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Nov 29th Patch Missing the mark on Mallyx


Master Ketsu.4569

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  • Seething Malice: Increased condition damage from 120 to 240 in PvP only.
  • Banish Enchantment: Reduced energy cost from 30 to 25 in PvP only.
  • Call to Anguish: Reduced energy cost from 30 to 25 in PvP only.
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It really has to be said that attempts to buff Mallyx are nice and all, but these changes likely won't do much as they don't touch the fundamental problem with Mallyx.

This problem can be summed up in one word: Poison.

Mallyx was originally designed to be a condi build that is good at countering other condi builds, because it didn't care about having conditions since it had pulsing resistance. If you got poisoned, your sustain did not suffer. If you stun breaked and healed, you would pull conditions off allies and then heal for quite a lot. OG Mallyx playstyle was to intentionally run around with conditions on yourself as an advantage. But with resistance reworked, Mallyx has been a subpar choice because the stunbreak is now a suicide button and the heal is now a bad skill. All Mallyx has going for it is that CtA is an amazing CC and the boon removal is decent. But beyond that it is very easily killed. It should be noted that the best Condi build for rev currently does not even use Mallyx for this very reason. 

So the correct fix to Mallyx is not to reduce energy costs on the two best skills, but to give it a better way to deal with poison so that the overall design of the spec isn't borked. This can be done in several ways. Either the Heal could transfer poison before healing, the elite could grant poison immunity as an extra effect, corruption could have a trait that makes resistance work like the old resistance, there are many ways to fix this. But as it currently stands, Mallyx will likely always be bad until this design flaw is addressed unless the numbers on Mallyx are made artificially sky-high which would make it "good" but still clunky.

Sidenote: This feedback applies mostly to PvP.

Edited by Master Ketsu.4569
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15 hours ago, Master Ketsu.4569 said:
  • Seething Malice: Increased condition damage from 120 to 240 in PvP only.
  • Banish Enchantment: Reduced energy cost from 30 to 25 in PvP only.
  • Call to Anguish: Reduced energy cost from 30 to 25 in PvP only.
  •  

It really has to be said that attempts to buff Mallyx are nice and all, but these changes likely won't do much as they don't touch the fundamental problem with Mallyx.

This problem can be summed up in one word: Poison.

Mallyx was originally designed to be a condi build that is good at countering other condi builds, because it didn't care about having conditions since it had pulsing resistance. If you got poisoned, your sustain did not suffer. If you stun breaked and healed, you would pull conditions off allies and then heal for quite a lot. OG Mallyx playstyle was to intentionally run around with conditions on yourself as an advantage. But with resistance reworked, Mallyx has been a subpar choice because the stunbreak is now a suicide button and the heal is now a bad skill. All Mallyx has going for it is that CtA is an amazing CC and the boon removal is decent. But beyond that it is very easily killed. It should be noted that the best Condi build for rev currently does not even use Mallyx for this very reason. 

So the correct fix to Mallyx is not to reduce energy costs on the two best skills, but to give it a better way to deal with poison so that the overall design of the spec isn't borked. This can be done in several ways. Either the Heal could transfer poison before healing, the elite could grant poison immunity as an extra effect, corruption could have a trait that makes resistance work like the old resistance, there are many ways to fix this. But as it currently stands, Mallyx will likely always be bad until this design flaw is addressed unless the numbers on Mallyx are made artificially sky-high which would make it "good" but still clunky.

Sidenote: This feedback applies mostly to PvP.

Indeed, arenanet didn't adress the PROBLEM mallyx is facing atm.

 

 

They could give pain absorption additional effect that condis don't affect you, instead of resistance boon, with same durations effects how resistance is applied.

 

And Empowering misery on use transfers 1 condi/per sec for 5 second duration to enemies around you in 300 radius.

 

There is also a small problem with banish enchantment to make other traitlines more competitive around it.

So instead of 3 boons removed => 2-3 boons corrupted

Quote

 

 

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What is that condi build that does not use corruptions?

 

I feel as though Mallyx in PvE is extremely boring. Activate energy drain skill spam weapon moves till legend swap. There's no reason to use any of the Mallyx skills short of  a breakbar. 

 

Also, the trait lines seem to make little sense. Specifically the traits built on tormenting *yourself*. On Necro putting condis on yourself can get extremely painful, and that's mostly bleeding. Tormenting yourself hits HARD. The idea of transferring condi's onto the enemy is cool.... But Mallyx rev should have a set of passive buff-boons (like superspeed) that are applied to the rev while condi's are ticking on them. Would give you a reason to stack up self condi's, and a reason to pull condi's off the party. "Come on Slothozor shake again, I'm about to swap out of Mallyx!"

 

Like 'Take the pain': while inflicted with torment, always count as moving even when standing still, and torment does 50% less damage to you for the first 8 sec. 

 

There would be some kind of similar effect for all the condi's. This rewarding a rev who eats a signet of spite and doesn't purge it off.

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  • 2 weeks later...

They could go the easy way and have Empowering Misery ignore Poison.

Little hope anyway, been asking since the retaliation changes and we're still without any acknowledgement.

The secret discord surely has no idea what they are doing either for having this overlooked for so long, or it is intentionally kept that way.

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Honest opinion: Anet has removed so much of old Mallyx they may as well just revamp him entirely and stop the Condi self stacking nonsense. If they want Mallyx in a new direction, don't half-bake it, finish the transition and let the old playstyle die. 
 

Empowering Misery either needs to consume all conditions or to ignore poison heal reduction. No way about it. 

Pain Absorbtion would be fine if the change above was made. 

Banish Enchantment ngl, just make it a Boon Corrupt already. Just turn 3 boons into 3 Torments and call it a day. It's so weak when cast in PvP at the moment, and you burn 30 Energy to even cast it. At least make it my worth for punishing someone instead of punishing myself for punishing someone. 

 

 

Edited by Yasai.3549
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  What's the context? In PvE Herald Mallyx is the tankiest Rev build, with very good AoE damage, cc and sustain, a truly solo powerhouse; only drawback is the lack af a ranged  condi weapon, which means that in some OW team events as Dragonfall runs if you lag 8-10 seconds behind the group the champions will be killed before you even reach range.

   In WvW zergs power is the meta, so Mallyx is very unusual; at roaming and small skirmishes works very well, albeit stealth users and ranged builds most of the time should outplay you. Still, works very well vs "unkillable" Weavers, Rangers and some Engineer builds designed to achieve crazy self sustain.

   PvP...  is abandoned content. 100% dead,  I hope you cashed it while lasted (for sure I did), becase is not coming back. Sure Mallyx would benefit from some balance fixes, but already is too late.

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