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Pistol in SotO? Rly, Anet?


Ram.5981

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On 6/28/2023 at 7:17 AM, Peter.3901 said:

Don't worry, rangers got double mace dude... nothing can be worst than double maces on a ranged class...

Except ranger is not a ranged class - you've misinterpreted the name.

 

However, I totally agree that Ranger should've gotten Rifle... sadface :(

edit: autocorrect

Edited by Marckan.9526
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8 minutes ago, Marckan.9526 said:

Except ranger is not a ranger class - you've misinterpreted the name.

 

However, I totally agree that Ranger should've gotten Rifle... sadface 😞

GW2's ranger is more like a mix of DnD's ranger and druid and like LotR's rangers than WoW's hunters. 

Much like how DnD's druids refuse to use metal weapons and armor, GW2's rangers would avoid using firearms to prevent disturbing nature with the noise.

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3 hours ago, MithranArkanere.8957 said:

GW2's ranger is more like a mix of DnD's ranger and druid and like LotR's rangers than WoW's hunters. 

Much like how DnD's druids refuse to use metal weapons and armor, GW2's rangers would avoid using firearms to prevent disturbing nature with the noise.

Agree on both paragraphs, but I'm going with the Volodomyr Zelenskyy argument here: "You're going to give it to us eventually, so might as well make it sooner rather than later" :D

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17 minutes ago, GigityCat.7529 said:

I like how everyone except Guardian, Revs, and Necros seem to be pissed about their Weapon choice.

There are some guards and necros who seem to be annoyed as well, just a smaller proportion.

Thing is that most of them are a bit weird. Revenant scepter and maybe warrior staff are pretty much the only ones where the majority of the player base was really asking for the weapon in question:

Elementalists had a few people suggesting pistol, but most of the focus was on a 2H ranged weapon like bow or rifle.

Engineers did have trick arrow bows as part of the discussion, but there are definitely people who really wanted something else (although there wasn't really a solid agreement on what that something else would be).

Guardians didn't really have their heart on anything, so there isn't really a disappointment factor there. So the response is pretty much a split between "holy gunslinger, cool" and "I don't want guns on my paladin."

Mesmer response is a little weird to me, since there were a few ideas being posted - shortbow, MH pistol, even hammer - but none of them really came across to me as having so much support that there'd be a backlash to anything else. Instead, it feels more like rifle simply being unexpected, since everybody (including myself) forgot that ArenaNet considered rifle for chronomancer and thus probably had a prototype already lying around.

Necromancer is another case where I don't recall the community having their heart set on anything specific.

Rangers... well, the dual mace was a bit of left field option. Most of the discussion previously focused on ranged weapons such as rifle or scepter... or even shield.

Revenant was asking for scepter quite a bit as a ranged condi weapon, since core revenant only had one ranged weapon (which is terrible, especially for condis) and one condi weapon, so a ranged condi weapon would fill that gap nicely. Of course, making shortbow available to all revenants also fills that gap, but revenant players didn't have the opportunity to decide they want something else after Weaponmaster Training was revealed, so there's no disappointment there.

Thieves mostly just wanted an offhand. Personally, I have a couple of theories as to why it's axe: first, to make a second mainhand weapon that works well with specter so specter can have a bit more variety in their weapons than scepter/dagger and scepter/pistol (a new offhand would just be another scepter/X configuration, a mainhand opens up axe/dagger and axe/pistol). Second, when specter was being teased, people who didn't want a magic thief got high on copium, declared that Possession could be an axe, and started trying to build hype around what axe thief could mean - it's possible that ArenaNet interpreted that as genuine demand for axe thief. (For the sake of fairness, I do note that Possession does bear resemblance to some axe skins, such as Desert King, Elonian, Devil-Rending, Whispers, and Veilrender.) 

Warriors are kinda split between those who want a support weapon, who are mostly behind staff, and those who adamantly believe that warriors should not be healers at all.

