akira.9623 Posted January 3 Share Posted January 3 Hello, I don't know how to start, I would like to nerf Thief and deeday, in wvw I port through the prepare shadow portal and port another 50 players there, and we lose the keep, swords don't even show up on the map, because the thief and deeday are really pointless , please correct the error, this really cannot be played after that, thank you for your response 1 2 4 9 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted January 3 Share Posted January 3 Shadow Portal is your problem. Do something about Shadow Portal? Na. Better nerf a class just in case. 2 1 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 3 Author Share Posted January 3 if you get a thief without any problem in wvw on your keep, then it's a problem, this shouldn't be possible, then everyone can play deeday. this is a problem that should also be solved 1 2 3 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 3 Author Share Posted January 3 shadow portal is his ability, a friend tried it on my initiative and didn't believe it would work, you port 30 people there and your keep is lost, you don't even have time to react, this is all bad 1 3 Link to comment Share on other sites More sharing options...
kash.9213 Posted January 3 Share Posted January 3 You're not being clear. Did a thief port you in first then you used a non thief portal to port another 50 players in? I haven't used that portal in a long time. Isn't there a cap of about 5 players on how many allies can use it? Isn't there a duration? Unless it's done using a glitch, the thief isn't getting in there without a problem. They can be left in there without a problem if your side didn't clear your keep after you took it or took it back. If they coordinated with multiple thief and mesmer portals one after another to get a squad into your keep then it's either off hours for your time zone or it was never your keep because your side didn't take care of it or make call outs. Link to comment Share on other sites More sharing options...
akira.9623 Posted January 3 Author Share Posted January 3 (edited) hey, 5 people are ported, hide and wait for the next one, but unfortunately they get to the keep without any problem, that didn't happen Edited January 3 by akira.9623 1 7 Link to comment Share on other sites More sharing options...
remorseless.6352 Posted January 4 Share Posted January 4 Buff thief buff deadeye weak spec 4 1 1 Link to comment Share on other sites More sharing options...
bq pd.2148 Posted January 4 Share Posted January 4 11 hours ago, akira.9623 said: hey, 5 people are ported, hide and wait for the next one, but unfortunately they get to the keep without any problem, that didn't happen if you have the time to port an entire blob in there 5 at a time, you would have time to flip it solo multiple times or the blob would have had enough time to go through outer + inner + lord a few times. but i must admit i am impressed by the discipline, 50 pugs not contesting a keep until everything is ready is a rare sight and still of questionable value. from my experience the lords usually drop faster with around 10 players that actually deal damage instead of 40 minstrel monkeys scaling it up. 3 2 2 Link to comment Share on other sites More sharing options...
Eugenides.1274 Posted January 4 Share Posted January 4 Giving thieves an ally usable portal in WvW was pretty much a mistake from the day they changed traps to preparations. The easiest fix would just be making the WvW version of the skill the same as the PvP version. - Prepare Shadow Portal Duration: 60s -> 30s - Shadow Portal Number of Allied Targets: 5 -> 1 This would stop endless Shadow Portal chains (the current 60s duration lets you just recast it when it expires) and would also be a welcomed middle finger to exploiters. 1 1 3 1 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted January 4 Share Posted January 4 23 hours ago, akira.9623 said: Hello, I don't know how to start, I would like to nerf Thief and deeday, in wvw I port through the prepare shadow portal and port another 50 players there, and we lose the keep, swords don't even show up on the map, because the thief and deeday are really pointless , please correct the error, this really cannot be played after that, thank you for your response #no - you are a low effort post. 1 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted January 4 Share Posted January 4 19 hours ago, akira.9623 said: hey, 5 people are ported, hide and wait for the next one, but unfortunately they get to the keep without any problem, that didn't happen Shadow portal has a 60s cool down. Which means for us to take what you wrote seriously and say that the thief alone was the sole problem, that means you literally sat there for 10 minutes while a thief portaled 50 people into the keep by himself. If that's what happened, that's totally on you/your side for not checking your own keep and noticing the steadily growing group of enemy players amassing in it. 2 2 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted January 4 Share Posted January 4 1 hour ago, Eugenides.1274 said: Giving thieves an ally usable portal in WvW was pretty much a mistake from the day they changed traps to preparations. The easiest fix would just be making the WvW version of the skill the same as the PvP version. - Prepare Shadow Portal Duration: 60s -> 30s - Shadow Portal Number of Allied Targets: 