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17 minutes ago, Endaris.1452 said:

Seems about as unnecessary as open world legendary armor but since we get that as well, I don't see why not.

What's unnecessary to you might be an opportunity for others. I've seen enough posts here asking about legendary armor obtainable purely through open world PvE to know it is far from "unnecessary".

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Just now, TheNecrosanct.4028 said:

What's unnecessary to you might be an opportunity for others. I've seen enough posts here asking about legendary armor obtainable purely through open world PvE to know it is far from "unnecessary".

With powercreep and emboldened you can roll your face over raids and you'll still win. The difficulty of the content is comparable to story instance fights under the current circumstances.

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12 minutes ago, Endaris.1452 said:

With powercreep and emboldened you can roll your face over raids and you'll still win. The difficulty of the content is comparable to story instance fights under the current circumstances.

Perhaps, but many players do not have the time or interest in doing raids.  It does no harm nor takes away from the raid armor to have another method of obtaining legendaries.   

I don't see why not OP, seems reasonable at this point.  

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38 minutes ago, Endaris.1452 said:

With powercreep and emboldened you can roll your face over raids and you'll still win. The difficulty of the content is comparable to story instance fights under the current circumstances.

The difficulty of the content in regards to legendary armor acquisition, or really legendaries in general has generally not been a factor

It seems to be more of a factor of time and resources spent, as well as completing specific content. Or as an incentive to play and invest in certain content.

We also don't know if it will be 100% open world since they said:

This will be the first set that doesn’t require heavy investment into raids or competitive experiences—instead, the various crafting components come from open-world gameplay in Guild Wars 2: Secrets of the Obscure.

But I suppose necessary may vary from player to player. And even if it's not necessary, would it be good or bad?

Edited by ArchonWing.9480
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14 minutes ago, Arianth Moonlight.6453 said:

I suggested that they let us update the rest of the "Mist" accessories along with the Mistforged Hero's weapons (since those are the only one with underwater weapons). I don't think they'll do it but who knows.

Yea the raids could just be able to buy gifts with li they are time gated anyway.

6 minutes ago, ArchonWing.9480 said:

The difficulty of the content in regards to legendary armor acquisition, or really legendaries in general has generally not been a factor

It seems to be more of a factor of time and resources spent, as well as completing specific content. Or as an incentive to play and invest in certain content.

We also don't know if it will be 100% open world since they said:

This will be the first set that doesn’t require heavy investment into raids or competitive experiences—instead, the various crafting components come from open-world gameplay in Guild Wars 2: Secrets of the Obscure.

I can hear the screaming now if it needs any instanced content since it is the open world armor for kittens sake coming from certain people.

Edited by Linken.6345
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6 minutes ago, Linken.6345 said:

I can hear the screaming now if it needs any instanced content since it is the open world armor for kittens sake coming from certain people.

Well, you're going to hear screaming anyways. I don't know about what, but you will.

Although I wonder what will happen if the open world content is challenging. What would be the cope there?

Edited by ArchonWing.9480
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3 minutes ago, ArchonWing.9480 said:

Well, you're going to hear screaming anyways. I don't know about what, but you will.

Although I wonder what will happen if the open world content is challenging. What would be the cope there?

Well we already seen what it will be dont you remember the turtle egg from eod meta debacle?

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6 minutes ago, Linken.6345 said:

Well we already seen what it will be dont you remember the turtle egg from eod meta debacle?

I sorta do.

But I think there were issues with map caps and stuff, and some overturning especially. Content could scale better than to not require like 50 people for success since you get conflict between people who want to do the meta and not do it. Stuff like that.

But yea, heh. Even if that could be fixed... We'll see if people can actually make good on their words.

Edited by ArchonWing.9480
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10 hours ago, Farohna.6247 said:

Perhaps, but many players do not have the time or interest in doing raids.  It does no harm nor takes away from the raid armor to have another method of obtaining legendaries.   

I don't see why not OP, seems reasonable at this point.  

Not sure about that, actually. 

There is a know fact that the legendary armor is one of the reason that made a part of the raid community to start raiding. Removing that incentive may actually hurt the raid community. 

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2 hours ago, Shuzuru.3651 said:

Not sure about that, actually. 

