necromaniac.7629 Posted August 30, 2023 Share Posted August 30, 2023 wish i could repost this or something Link to comment Share on other sites More sharing options...
LuxRoy.9230 Posted September 26, 2023 Author Share Posted September 26, 2023 This is still an issue as of September 26 2023 3 Link to comment Share on other sites More sharing options...
JadenSimic.3941 Posted October 17, 2023 Share Posted October 17, 2023 Heyo our dear devs, anyone looking at this? 🙏 1 Link to comment Share on other sites More sharing options...
dead.7638 Posted October 18, 2023 Share Posted October 18, 2023 Still an issue as of October 17 1 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted October 18, 2023 Share Posted October 18, 2023 CMC doesn't play Mesmer. Maybe post in ele sections for visibility 😋 1 Link to comment Share on other sites More sharing options...
Roadkizzle.2157 Posted October 18, 2023 Share Posted October 18, 2023 Is this really a bug? It seems to be working as designed. It bounces from target to target. It seems like what y'all actually want is a design change not a bug fix. Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2023 Share Posted October 18, 2023 3 hours ago, Roadkizzle.2157 said: Is this really a bug? It seems to be working as designed. It bounces from target to target. It seems like what y'all actually want is a design change not a bug fix. You didn't read nor watch the clips in the OP then and don't understand the bug. Link to comment Share on other sites More sharing options...
Roadkizzle.2157 Posted October 18, 2023 Share Posted October 18, 2023 42 minutes ago, phokus.8934 said: You didn't read nor watch the clips in the OP then and don't understand the bug. Well due to the number of people in the groups in actual boss fights I doubt you'll be able to get more than 1 maybe 2 hits on the boss even without a bug losing bounces. So unless they change the design of the skill so it doesn't bounce at all I think the bug is just making Golem testing closer to actual boss fights. Link to comment Share on other sites More sharing options...
dead.7638 Posted October 19, 2023 Share Posted October 19, 2023 Do the sentry posts in wvw count as an enemy, npc, or boss? Not sure but it sure does count as something to bounce off. Link to comment Share on other sites More sharing options...
Roadkizzle.2157 Posted October 19, 2023 Share Posted October 19, 2023 12 hours ago, dead.7638 said: Do the sentry posts in wvw count as an enemy, npc, or boss? Not sure but it sure does count as something to bounce off. Not sure. But the sentries in WVW are so easy to kill regardless it really doesn't matter IMO. Getting an extra couple of bounces on the sentry really won't affect the fight significantly. Link to comment Share on other sites More sharing options...
dead.7638 Posted October 19, 2023 Share Posted October 19, 2023 Until you’re actually fighting someone by the sentry post, but sure. Link to comment Share on other sites More sharing options...
Noro.2879 Posted October 20, 2023 Share Posted October 20, 2023 +1 but please if you're going to fix this also fix dagger 3 not targeting structures, it's a massive loss on the fights where it's relevant fixing these bugs would help power mesmer so much Link to comment Share on other sites More sharing options...
Tipcat.3510 Posted April 15 Share Posted April 15 (edited) Still an issue as of the latest patch. Edited April 15 by Tipcat.3510 2 Link to comment Share on other sites More sharing options...
Suyheuti.1732 Posted May 8 Share Posted May 8 Anet only fixes the bugs when players take benefit from it. Fixing ambush bug took years. When ambush was giving torment more than intended , dear anet team fixed it in 2 days. That is general rule. 1 Link to comment Share on other sites More sharing options...
dead.7638 Posted May 18 Share Posted May 18 Mesmer phantasms in general need base quickness to ever really be useful in any situation where someone is aware. The animation needs to be secondary to the skills working and need to always find a point of contact. If the second can’t be fixed which I’m thinking is the case because of idk…. It won’t be fixed. Link to comment Share on other sites More sharing options...
LuxRoy.9230 Posted May 18 Author Share Posted May 18 55 minutes ago, dead.7638 said: Mesmer phantasms in general need base quickness to ever really be useful in any situation where someone is aware. The animation needs to be secondary to the skills working and need to always find a point of contact. If the second can’t be fixed which I’m thinking is the case because of idk…. It won’t be fixed. the issues with gs2 has nothing to do with phantasms or them having quickness or not im not seeing your point Link to comment Share on other sites More sharing options...
dead.7638 Posted May 18 Share Posted May 18 Or you didn’t read the whole post… again idk. My main point is that the skill needs to work(hitting targets the intended amount) regardless of what the animation shows. Link to comment Share on other sites More sharing options...
dead.7638 Posted May 18 Share Posted May 18 7 hours ago, LuxRoy.9230 said: the issues with gs2 has nothing to do with phantasms or them having quickness or not im not seeing your point I see your confusion mb, I called gs2 a phant. Still holds true. Link to comment Share on other sites More sharing options...
Tipcat.3510 Posted May 21 Share Posted May 21 Mirror Blade is still bugged as of the May 21 patch. 3 2 Link to comment Share on other sites More sharing options...
LuxRoy.9230 Posted June 22 Author Share Posted June 22 monthy reminder that this is still an issue as of June 22nd 2024 4 Link to comment Share on other sites More sharing options...
LuxRoy.9230 Posted June 25 Author Share Posted June 25 This is still an issue as of the june 25th 2024 patch 2 Link to comment Share on other sites More sharing options...
keyokku.5412 Posted June 29 Share Posted June 29 working as intended /sarc Link to comment Share on other sites More sharing options...
Sploogesque.2801 Posted July 18 Share Posted July 18 @Rubi Bayer.8493 Is it possible you can share this onto someone? This has been an issue for a long time now. 🙂 7 Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted July 18 Share Posted July 18 again only way to fix this is to remove the extra bounce and buff the dmg or I should say revert the changes of s2 1 Link to comment Share on other sites More sharing options...
Melian.5368 Posted July 21 Share Posted July 21 Just have the skill generate a clone when the blade hits the enemy, remove the bounces, give yourself and clone might when it hits the enemy, and buff the damage. EZ fix. 1 Link to comment Share on other sites More sharing options...
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