5 -> 1 This would stop endless Shadow Portal chains (the current 60s duration lets you just recast it when it expires) and would also be a welcomed middle finger to exploiters. If people can't be bothered to check their own keep to see if there's a mesmer or thief hiding in it, that's 100% on them. 1 1 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 4 Author Share Posted January 4 (edited) I was at all the fortresses the whole time, we killed 3 dead days 3 times, they returned to our fortress 3 times without damaging the gate or wall, it's a shame I didn't film it. Edited January 4 by akira.9623 1 1 2 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 4 Author Share Posted January 4 mesmer wasn't there, there are 3 roamers, 3 dead days who obviously know what I'm doing, I have mesmer too. and I tried it in the same place as deedaye and without success, but a friend has deedaye and jumped on the wall without a problem, within a minute our whole guild was there, and the fort was theirs. it's simply not possible for him to have this advantage, it's just that. so that he does not have the possibility to get to the wall without using ram or cata 1 1 2 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 4 Author Share Posted January 4 and I have no idea if it's just happening to me or if it's a general problem, but neither on the minimap nor on the big map do I see many times an attack from the opponent and suddenly it's keep down for us 1 1 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted January 4 Share Posted January 4 Ya it is a shame you didn't take a video because it sounds like they glitched in. So, your answer to exploitable terrain and objects is to nerf an entire class? This is how people in the WvW forums throw a fit daily about thieves and then turn around and try to make it sound like thief players are unreasonable to respond to these dumb takes. Be more responsible from now on. 4 Link to comment Share on other sites More sharing options...
akira.9623 Posted January 4 Author Share Posted January 4 I just want to make sure it's not possible to easily get to the keep with deedey, his specializations are too many, he wants to limit it whether someone likes it or not. as soon as I can, I'll film it, put it on YouTube and throw a link, you'll see for yourself 1 3 Link to comment Share on other sites More sharing options...
kash.9213 Posted January 4 Share Posted January 4 37 minutes ago, akira.9623 said: I just want to make sure it's not possible to easily get to the keep with deedey, his specializations are too many, he wants to limit it whether someone likes it or not. as soon as I can, I'll film it, put it on YouTube and throw a link, you'll see for yourself Look at the title of your thread. You want to nerf a class for what is likely one animation in a glitched spot on a map. I understand there's a language barrier, but I can look past that to see how disingenuous you're being. There are three elite specializations and one can be used at a time. How is that too many? What does the rest of the specialization or the rest of the class have to do with an animation and a glitched spot on the map? 2 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted January 4 Share Posted January 4 2 hours ago, akira.9623 said: I was at all the fortresses the whole time, we killed 3 dead days 3 times, they returned to our fortress 3 times without damaging the gate or wall, it's a shame I didn't film it. Did you kill all three at the same time? And are you sure there was only three? Because unless you killed all the thieves hiding in your keep at the same time simultaneously, they can just portal each other in when they respawn. I get that that is annoying to deal with, but that's not an exploit. Assuming you're correct and an exploit was being used, then report the player. Don't ask for nerfs to an entire class because someone decides to cheat using it, by definition the cheater is at fault, not the class. Link to comment Share on other sites More sharing options...
akira.9623 Posted January 4 Author Share Posted January 4 I won't give for the whole class, but just to fix this problem, and yes, they were the 3rd from one guild 1 2 Link to comment Share on other sites More sharing options...
remorseless.6352 Posted January 5 Share Posted January 5 Ban akira proof is when i film it 1 Link to comment Share on other sites More sharing options...
Palikka.8249 Posted January 27 Share Posted January 27 I have recently started alt, dd in wvw. I have had fun, so i can say with bottom of my heart "delete thiefs". Ty 2 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted January 27 Share Posted January 27 I do think porting in the keep is fair game. It was already done in 2013 thanks to mesmer's portal and I don't see any issue in this still being done in 2023 even if now it's thief that do the deed. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted January 27 Share Posted January 27 Bro got his whole castle stolen that's wild 💀 1 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted January 27 Share Posted January 27 2 Questions 1) is shadow portal on spectre and daredevil okay cause you only wanna nerf thief and „deedeye“ 2) portal on mesmers are not an issue i guess? PS: yeah it’s kinda lame but that’s the game bruh. Link to comment Share on other sites More sharing options...
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