There is a know fact that the legendary armor is one of the reason that made a part of the raid community to start raiding. Removing that incentive may actually hurt the raid community. 

If the part of raiding community that is there only for legendary armor is so big that some of them moving for other options would cause significant harm to said community, then it's that community (and content) that had a problem from the very beginning. Especially if it's something that would happen now, after most of the players that were there after legendary have already obtained it and quit raiding. Sorry, a content just has to be self-sustaining to a certain degree. If there's not enough players interested in said content to form a healthy community without having to depend on rewards, then said content is likely either not worth developing, or in need of some major changes.

TL/DR; If it hurts the Raid community, it would just mean Raiders were simply wrong in claiming how great of a content Raids are.

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13 hours ago, Farohna.6247 said:

Perhaps, but many players do not have the time or interest in doing raids.  It does no harm nor takes away from the raid armor to have another method of obtaining legendaries.   

I don't see why not OP, seems reasonable at this point.  

The time ? Each raid boss take around 5 min to kill or less .. 

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3 minutes ago, Astralporing.1957 said:

If the part of raiding community that is there only for legendary armor is so big that some of them moving for other options would cause significant harm to said community, then it's that community (and content) that had a problem from the very beginning. Especially if it's something that would happen now, after most of the players that were there after legendary have already obtained it and quit raiding. Sorry, a content just has to be self-sustaining to a certain degree. If there's not enough players interested in said content to form a healthy community without having to depend on rewards, then said content is likely either not worth developing, or in need of some major changes.

TL/DR; If it hurts the Raid community, it would just mean Raiders were simply wrong in claiming how great of a content Raids are.

Hum, then can we talk about open world, where meta are mostly abandoned when they are not rewarding enough, should we conclude that ow is not a self sustaining content ? 

Or rather than MMO players tend to be reward-focused and will grant more attention to the reward rather than the content itself? 

Also, 2 other point

First, raid are content who implied a certain investment (learn your class, learn the encounter, etc...) so an extra incentive is always nice to motive the players to give a try. Do you know the concept of path of least resistance ? Which reward-based player would do the effort of doing raid if they can get the same thing by doing brainless ow? 

Second, player won't necessary stopped raid after getting the armor because they may actually like the content after trying it.

The nice thing about legendary is that they are purely optional and (for some, at least) tend to push you out of the confort zone. 

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3 minutes ago, Shuzuru.3651 said:

Hum, then can we talk about open world, where meta are mostly abandoned when they are not rewarding enough, should we conclude that ow is not a self sustaining content ? 

Metas aren't all of OW. You see plenty of people just doing stuff on maps. Meta by their nature are just the most visible. Apart from Metas and some farm trains OW rewards aren't that good for gold/hour.

Raids do keep their monopoly of ultra skins. If you that scared, your opinion of Raids as content must be pretty low.

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4 minutes ago, SlayerXX.7138 said:

Metas aren't all of OW. You see plenty of people just doing stuff on maps. Meta by their nature are just the most visible. Apart from Metas and some farm trains OW rewards aren't that good for gold/hour.

Raids do keep their monopoly of ultra skins. If you that scared, your opinion of Raids as content must be pretty low.

Well, doesn't change the fact that meta are the main attraction from ow. 

There is basically 3 type of content in ow who see plays : meta, achievement hunting, and completion (like map completion, or doing adventure/jumping puzzle). 

The 2 latter are usually not good g/h, but there are also the ones done once. So, when they are done, it revolves around meta, and specifically, the most profitable ones, so my point still stand, you probably won't have someone do meta for the content itself (maybe 1 or 2 times, but not 15time).

Also, the simple fact there were topic about ow legendary armor prove that it's a big enough reward to draw people

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18 minutes ago, Shuzuru.3651 said:

The 2 latter are usually not good g/h, but there are also the ones done once. So, when they are done, it revolves around meta, and specifically, the most profitable ones, so my point still stand, you probably won't have someone do meta for the content itself (maybe 1 or 2 times, but not 15time).

World bosses are as crowded as Metas and they don't give much value. While a subsection does value Gold/hour it is not that dire. Storms of Winter is run pretty often, another OW thing that isn't that much value. People still chase treasure shrooms for the enormous 11 silver it does provide.
Raids still have the ultra armor, if that is not enough Raids aren't good enough.