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My hopes and arguments for Longbow, Rifle or Shortbow:

I wonder what type of new playstyle mainhand pistol would bring as we already have scepter builds that are tied or forced into melee range based on traitlines, elite specs and especially offhand weaponskills that they have dagger, focus or warhorn. I believe that having a two handed ranged weapon like LB, Rifle or SB, would be the best option for enabling a new playstyle for elementalist as attunements could be fully filled whit 900 or 1200 ranged weapon skills instead of mix of ranged and melee skills based on current weapon selection. It could also focus on single target damage instead of aoe so it would not overtake staff as the premier AoE weapon and be strike damage focused instead of condition like scepter.

Reasoning for strike damage focus is that it would not have to rely on burning rage to deal damage to target as it is an important source of damage for condition builds which is near melee range AoE attack.

I also have some fears if we get a pistol mainhand in the end on how it is going to play.and whit which off hand weapon depending on damage type it will support in the end as well. If it is power based weapon we would likely play it whit a dagger that makes the weapon mixed ranged. If it were condition based damage likely whit focus which forces melee whit a trait and fire weaponskill 5 use and we already have scepter condition builds. Then we have warhorn which does not actually look too bad skill wise but would be odd if the pistol were 900 range and warhorn weaponskills ranging from 360, 600, 750 and 1200 range.

Another reasoning for a fully ranged two handed weapon option is the new encounter designs that force constant movement, splitting and dropping away aoes like the new silent surf fractal encounter or the OLC strike mission. If the skills were all ranged on the weapon set it would allow for more streamlined play in these encounters.

Also my biased preferance of course for the classic fantasy of Arcane / Eldritch Archer whit a longbow. ^^
+ sorry for the ramble and typos

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Wouldn't be the only ranged set with a mix of long- and close-range skills - engineer rifle and pistol/either, mesmer greatsword, and I could keep going. The 360 range skill on warhorn is a gap-opener, while the 600 range skills are buffs apart from the fire field. So it would work well as a set with an 'optimal' range of about 500-700 - having the basic pistol skills going out to 900 means that you can still pressure something a bit further away, or you could treat the shorter-range warhorn skills as a 'duck in, fire, back out' option.

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Didn't really want pistol, rather would have a longbow or short bow (not including the conjure weapon) which none of the light armor classes have access to, don't know why. At least they could have given them dual pistols, but I hope they give them some animations at least instead of just bullets with conditions. 

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  • 3 weeks later...

Popped into the Ele forums to see how Anet managed to screw Ele up this time see whats being discussed, just came back from a loooooooooooooooooooong break so I'm a bit outta the loop, I didnt read much on the weapons being added in the DLC or the changes from the July patch.

Saw the title and my jaw almost dropped, they give the closest thing this game has to a traditional mage a gun, not a Longbow for another 1200 range weapon after getting two melee weapons for two expacs in a row, they give Ele a 900 range Pistol.

Ele mains, I understand, and I am sorry

Signed, a Thief main

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I'm honestly a little disgusted with the people here that don't want elementalists to get firearms over dumb reasons. Gunmages are the coolest. Firearms being used as casting mediums have been done in the past and in many other settings, so these people are just simply lacking imagination. Although if it was up to me, I'd have loved to get rifle on elementalists, I've been wanting that since GW2's launch. It's not an uncommon opinion that elementalist is severely lacking in long range options and a rifle would've neatly filled that niche. Only getting mainhand pistol instead of getting to dual wield pistols is pretty disappointing as well.

But I'm still skeptical mainly because of how anet has handled firearms in the past and up to the present. Pistols on engineer are very outdated, pistols on warriors do not feel like ranged weapons, the rifle on warrior is just incredibly bland across the board. P/P and rifle thief have been both neglected for long periods and received drastic changes at their detriment during the game's lifespan so balance issues are a major concern as well. Still though, so far thief and necromancer make the best use of firearms in both theme and gameplay and I'm excited to see elementalists and other professions get their hands on guns. However, if pistol elementalist doesn't work out, and I'm really really hoping it does, at the very least I have p/p guardian and rifle mesmer to look forward to as well. Surely all three can't be disappointing at once. Surely...

Edited by foolmoon.2786
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  • 1 month later...

Skill ideas: 

Earth: ranged moving whirl finisher similar to lightning orb in speed. A magnetic leap back or push back would be cool. The short leap back wouldn't be as annoying as what we see with hammer, since pistol would be more about ranged attacks. Maybe it could be a bit of both, with a push back,  plus a recoil like warrior pistol 5. Would a rapid fire of little pushes be too broken? 

