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Reaper has too much CC for using blood bank + relic of the flock + 2nd hp bar + sword heals


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2 hours ago, Gotejjeken.1267 said:

But...can they walk?

Spectral Walk - Guild Wars 2 Wiki (GW2W)

Or..how about do the wurm?!

Necrotic Traversal - Guild Wars 2 Wiki (GW2W)

Necros are pretty groovy in terms of movement...

They are meanwhile. They finally catched up to all other specs in that regard. But what (not so skilled) people offten forget is that all these mobility mechanics are either clunky (the utility ones), limit your class mechanics (mh sword, which has nothing useful besides the leap) or are locked behind shroud (can be baited). Thieves just press a button and stunbreak and teleport 1200 range away (that is one utility skill, they have freedom of choice for everything else).

A necro that specs for competive mobility is just a warrior with shroud instead of blocks and regeneration.

Regarding reaper: The only possible problematic thing about fighting a reaper is the chill spam. For builds that doen't have to care about that (cause of frequent cleanses or resistance) a reaper is a walk in the park. In general resistance alone is a good solution to wreck most necro builds. Necro relies on debuffs more than any other class. All you have to care about is popping it at the right moment to not get it stripped instantly (or just spam boons on yourself and do the lottery (boonstrips are random)).

Edited by KrHome.1920
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16 minutes ago, KrHome.1920 said:

They are meanwhile. They finally catched up to all other specs in that regard. But what (not so skilled) people offten forget is that all these mobility mechanics are either clunky (the utility ones), limit your class mechanics (mh sword, which has nothing useful besides the leap) or are locked behind shroud (can be baited). 

Sounds like cope.

Wurm is an instant 'get out of jail free' card and you're calling it clunky, lol.  

Anway, for mobility you have two teleports and now leaps (meaning you can use smoke fields others lay down for stealth); somehow this isn't good enough.  With two HP bars, boon strips, chill spam, and CC.  

18 minutes ago, KrHome.1920 said:

Necro relies on debuffs more than any other class. All you have to care about is popping it at the right moment to not get it stripped instantly (or just spam boons on yourself and do the lottery (boonstrips are random)).

This is actually hilarious.  You have to time it at exact right moment not to get stripped or 'do the lottery'.  

Necro mains are something else, I tell you.  

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Even while necro is one of the easier to understand classes. It actually is harder to play the higher your tier gets. Cause obviously peoples that know what to do would instantly focus it and with no panic real panic Button (aside shroud and when played Wurm) it can be realy tough to stay alive with it. 

In other words.... If you say necro is easy to Play good then sir your totaly wrong! xd

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4 hours ago, Gotejjeken.1267 said:

Sounds like cope.

Wurm is an instant 'get out of jail free' card and you're calling it clunky, lol.  

Anway, for mobility you have two teleports and now leaps (meaning you can use smoke fields others lay down for stealth); somehow this isn't good enough.  With two HP bars, boon strips, chill spam, and CC.  

This is actually hilarious.  You have to time it at exact right moment not to get stripped or 'do the lottery'.  

Necro mains are something else, I tell you.  

Wurm requires to be precasted to be "instant", otherwise in middle of combat if you have to cast then lmao, gl not getting random CC to the face. On top of that Wurm can be deleted, thus denying the Break Stun effect. You forgot to mention that.
Now, Spectral Walk is not a mobility skill in the slightest, you still need to travel on foot from point A to point B to be able to get back to point A with it's flip version, it also removes condies which may be more crucial than getting back to starting position in combat and it's break stun ofc. 
Reapers leap skill is just 600 and it requires LF and Shroud being off cd to be used, so it's quite restricted. The only good thing is swords one and that's about it.
I don't understand your point about stealth, what is that supposed to mean? All classes have some form of skill that can interact with smoke field to gain stealth, but it doesn't mean they can spam it like teef or ranger, most classes don't have access to that field on demand, once again, what is your point about?
"Two HP bars", I still need to see a healer to replenish hp of necro while they're in shroud. Boon rips, they have some and they're not that crazy, chill spam is a bit over the top and cc spam is a bit lul, D/P teef will out cc spam any necro build in existence.
Necro also need to time certain things otherwise they'll get screwed by some baboon.
Ranger mains are something else, I tell you.

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10 hours ago, Gotejjeken.1267 said:

Sounds like cope.

Wurm is an instant 'get out of jail free' card and you're calling it clunky, lol. 

requires set up, wurm can be killed, the teleport can get cucked by terrain etc. Not as good as an instant teleport like a blink 

 

10 hours ago, Gotejjeken.1267 said:

Anway, for mobility you have two teleports and now leaps (meaning you can use smoke fields others lay down for stealth); somehow this isn't good enough.  With two HP bars, boon strips, chill spam, and CC.  

spectral is not a true teleport.  Leaps mean taking swords, swords suck. 

"two hp bars", but no access to extra evades, blocks, invulns, consistent stab etc. that other classes have, making it susceptible to CC and burst

boon strips? Most of the boon strips have been nerfed, weakening shroud no longer corrupts, path of corruption on reaper is not consistent due to reaper shroud 2 being buggy and failing the last hit etc.

Chill spam? bring condi cleanse, most supps have it in abundance making it a non issue.

CC? The big CC skills are heavily telegraphed so this is a l2p issue. If you want to bring up CC as an issue just look at ranger... oh wait you are a ranger main lol

Edited by felincyriac.5981
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11 hours ago, TrollingDemigod.3041 said:

Wurm requires to be precasted to be "instant", otherwise in middle of combat if you have to cast then lmao, gl not getting random CC to the face. On top of that Wurm can be deleted, thus denying the Break Stun effect. You forgot to mention that.

*plays the worlds smallest violin* 

6 hours ago, felincyriac.5981 said:

spectral is not a true teleport.  Leaps mean taking swords, swords suck. 

Rangers sword only has leaps too...any more cope for the class?

Edited by Gotejjeken.1267
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I play reaper on the side, and it is pretty effective. I don't think it has too much CC though. Blood Bank was a mistake to create on Anet's part. A large number of people are forgetting that 1 of those 2 HP bars comes with a large amount of damage reduction. Haven't taken the swords for a spin yet so can't comment on those.

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Blood bank is either too weak when enough below 100% hp that you minimal heal. Or either too strong when above 100% and getting healed from yourself or support for large barriers.

When I am on rev support, necro with that trait are kinda immortal next to me because of 10k barriers almost whole the time... . It won't be much difference for other kind of supports

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2 hours ago, Lan Deathrider.5910 said:

A large number of people are forgetting that 1 of those 2 HP bars comes with a large amount of damage reduction.

I still wonder why they didn't reduced this damage reduction in competitive modes like they did in PvE.

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Another day, another nerf thread from Eddie. No surprise literally no one takes the forums seriously. It's mostly just a bunch of self-serving crybabies trying to get their class buffed and getting every class that kills them nerfed. 

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