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June 27 Balance Follow-Ups


Cal Cohen.2358

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Thank you so much for the improvements to Let Loose! This will already go a long way.

I also would like to add that the build still has the issue of Ambush Cooldown only starting when an Ambush is finished or canceled, which either is a direct cooldown increase for ambushes (in particular for hammer that spins ~2 seconds which roughly translates into a ~11 seconds cooldown) OR requires constant animation canceling (and missing out on damage on top of being unfun) to keep the cooldown on actual 9 seconds.

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24 minutes ago, Cal Cohen.2358 said:

Alacrity Mirage 

Last up is a rework to how mirage grants alacrity. We want there to be a better distinction between alacrity and non-alacrity builds, which is something that can be a bit blurry at times due to Chaos Vortex granting alacrity with no investment. This alacrity is being rolled into a rework of Mirage Mantle that improves all ambush skills in various ways, which can be seen in the patch note below. 

  • Mirage Mantle: This trait has been reworked. Ambush skills are improved. 
  • Axes of Symmetry: Also inflicts cripple 
  • Mirage Thrust: Removes a boon from struck foes 
  • Ether Barrage:  Grants quickness to self (1.5 seconds)  
  • Split Surge: Deals increased damage (25% in PvE, 10 in PvP/WvW) 
  • Chaos Vortex: AoE Alacrity (2.5 seconds for the player, 0.5 seconds for clones) 
  • Ambush Assault: Grants might to self 
  • Wave of Pani😄 Also inflicts torment 

Doesn't change the fact that mirage is dead. Least you could do is at least know the name of axe ambush.

Edited by stormemperor.3745
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I dont understand what is your philosophy in regards to dps support classes. You will nerf Deadeye and Spectre in order to require boon duration gear, but you give herald a no such treatment, same goes for Firebrand and scrapper and Harbinger. In the end what is the goal for this role?????? It feels like you dont even play this game sometimes. Thief is single target period (this is a huge drawback for certain fights), nerfing too much will lead people to once again not even try to play thieves in PVE.

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24 minutes ago, Cal Cohen.2358 said:
  • Symbol of Resolution: This skill can now be interrupted by other skills.  
  • Ray of Judgment: Reduced aftercast  
  • Binding Blade: This skill will now use a different animation with less aftercast. 

i love you forever

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The area of effect for the scourge alac is still much too low making it impossible to maintain even close to 100% alacrity in even slightly chaotic fights even with the new duration. The low duration on the sand shades still make the class really disgusting to play. You are still required to spam barrier even though barrier is designed as an anti burst mechanic, so any kind of moment to moment decision making is taken away. The rezzes are still much too low and leave any user of the old heal scourge without any alternative that fits the same playstyle.

Revert the shroud duration changes. Put alac on Sand Savant instead and make the other GM a trait that increases rez capeability as high as the old scourge version to keep that playstyle an option without making it too strong by giving it alac on top. Easy

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Tying Alacrity to a trait makes sense, but could you just make it happen on every ambush instead? It's kind of silly that Mirage must use a Staff to provide Alacrity, whilst no other boon provider must use a specific weapon for their Quickness or Alacrity.

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Is there any update with support vindicator? I agree the healing needs to be nerfed, but suddenly adding a 10 second cooldown to the skill Drop the Urn is absurd and unreasonable. Using that skill or even accidentally clicking it will send you to death’s door. You are literally vulnerable within that 10 second timeframe because your health will be draining overtime, and you can be cleaved to death. The 50% damage reduction doesn’t help at all. The cool down should be between 3-5 seconds. That’s a reasonable cooldown because you can’t spam Drop the Urn, but at the same time you won’t be a punching bag with that skill.

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