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The solution to every problem in WvW (except stealth)


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Remove the target cap on select skills.

Ill suggest a few to start: Meteor shower, Barrage, Well of Corruption, Time Warp,

Spoiler

Winds of Disenchantment. nvm WoD needs more nerfs, as is tradition. Maybe it should go back to being channelled again.

  1. Boonball meta - solved.
  2. Full map blobs with the reaction time of a frozen slug steamrolling organized groups - solved.
  • Small squad/party play being dead outside of ganking - solved.
  • 3. Stale gamemode - solved.
  • Delete thief - still needs work.

 

 

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1 hour ago, Paradoxoglanis.1904 said:

Remove the target cap on select skills.

Ill suggest a few to start: Meteor shower, Barrage, Well of Corruption, Time Warp,

  Reveal hidden contents

Winds of Disenchantment. nvm WoD needs more nerfs, as is tradition. Maybe it should go back to being channelled again.

  1. Boonball meta - solved.
  2. Full map blobs with the reaction time of a frozen slug steamrolling organized groups - solved.
  • Small squad/party play being dead outside of ganking - solved.
  • 3. Stale gamemode - solved.
  • Delete thief - still needs work.

 

 

Also, make meteor shower able to be cast while moving.

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41 minutes ago, AlCapwnd.7834 said:

Also, make meteor shower able to be cast while moving.

Honestly they should just code it somehow that each meteor hits 5 people and 20/40/60/80/100% more damage depending on the amount of people it hits. That way loners or downed people don't just insta melt upon getting hit and zergs have atleast something to worry about and can't just afk inside meteor shower. Also make the stupid damage falloff less steep 

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44 minutes ago, Codename T.2847 said:

Honestly they should just code it somehow that each meteor hits 5 people and 20/40/60/80/100% more damage depending on the amount of people it hits. That way loners or downed people don't just insta melt upon getting hit and zergs have atleast something to worry about and can't just afk inside meteor shower. Also make the stupid damage falloff less steep 

Honestly this sounds like the sort of thing that should have been an ele trait from day 1. Make it affect all ele's big AoE's and call it "Celestial Shrapnel" or something. 

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1 hour ago, Codename T.2847 said:

Honestly they should just code it somehow that each meteor hits 5 people and 20/40/60/80/100% more damage depending on the amount of people it hits. That way loners or downed people don't just insta melt upon getting hit and zergs have atleast something to worry about and can't just afk inside meteor shower. Also make the stupid damage falloff less steep 

If this is done with powerskills... just do it with condi skills too, except it's spread. 

Dump a stack of bleed on the enemy and if an uncapped number of enemies is within say 600 AoE distance, they get a stack of bleed too. Since each of them get a stack of bleed, everyone nearby also gets a stack of bleed (including any that already got it). Then repeat until max stack is reached or the spread stops by them moving away from each other, or every one of them being able to cleanse so much condi every single second.

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It's more likely that Anet introduces "follow" next so you can activate it and you'll stack in melee range on the commander without having to press a movement key ever again

Edited by urd.8306
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On 3/1/2024 at 10:45 AM, Paradoxoglanis.1904 said:

Remove the target cap on select skills.

Ill suggest a few to start: Meteor shower, Barrage, Well of Corruption, Time Warp,

  Reveal hidden contents

Winds of Disenchantment. nvm WoD needs more nerfs, as is tradition. Maybe it should go back to being channelled again.

  1. Boonball meta - solved.
  2. Full map blobs with the reaction time of a frozen slug steamrolling organized groups - solved.
  • Small squad/party play being dead outside of ganking - solved.
  • 3. Stale gamemode - solved.
  • Delete thief - still needs work.

 

 

Instead of deleting thief, it should have a reveal if the thief misses an attack. Stealth is waaay too op, and that is the nerf it needs.

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9 hours ago, oatsnjuices.1698 said:

Instead of deleting thief, it should have a reveal if the thief misses an attack. Stealth is waaay too op, and that is the nerf it needs.

Why not ask to reduce total stealth time instead? There's already an icd on Backstab and you probably don't care about the other Stealth Attacks. I feel like you could give yourself a better advantage. 

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