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Time for...Permanent EWP (for non-EBG)


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No more slotting a tactic, every structure should have an EWP and it should be on a 15-20 min timer.  Scaling timer based on spawn is fine too, so N towers are like 25 min, but Garri / Side keeps is 20 and S towers 15 min (flip for enemy BLs and non-home configurations).  

This way, at any time, any place you can have a fight in a structure.  Attackers won't have to fight as much siege, and defenders can show up at will to any structure.  Spies can still troll the tact pull as usual.

EBG can stay as-is because people are already in close proximity anyway.  

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Nah just put a waypoint in every objective and keep it open, it's just bag farms we want right.

Better yet do like the accident they did in desert bl and had enemies take way points into enemy south towers, have 3 waypoints for each side in every objective, we don't need to bother breaking walls, lord fights all day every day.

Edited by XenesisII.1540
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2 hours ago, XenesisII.1540 said:

Nah just put a waypoint in every objective and keep it open, it's just bag farms we want right.

Better yet do like the accident they did in desert bl and had enemies take way points into enemy south towers, have 3 waypoints for each side in every objective, we don't need to bother breaking walls, lord fights all day every day.

Good idea. Put waypoints in all structures that all teams can use. This will be in line with Anets changes that "make fighting for—and in—objectives feel better for attacking groups" and "we also want to encourage player interaction so that large portions of attacks against structures don't feel like a slog with little payoff. "

Because if a zerg has to wait 3-4 minutes to open a wall or gate, or if a zerg has to run through half a map before they can attack a structure, it will certainly feel like a slog with little payoff

There are no brakes on the hype karma-train. Choo-Choo.

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3 hours ago, Gotejjeken.1267 said:

 Scaling timer based on spawn is fine too

scaling the timer based on how many people take it would also be fine, use it for your map queue and you need to wait long, use it by a troll and it will be up in no time.

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3 hours ago, Gotejjeken.1267 said:

No more slotting a tactic, every structure should have an EWP and it should be on a 15-20 min timer.  Scaling timer based on spawn is fine too, so N towers are like 25 min, but Garri / Side keeps is 20 and S towers 15 min (flip for enemy BLs and non-home configurations).  

This way, at any time, any place you can have a fight in a structure.  Attackers won't have to fight as much siege, and defenders can show up at will to any structure.  Spies can still troll the tact pull as usual.

EBG can stay as-is because people are already in close proximity anyway.  

I like this idea.  Can't tell you the number of times I tell people they should slot in EWP instead of the wall junk.

The 30 second delay for white swords should be removed too.

Edited by Chaba.5410
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I would not mind this, if it is only for the guild group that owns that structure, keeping the EWP the same 

- Waypoint always avaliable for guild who owns the stucture  with some exceptions.

- IF stucture guets contested players that own the structure can only use WP every 2 or 3  minutes.

- EWP  works the same.

- Remove mounts from game :) since now theres WP

 

 

Edited by Aeolus.3615
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14 hours ago, XenesisII.1540 said:

Better yet do like the accident they did in desert bl and had enemies take way points into enemy south towers, have 3 waypoints for each side in every objective, we don't need to bother breaking walls, lord fights all day every day.

We already have that: it's called exploiting into towers/keeps and it happens everyday.

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15 hours ago, Gotejjeken.1267 said:

This way, at any time, any place you can have a fight in a structure.

I don't think you'll get the result you're hoping for. Unless you're looking for a single huge group that rolls over anything with EWP everywhere. Is this game also strategy? Do you want to force players to make decisions? Should the small groups of devastation still be able to express themselves? Then you have to reverse the course of your 180° suggestion 

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On 4/17/2024 at 6:28 PM, Zok.4956 said:

Good idea. Put waypoints in all structures that all teams can use.

This falls under "defense too strong" category.  They'd have to lockout home teams ability to use that wp and make them run from spawn so that it's fair for the attackers that have wp'd in.

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13 hours ago, HazyDaisy.4107 said:

This falls under "defense too strong" category.  They'd have to lockout home teams ability to use that wp and make them run from spawn so that it's fair for the attackers that have wp'd in.

Good thinking.

Anet could make it so that when an attack occurs, the attackers activate the WP and then only 70 players (attackers and defenders) can use the WP and then not only the WP is closed, but also all gates (for all teams!). So, first the 50 attackers could use the WP and then only a maximum of 20 defenders can come in. 50 against 20 seems to be a fair fight for the attackers and shouldn't last too long.

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20 minutes ago, Zok.4956 said:

Good thinking.

Anet could make it so that when an attack occurs, the attackers activate the WP and then only 70 players (attackers and defenders) can use the WP and then not only the WP is closed, but also all gates (for all teams!). So, first the 50 attackers could use the WP and then only a maximum of 20 defenders can come in. 50 against 20 seems to be a fair fight for the attackers and shouldn't last too long.

That's a good start. But make sure that if less than 20 defenders show up on their own, the others are randomly pulled from any map. Maybe prioritize players in downstate.

That should improve the game experience a lot! 😍

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30 minutes ago, Reztek.7805 said:

That's a good start. But make sure that if less than 20 defenders show up on their own, the others are randomly pulled from any map. Maybe prioritize players in downstate.

That should improve the game experience a lot! 😍

Thank you, yes, that is an important point. Anet is all about increasing interaction between players and that's why it would be bad if some players (even on other maps - these cowards) could hide from this interaction. 

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On 4/18/2024 at 4:44 AM, Aeolus.3615 said:

I would not mind this, if it is only for the guild group that owns that structure, keeping the EWP the same 

- Waypoint always avaliable for guild who owns the stucture  with some exceptions.

- IF stucture guets contested players that own the structure can only use WP every 2 or 3  minutes.

- EWP  works the same.

- Remove mounts from game 🙂 since now theres WP

 

 

I like  removing mounts best part

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