Lonewolf Kai.3682 Posted October 30, 2022 Share Posted October 30, 2022 Are Omega Siege Golems bugged or something? I just threw 3 disablers on one and even though it had the disabled icon above it, it still kept using all of it's skills. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 30, 2022 Share Posted October 30, 2022 16 hours ago, Lonewolf Kai.3682 said: Are Omega Siege Golems bugged or something? I just threw 3 disablers on one and even though it had the disabled icon above it, it still kept using all of it's skills. I thought I seen something similar recently but forgot until this thread. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted October 30, 2022 Share Posted October 30, 2022 Lol, if something broke it'll never get fixed again, so... let's all look forward to unstoppable golems 😄 1 Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted October 30, 2022 Share Posted October 30, 2022 (edited) " Lol, if something broke it'll never get fixed again, " hey that phase is copyrighted by our Guild Halls. Seriously, I hope it's true. Our WvW sieges need some love. Edited October 30, 2022 by MintyMin.2718 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted October 31, 2022 Share Posted October 31, 2022 Any confirmation on this? Link to comment Share on other sites More sharing options...
Riba.3271 Posted October 31, 2022 Share Posted October 31, 2022 (edited) If you have siege blueprint in hand when you get disabled, you can drop that blueprint and keep using skills. I imagine it works the same with toys like Kites as well. Most hilarious bug about golems is that when downed ele uses vapor form and enters a golem with mastery, he will rally and the golem will die once the duration runs out. Edited October 31, 2022 by Riba.3271 1 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted October 31, 2022 Share Posted October 31, 2022 On 10/29/2022 at 10:07 PM, Lonewolf Kai.3682 said: Are Omega Siege Golems bugged or something? I just threw 3 disablers on one and even though it had the disabled icon above it, it still kept using all of it's skills. It's not a bug, but clearly shouldn't work the way it does. What is happening, is that you are throwing a siege disable at a golem, who is holding another blueprint. The disable, hits the blueprint they are holding. They press 2 to put it away, go back to using skills. When they think you will throw another disable, they get out another blueprint, your disable hits the blueprint in their hands, not affecting the actual golem. It shouldn't be like this, but it is. 1 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted October 31, 2022 Share Posted October 31, 2022 This is like the biggest non-issue regarding golems. Just don't disable a golem when it isn't attacking, and you won't have that issue. Golems being able to provide capture point contribution is by far the biggest issue with golems right now. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted October 31, 2022 Share Posted October 31, 2022 Always new things to discover I guess would be one way to put it. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 31, 2022 Share Posted October 31, 2022 21 hours ago, Svarty.8019 said: Lol, if something broke it'll never get fixed again, so... let's all look forward to unstoppable golems 😄 reflects can stop them 🙂 IMO its better than disables cause players in this game get their 1 number key stuck Link to comment Share on other sites More sharing options...
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