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Developers, What's Your Perspective of Gandara?


Svarty.8019

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We've all watched Gandara. It's ;

  • got no link
  • lost a lot of activity
  • dropped to Tier 5, then
  • got a link
  • over-filled every map
  • dominated Tier 1 for the duration of the link, then
  • got no link
  • lost a lot of activity
  • dropped to Tier 5

 

So... what's the DEVELOPER perspective please? 

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Considering how they can go from full blob in the middle of the night Friday and Saturday and absolutely disappear long before midnight server time mixed with their periods of tanking, makes me think that a lot of them have 2nd accounts on other servers to play those other times. I can think of no other reason why the HUGE difference.  Any other server with a steady commander that takes a night off, still has people that play.

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8 hours ago, Svarty.8019 said:

We've all watched Gandara. It's ;

  • got no link
  • lost a lot of activity
  • dropped to Tier 5, then
  • got a link
  • over-filled every map
  • dominated Tier 1 for the duration of the link, then
  • got no link
  • lost a lot of activity
  • dropped to Tier 5

 

So... what's the DEVELOPER perspective please? 

This is more so a system issue than a server issue. It faces any remaining big server with intact (ish) community. There are just few of those left (which also helps to explain why Gandara often is without link).

So what is the systems issue? That the transfers encourages people to move to the smallest servers while those smallest servers also get linked to the biggest servers. The link system has those two components that make sense in theory and on their own but does not end up well in practise or together.

So a full server can get linked with a medium server at relink but then as transfers naturally trickles over that world often ends up being a full server linked with a high/very high server. The end result of that is clearly something too big.

It's not anyone manipulating anything as some of the tinfoil warriors on this forum seems to think, it is just a natural result of how the system is built and how it encourages players. It is also why the Alliance system can not come a day too early.

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On 11/4/2022 at 5:10 PM, Svarty.8019 said:

We've all watched Gandara. It's ;

  • got no link
  • lost a lot of activity
  • dropped to Tier 5, then
  • got a link
  • over-filled every map
  • dominated Tier 1 for the duration of the link, then
  • got no link
  • lost a lot of activity
  • dropped to Tier 5

 

So... what's the DEVELOPER perspective please? 

Gandara+FR did not dominate T1, we were outnumbered by GH+WSR just like everyone else. It's not our fault that they were placed inT5 and spent 4 weeks steamrolling other servers.

When they got to T1  we lost too and it was only close because Gandara was ahead in the score (as we often are) after the weekend and because we also had a higher kdr than them as well (while everyone else has been getting farmed by them during that link period).

And during that time we had queues during prime time only on EB and sometimes home (I had queues everywhere and almost every day during the Beta). Now, if you want to keep living in a state of delusion or want to rewrite history, at least make realistic claims or give us an indication you know what you're talking about.

The reality is: Gandara with a good medium link, which FR is indeed, gave the stackatron (GH+WSR) a run for their money hen they finally got to T1, but even us cannot compete against one server outnumbering us (WSR) and another being fairly close (GH) in numbers with a smaller link. That's all there is to it.

Edited by Karagee.6830
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On 11/4/2022 at 6:57 PM, Xenesis.6389 said:

Hibernating for another link.

Hibernating to get open for another bandwagon.

Gandara likes to be carried, not carry themselves, since somehow a medium link are ppt gods and can get them from t5 to t1.

The pattern is pretty obvious.

Hahaha I sense some personal issues with your own server in this statement.

The pattern with Gandara is very obvious, yes, but not to people not able to look and understand the numbers...we have high participation 2 nights a week: Friday and Saturday, during which we may or may not have a queue on 1 map and normally win skirmishes while doing well on both PPT and PPK. This happens even when we are outnumbered at the weekend, it's just that when our numbers are reasonably close to the opponents', we do well. Last week with Riverside completely nonexistent and fighting TWO full blobs of BB we had a kdr of 4.7 on Friday night (and BB 0.2x).

