Lihne.4760 Posted March 14 Share Posted March 14 Would it be possible to give Lightning Flash its damage back in wvw ? so that my signature move can be whole again. xD I mean I trained hard to do that Convergence + Burning Speed + Lightning Flash in order to one shot some certain class and it's been bothering me for a while that they could now get away with just a little life left. I'm just asking. :3 -> 3 1 1 Link to comment Share on other sites More sharing options...
randomusername.9015 Posted March 19 Share Posted March 19 Wasn't this skill supposed to be buffed to 1200 range and be a stun break in the balance patch? @Cal Cohen.2358 2 1 1 Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted March 19 Share Posted March 19 step 1: increase cooldown to 40 sec. step 2: ammo count 2 step 3: range 1200 step 4: be a stun breaker again step 5: increase the range of air dagger skill 1 to its old 360 range 😛 2 1 1 Link to comment Share on other sites More sharing options...
Valeri.7041 Posted March 19 Share Posted March 19 considering the vulnerability of elementalist as a class, as well as the mobility of other classes like mesmer, thief, ranger etc. I think it'd be better if Lighting Flash could get 2 charges... 1 Link to comment Share on other sites More sharing options...
Bleikopf.2491 Posted March 20 Share Posted March 20 2 Charges on a blink skill sounds overkill. But I do agree that it needs at least one of either Range 1200 Stunbreak Damage out of which I'd prefer to see the Stunbreak. 6 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 20 Share Posted March 20 3 target aoe stun keep the dmg as it is maybe lower its cd or giving it ammo with the cd it has now. Link to comment Share on other sites More sharing options...
Tinker.6924 Posted March 20 Share Posted March 20 (edited) 12 hours ago, Bleikopf.2491 said: Stunbreak Stun break would be awesome Edited March 20 by Tinker.6924 2 Link to comment Share on other sites More sharing options...
Iustitian.9176 Posted March 21 Share Posted March 21 One-shot skill combinations only kill the fun in WvW and PvP. So i hope this wish will never happen. We have op willbenders and daredevils that rule the game modes, that's bad enough. 1 Link to comment Share on other sites More sharing options...
Kyon.9735 Posted March 21 Share Posted March 21 (edited) Lowering the CD and giving it back its stunbreak is good enough for me. Bonus if it gets 1200 range. If Anet feels like actually doing their jobs, buff it to 2024 levels. Maybe add AoE healing or make it provide AoE Aegis or AoE 3 stacks stability for all game modes on top of CD reduction. Personally, I think the damage should go. It forces Anet to balance it around preventing it from doing 1 shot combo gimmicks in PvP/WvW. Edited March 21 by Kyon.9735 Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted March 21 Share Posted March 21 can we compare lighting flash with the other " teleport " skills https://wiki.guildwars2.com/wiki/Shift_Signet 40 sec cooldown 1200 range stun breaker + condi cleanse + passiv https://wiki.guildwars2.com/wiki/Blink 35 sec cooldown 1200 range stun breaker https://wiki.guildwars2.com/wiki/Lightning_Flash 35 sec cooldown 900 range NO stun break + nothing ... can we at least get cooldown decrease to 20 sec ? or range increase to 1200 + stun breaker ? or 1200 range + condi cleanse or xxxx barrier gain? 7 Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted March 23 Share Posted March 23 I would be satisfied with 1200 range + shocking aura (3 sec) + stunbreak and no "No valid path to target". 2 1 1 Link to comment Share on other sites More sharing options...
Tinker.6924 Posted March 29 Share Posted March 29 On 3/23/2024 at 6:19 PM, Ragnarox.9601 said: no "No valid path to target" That’s never going to happen. I get that you’re probably not thinking of jumping puzzles, and anet has released a few items to make jps easier (Prototype Position Rewinder), they won’t ever make a skill that makes them completely irrelevant. Link to comment Share on other sites More sharing options...
Downstate.4697 Posted March 29 Share Posted March 29 Just give it a 20s cooldown or give it a charge. That would give it a more unique identity at least 1 Link to comment Share on other sites More sharing options...
mirage.8046 Posted March 30 Share Posted March 30 stun break + superspeed 😏 1 Link to comment Share on other sites More sharing options...
Chyro.1462 Posted March 30 Share Posted March 30 Just now, mirage.8046 said: stun break + superspeed 😏 + aoe 2 second daze on arrival 😄 1 Link to comment Share on other sites More sharing options...
mirage.8046 Posted March 30 Share Posted March 30 16 minutes ago, Chyro.1462 said: + aoe 2 second daze on arrival 😄 oh yeah, it needs to be an ammo skill for the icing on the cake. 😆😉 Link to comment Share on other sites More sharing options...
Szymon.5369 Posted March 31 Share Posted March 31 Maybe make it a leap skill that dazes? 2 Link to comment Share on other sites More sharing options...
Iustitian.9176 Posted March 31 Share Posted March 31 Make it 2 ammunition, some damage and blind at 900 range. We don't need another one-shot skill that erase the fun in wvw/pvp. 1200 range and stun break would be too much. Link to comment Share on other sites More sharing options...
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