Water: magic healing bullet that bounces. Maybe the last hit leaves a small water field. Ice bullets too!  There could be an ice version of warrior rifle 3, where the ice hits and blasts enemies behind the target. 

Fire: nice fire field to apply. A short range line would be neat like a fire laser, but that just sounds like a better dagger 3.

Air: there could be a stun gun type of skill. Maybe on a small delay like gw1 lightning surge behavior? Maybe too good with the available off hand skills. There could be a piercing projectile like gw1 lightning javelin. 

 

In writing this, I realized it would be nice if they moved weapon skills around and between weapons. Maybe weaponmaster proficiency will encourage this. 

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  • 3 weeks later...
18 hours ago, Lana Del Bae.7156 said:

daddy. I want longbow ele and I want it NOW.

you ppl are complaining like its the end of the world, as if they're not gonna give profs new weapons every year until everybody has access to everything eventually
source: what else are they going to do with a yearly release cadence 

 

Could be lots of things. More core utility skills, for instance. Or now that they've decoupled elite specs from weapons, they might release elite specialisations without linked weapons.

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  • 2 weeks later...
1 hour ago, scerevisiae.1972 said:

1-hand is fine but didn't want pistol.

Elementalist, an arcane caster, using a mechanical pistol? it just doesn't work.

Axe (as a ranged weapon) would have been my pref.

 

There are elemental firearms spread across hearts and events in core Tyria, and some of the skins are closer to being a wand with a pistol grip than a mechanical pistol.

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8 hours ago, draxynnic.3719 said:

There are elemental firearms spread across hearts and events in core Tyria, and some of the skins are closer to being a wand with a pistol grip than a mechanical pistol.

I'm not american, so even the concept of guns at all in a fantasy game is a turnoff for me. guns on an engineer? fine. guns on an ele? just no.

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21 minutes ago, scerevisiae.1972 said:

I'm not american, so even the concept of guns at all in a fantasy game is a turnoff for me. guns on an engineer? fine. guns on an ele? just no.

Well, I will just say Spellslingers have existed in media for awhile now. The concept is the same for any other weapon really. The only difference is that the focus of object this time is a pistol instead of a boring melee weapon which we have enough of for ele.

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Never understood why are people so focused on elementalist=mage, it never was or meant to be classical mage with staves and long casting spells archetype and I love how Anet was creative and broke holy trinity and overused archetypes. Maybe pistol will be fun to play with, maybe not, won't complain before they release at least preview. 

Just my thought, but I think reason we won't see longbow, axe, greatsword or shield on elementalist anytime soon is because of possible abusing of these skins, for they can be confused with utility conjured weapons.

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23 minutes ago, Nuldric.1239 said:

Never understood why are people so focused on elementalist=mage, it never was or meant to be classical mage with staves and long casting spells archetype and I love how Anet was creative and broke holy trinity and overused archetypes. Maybe pistol will be fun to play with, maybe not, won't complain before they release at least preview. 

Just my thought, but I think reason we won't see longbow, axe, greatsword or shield on elementalist anytime soon is because of possible abusing of these skins, for they can be confused with utility conjured weapons.

If you look at the marketing, it absolutely was supposed to have that classical archetype, that just wasn't the only archetype. Problem is that virtually all post-release additions up to now have been for close-in mage knight archetypes and the classical mage archetype has been left behind.

The 'skin abuse' horse has already bolted - hammer allows an elementalist to use Mjolnir and look like they're using lightning hammer.

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On 10/31/2023 at 4:13 PM, Nuldric.1239 said:

Never understood why are people so focused on elementalist=mage, it never was or meant to be classical mage with staves and long casting spells archetype and I love how Anet was creative and broke holy trinity and overused archetypes. Maybe pistol will be fun to play with, maybe not, won't complain before they release at least preview. 

Just my thought, but I think reason we won't see longbow, axe, greatsword or shield on elementalist anytime soon is because of possible abusing of these skins, for they can be confused with utility conjured weapons.

That would be valid if we didn't already have hammer and could use mjolnir (comjure) as a skin. It didn't confuse people. 

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