering the aura, it could apply a random condition on foes and a random boon on self. Would make the skill more useful in situation where you don't get hit, while staying true to its random nature. On 10/24/2022 at 1:09 PM, Tseison.4659 said: Additionally, if possible if you have time, Iâd like to see your own ideas for all the Mesmer traits if possible. I think everyone would appreciate more ideas people can come up with. I don't have particularly strong opinion on traits. I'm more interested in dusting underused heal/utility/elite skills. I also think Time Warp should be a Manipulation and Mass Invisibility should be a Glamour. Link to comment Share on other sites More sharing options...
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