Our K+D tells you everything about participation and this story that medium servers have no population would be funny if it wasn't a tragic indicator of the teller's knowledge on this matter. The difference between servers like Desolation, Gandara and SFR and the least populated servers in EU is 30%-40% at best which is why Anet leaving servers with no link just destroys the game mode. You can see this with BB: they outnumber any other single server by at least 25% and when they face servers with a link they are suddenly outnumbered (not at night but on average) and so they yo-yo between T4 and T5. Fort Ranik, this medium server you have been talking about, was running their own tags last relink too. 

Btw when we had BB at 400+ PPT, Riverside at 20+ (they left them their T3 garrison) and Gandara at 0 during the week, I invited Devs I have seen roaming before to have a look, take a screenshot and email it to their bosses and, from what I gathered, I'm quite sure they are aware that this system is not fit for purpose.

Edited by Karagee.6830
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10 minutes ago, Grand Marshal.4098 said:

Gankdara

In all seriousness, better have no link, than linking an international server with a language-locked one.

We always get FR and Deso which is the closest server to us in time zone coverage and numbers also usually gets FR or another small french server.

I'd rather have a 'medium' server (which isn't nearly as small as people would like you to believe) of a different language as a link, than no link 100 times out of 100. No link = destined to T5 for 2 months fighting the same people over and over. Unless you are BB, a server greatly outnumbering any other server individually, and then you spend 1 week in T5 and the next in T4, because someone's gotta win the linkless battle every fortnight.

Also, that nickname is frankly laughable nowadays. You know those servers which hug SM and bait people so they can gank and get kills on EB? Gandara is not one of those. And those servers which dispatch 10-12 player guild groups 'guarding' spawn camps on borderlands? Again, not one of those either.

Edited by Karagee.6830
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Gandara is more active than most WvW communities, right now a decent amount of commanders and Guilds, compared to Deso at least though, which is mostly pug driven nowadays, but Augury rock is very similar too, they just have alot more active WvW Guilds.

 

Sadly, the previous link with Fort Ranik got bandwagoned quite a bit and so getting stuck in T1 was not something we could control either, if only people didn't bandwagon after every relink.

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10 hours ago, CrimsonNeon.6712 said:

Gandara is more active than most WvW communities, right now a decent amount of commanders and Guilds, compared to Deso at least though, which is mostly pug driven nowadays, but Augury rock is very similar too, they just have alot more active WvW Guilds.

 

Sadly, the previous link with Fort Ranik got bandwagoned quite a bit and so getting stuck in T1 was not something we could control either, if only people didn't bandwagon after every relink.

I find it really useless to even try to give a size or description of any server right now. The transfer and abuse of the transfer is completely out of control. A lot of players wait for the day of the reconnect just to decide where and how to move. Then they come here and complain about the mechanics of Anet, when the first problem is practically themselves.

In addition to all this, you have to consider alliances, the disaster you see these days are also the result of having only announced alliances. First it was just a fantasy, then when the years were announced and when you saw the weeks of beta testing, players took awareness that they come for real, sooner or later.

The natural consequence has been that many players who have always played the games that Anet has built for them, to support Anet, and the competitive logic of this mode (with all its problems) have chosen to take the step too, aware that in a few or many months their team, their community will no longer exist. So bundle up and start hopping left and right aimlessly let alone goals. The result is what you are seeing.

And unfortunately with the more this ''transition period'' is extended, the more it will make our favorite game mode bleed.

Someone often writes that to be credible you need critical spirit and time, well I have observed all this with a critical spirit and also for a long time, and every time I am more and more convinced that even with alliances we must consider, invent how to preserve a competitive logic based on servers, which will no longer be eternal and monolithic, but will only be seasonal,   Because players still want this unique tool.

Because it is inclusive in itself, it helps you to make a group to make a scquadra and to play a common music, that music that allows you to test yourself, compare your skills and strategies compared to opposing teams.

Edited by Mabi black.1824
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