Streaking.9065 Posted November 29, 2022 Share Posted November 29, 2022 It's better to delete the Engineer Rifle directly ! Like Sneak Gyro, this skill is disgusting now! 🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮 4 2 2 18 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted November 29, 2022 Share Posted November 29, 2022 (edited) The coefficient is lower now that it was pre-rework. They managed to take a weapon that they identified as underperforming, and make it worse than it was when it was underperforming because people kept complaining. Genius. Edit: I should specify this is in PvP/WvW. Edited November 30, 2022 by Kuma.1503 3 4 2 8 Link to comment Share on other sites More sharing options...
ThunderX.6591 Posted November 30, 2022 Share Posted November 30, 2022 Rifle, joy and harm of the engi class....... I though seeing the extra coefficient bonus given from moving from 3 to 2 hits, the damage would be near the same, obviously not more then the 3 hit have, but, near the same....... instead, even after that extra bonus, we ended getting a nerf to the dps as sayd, with even worse dps respect the original rifle damage (before the change to 3 hit). Hope in a fast up of the coefficient to get to normal dps again, and setting the animation right (appear not good and clunky i could say). We can only wait for it, nothing more. (atm, the weapon is bad, nothing more to say) 1 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted November 30, 2022 Share Posted November 30, 2022 This is about PvP/WvW, right? 2 Link to comment Share on other sites More sharing options...
Mell.4873 Posted November 30, 2022 Share Posted November 30, 2022 I have a good test run with Rifle; it honestly isn't that bad. With quickness it has the same feel, it's just not as rapid fire as before. 2 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted November 30, 2022 Share Posted November 30, 2022 Bring forth all the words of rudeness , Anet is constantly carrying around their popcorn bowl at the ready 😉 without their popcorn anet could go hungry.😋 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted November 30, 2022 Share Posted November 30, 2022 (edited)  😉😋 Edited November 30, 2022 by prototypedragon.1406 Link to comment Share on other sites More sharing options...
ThunderX.6591 Posted November 30, 2022 Share Posted November 30, 2022 5 hours ago, The Boz.2038 said: This is about PvP/WvW, right? I was talking about PVE, didn't really test the rifle in PVP, cause my first try was literally 2 second alive each rounds in 2Vs2 against an HOLO (he killed me that fast every time he get meele on me for all 3 rounds) Link to comment Share on other sites More sharing options...
The Boz.2038 Posted November 30, 2022 Share Posted November 30, 2022 ...but the rifle has the exact same DPS in PvE as it did before. Exact same power-per-second output. 1 Link to comment Share on other sites More sharing options...
ThunderX.6591 Posted November 30, 2022 Share Posted November 30, 2022 (edited) I tested yestarday on Golem, and my result are 1k - 1.5k less dps then before.............. same build as always, but before, i was doing near 18k (17.5k around), now i struggle to stay in the 16.5k range, and if i use only 1, i stop around 15k. Until the test, i, for sure, though that the DPS in PVE was similar to the old one, BUT that wasn't the case after doing the tests. That is why i am waiting some Snowcrow or similar test on rifle Mecha now, to see the real change to it. (pre patch was around 32+k if i remember right) So, can be a bug, can be a real nerf to it cause we do 2 hit instead of 3 (base damage lost), or something else, who know........ Edited November 30, 2022 by ThunderX.6591 Link to comment Share on other sites More sharing options...
Lysico.4906 Posted November 30, 2022 Share Posted November 30, 2022 No issues with my rifle scrapper in pvp. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 1, 2022 Share Posted December 1, 2022 2 hours ago, The Boz.2038 said: ...but the rifle has the exact same DPS in PvE as it did before. Exact same power-per-second output. If solely looking at the numbers, it seems like that, yeah. But it seems that they increased the aftercast or something to that extend, which makes the rifle auto attack have lower dps than before. And the fact that the coefficient is so incredibly low in PvP and WvW right now is ridiculous.... it now gets outperformed by the elixir gun auto attack there..... Link to comment Share on other sites More sharing options...
ThunderX.6591 Posted December 1, 2022 Share Posted December 1, 2022 I reported the number from my tests against the golem, and there is difference (in nerf final damage), don't know why but there is, maybee some extra aftercast, cooldown, or simple the fact that noone considered the base damage of the third hit we lost in the total final damage? Sincerely, don't know, what i know is that we lost some dps, that is affecting all specs and core engi........ Â In PVP-WvW is hard to notice for the low coefficient. Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted December 1, 2022 Share Posted December 1, 2022 4 hours ago, ThunderX.6591 said: I reported the number from my tests against the golem, and there is difference (in nerf final damage), don't know why but there is, maybee some extra aftercast, cooldown, or simple the fact that noone considered the base damage of the third hit we lost in the total final damage? Sincerely, don't know, what i know is that we lost some dps, that is affecting all specs and core engi........  In PVP-WvW is hard to notice for the low coefficient.  Well if what your numbers say is true, then they will probably fix it via buff then if the animation change is to blame. They may have to buff the numbers up to like 1 or something whatever it it is to make it to where it was before.  Link to comment Share on other sites More sharing options...
