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Glyph Suggestion


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Glyphs are a skill type playable by elementalists and druids.

Armor have runes.

Weapons have sigils.

We also got infusions on most pieces of equipement.

I do belive that sigils would be the right enhancement type when talking about tools. Or they could go with engravings, pins, charms, straps... etc.

 

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13 minutes ago, Dadnir.5038 said:

Glyphs are a skill type playable by elementalists and druids.

Armor have runes.

Weapons have sigils.

We also got infusions on most pieces of equipement.

I do belive that sigils would be the right enhancement type when talking about tools. Or they could go with engravings, pins, charms, straps... etc.

 

https://wiki.guildwars2.com/wiki/Glyph_(upgrade)

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9 minutes ago, Dadnir.5038 said:

Glyphs are a skill type playable by elementalists and druids.

Armor have runes.

Weapons have sigils.

We also got infusions on most pieces of equipement.

I do belive that sigils would be the right enhancement type when talking about tools. Or they could go with engravings, pins, charms, straps... etc.

 

Well, I'm talking about adding a second slot to the already existed glyphs for tools, so we can have 2 enhancements going at the same time. 

Like for example having both https://wiki.guildwars2.com/wiki/Glyph_of_the_Unbound and https://wiki.guildwars2.com/wiki/Glyph_of_Volatility at the same time.

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2 minutes ago, Jukhy.2431 said:

Nothing against this idea. More stuff is more.. stuff, stuff, stuff!

I considered that some people would say it sounds OP, but to be fair, investing that much gold into a tool for it to have 2 glyph upgrades on it would make it fine.

Edited by jason.1083
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46 minutes ago, Cyninja.2954 said:

What's the developers incentive to make this change?

Sell more glyphs, i guess.

Still, as someone already pointed out, a lot of glyphs are just not compatible with each other, so it would require a complete overhaul of the system - which i doubt would happen unless Anet thought the gains would be truly massive.

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