 

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52 minutes ago, SlayerXX.7138 said:

World bosses are as crowded as Metas and they don't give much value. While a subsection does value Gold/hour it is not that dire. Storms of Winter is run pretty often, another OW thing that isn't that much value. People still chase treasure shrooms for the enormous 11 silver it does provide.
Raids still have the ultra armor, if that is not enough Raids aren't good enough.

 

Well, World boss run still got good value, and I'm not sure it's as populated as other top value meta, and I guess since it's core game, it attracts also people who don't have any extension. 

Treasure mushroom is often done while waiting for other meta, and it give more than 11silver (there is a spirit shard) on top of a chance at a 2500g item. 

Wanna talk about PoF map population ? (except casino blitz)

Sure, raid will still have legendary armor, but I'm not sure those who wants full legendary will choose it over the ow one, simply because it will be easier, no matter the quality of the content. 

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2 hours ago, Nightcore.5621 said:

The time ? Each raid boss take around 5 min to kill or less .. 

Lol the time to commit to joining a group or guild and showing up at a certain time to go into a raid.  The time to play uninterrupted.  It's not something everyone can just drop in and out of at will. 

Also many people just really aren't interested, that's not what they enjoy about GW2.  I'm working on the WvW legendaries, but again that's not a mode that appeals to many.  So why not have another option, the raiders and pvp'ers certainly don't have to do it.  Why not have one for people who prefer open world bosses, collections, and grinds?  

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18 minutes ago, Farohna.6247 said:

Lol the time to commit to joining a group or guild and showing up at a certain time to go into a raid.  The time to play uninterrupted.  It's not something everyone can just drop in and out of at will. 

Also many people just really aren't interested, that's not what they enjoy about GW2.  I'm working on the WvW legendaries, but again that's not a mode that appeals to many.  So why not have another option, the raiders and pvp'ers certainly don't have to do it.  Why not have one for people who prefer open world bosses, collections, and grinds?  

pretty sure alot  of them dont  like grinds havent you seen the scream and foot stomping on collections like the skyscale for example?

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19 minutes ago, Linken.6345 said:

pretty sure alot  of them dont  like grinds havent you seen the scream and foot stomping on collections like the skyscale for example?

Ugh that's true.  I will say those are the ones who won't do raids, pvp, nor open world legendaries though and then whine that they were not handed to them.  Should make for some interesting topics on the forums lol.  

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17 hours ago, ArchonWing.9480 said:

Well, you're going to hear screaming anyways. I don't know about what, but you will.

Yes there will always be "that one player" finding some reason to complain about anything but there is still a noticeable difference in quantity between that one guy taking issue with how the introduction of the PvE Amulet "invalidated his PvP one" and players having a problem with how they initially locked the turtle behind DE and a strike mission.

I wouldn't expect to see any major outcry as long as they don't put the set behind A: a Raid / SM, B: something like Soo-Won or C a LWS3 style JP.

Edited by Tails.9372
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1 hour ago, Tails.9372 said:

between that one guy taking issue with how the introduction of the PvE Amulet "invalidated his PvP one"

I never understood people that said that.

If they deleted the PvP amulet and you had to earn the new one, then it would have been invalidated.

If they gave everyone a legendary amulet; I suppose you could argue something similar.

But having the amulet meant you had access before anyone else that did not have it, and you didn't have to spend time getting the new one.

I personally have no legendary amulet, but clearly it is something to still earn.

Also regardless of method, it will probably not be very easy and that will always raise some concerns.

Edited by ArchonWing.9480
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3 hours ago, ArchonWing.9480 said:

never understood people that said that.

If they deleted the PvP amulet and you had to earn the new one, then it would have been invalidated.

If they gave everyone a legendary amulet; I suppose you could argue something similar.

But having the amulet meant you had access before anyone else that did not have it, and you didn't have to spend time getting the new one.

PvE Amulet is a little bit to cheap in comparison and "quick" to do. PvP Amulet needs a lot of resources. So if you play PvP you probably better of doing the PvE Amulet, because you save so much Gold. On release Mystic coins where still 2g. So that alone was 500g saved. I did the PvE amulet too because it made economic sense. Still have my Vial of Salt lying around.

Not the end of the world and with prices coming down less severe then it was on release.

Edited by SlayerXX.7138
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