The Boz.2038 Posted December 1, 2022 Share Posted December 1, 2022 6 hours ago, ThunderX.6591 said: I reported the number from my tests against the golem, and there is difference (in nerf final damage), don't know why but there is, maybee some extra aftercast, cooldown, or simple the fact that noone considered the base damage of the third hit we lost in the total final damage? Sincerely, don't know, what i know is that we lost some dps, that is affecting all specs and core engi........ Â In PVP-WvW is hard to notice for the low coefficient. Power hits have no "base damage" in this game. 2 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted December 1, 2022 Share Posted December 1, 2022 26 minutes ago, The Boz.2038 said: Power hits have no "base damage" in this game. when we talk about base damage it is usually the zero bonus power damage we are referring to Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted December 1, 2022 Share Posted December 1, 2022 8 hours ago, ThunderX.6591 said: In PVP-WvW is hard to notice for the low coefficient. Â If you're just looking at the damage / hit yes there is no difference. Â If you're looking at the time to kill there is a massive difference. When Anet did the rework they changed the coefficient to be balanced around 2 bullet and 1 grenade. What they did was straight up removing 1 bullet so a 33% nerf. Of course only PvE got a coefficient adjustement so the nerf is minimal but PvP and WvW got hit the hardest Link to comment Share on other sites More sharing options...
The Boz.2038 Posted December 1, 2022 Share Posted December 1, 2022 2 hours ago, Stalima.5490 said: when we talk about base damage it is usually the zero bonus power damage we are referring to It's power damage. All power damage is just power ratio. Â Link to comment Share on other sites More sharing options...
Stalima.5490 Posted December 1, 2022 Share Posted December 1, 2022 3 hours ago, The Boz.2038 said: It's power damage. All power damage is just power ratio. yes and you would generally have about 1000 base power which means your base damage would be the power ratio with 1000 power Link to comment Share on other sites More sharing options...
The Boz.2038 Posted December 1, 2022 Share Posted December 1, 2022 7 minutes ago, Stalima.5490 said: yes and you would generally have about 1000 base power which means your base damage would be the power ratio with 1000 power ...for the context given, that "we lost the base power on the third hit", no. Base damage is not a thing. Nothing was lost, because that power was diverted into the first and the grenade hits. Overall power-per-second of the skill remained the same. Power damage has no "base damage" component. Link to comment Share on other sites More sharing options...
ThunderX.6591 Posted December 2, 2022 Share Posted December 2, 2022 10 hours ago, The Boz.2038 said: ...for the context given, that "we lost the base power on the third hit", no. Base damage is not a thing. Nothing was lost, because that power was diverted into the first and the grenade hits. Overall power-per-second of the skill remained the same. Power damage has no "base damage" component. All good and normal on paper, but in "game", we do less dps now, and that is a fact (Golem PVE as test). Why and where we lost dps is the point we need to understand, because like you wrote, i too, reading the changes on paper was sure we get kind of same damage passing from 3 to 2 hit (maybee a tiny bit less then before, that could happen after loosing an hit and from less mechanics calculation involved as bonus add damage from the extra hit), BUT that wasn't the case in "game" when the real test was done. I repeat, i don't know why the lost dps happened and where is the cause/problem, maybee the DEVs can make some light on it. 1 Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted December 2, 2022 Share Posted December 2, 2022 (edited) 16 minutes ago, ThunderX.6591 said: All good and normal on paper, but in "game", we do less dps now, and that is a fact (Golem PVE as test). Why and where we lost dps is the point we need to understand, because like you wrote, i too, reading the changes on paper was sure we get kind of same damage passing from 3 to 2 hit (maybee a tiny bit less then before, that could happen after loosing an hit and from less mechanics calculation involved as bonus add damage from the extra hit), BUT that wasn't the case in "game" when the real test was done. I repeat, i don't know why the lost dps happened and where is the cause/problem, maybee the DEVs can make some light on it.  Yeah, doing tests it feels less. I was using food buffs and stuff too. I don't have full might infusions mind you, but everything else is up to meta spec level. I was doing 16k dps on average with the rifle which feels a lot lower than it should be to where it was 18k. I doubt the 2k loss is from infusions as well. I think something is wrong on their end because we are losing damage when this should be net neutral change. Edited December 2, 2022 by Doctor Hide.6345 Link to comment Share on other sites More sharing options...
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