DanAlcedo.3281 Posted April 19 Share Posted April 19 People can't troll as good anymore with hyper mobile and tanky builds. Thats pretty much it. 5 Link to comment Share on other sites More sharing options...
Gorani.7205 Posted April 19 Share Posted April 19 The smaller rings (as far as I can see from the few screenshots - I am at a no-access to the game spot right now) seem to cater the trend of appealing to the "low game intelligence bracket". Attackers, who want to flip the camp can now pretty much fight defenders in the mid range (900) category of skills, with much less (not counting gathering nodes) items to obstruct their LoS. Defenders, coming from the outside of the ring have spots reduced where they can use for cover (e.g. the left and right side of the depot hut in Alpine Lake camp) forcing the flippers to move from the middle of the ring. The attacker can now stand in the middle and stay there, even if defenders have split up to two opposite sides (which usually reduces the synergy between them). As an attacker you now need less tricks to successfully conquer the camp or be smart about you attack. 4 1 Link to comment Share on other sites More sharing options...
Swoo.5079 Posted April 19 Share Posted April 19 (edited) With the advent of the relic of speed, some tanky builds could just run around the massive circle forever unless you had quite a mobile and bursty build (which are problematic in their own way). Swords just need to be created faster for camps. When you stack properly by the time swords show up the camp is already half capped. Edited April 19 by Swoo.5079 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted April 19 Share Posted April 19 1 hour ago, Swoo.5079 said: Swords just need to be created faster for camps. When you stack properly by the time swords show up the camp is already half capped. You know, it is a bit weird that it takes the same time for white swords to show up at a camp as a walled up objective. Camps should probably take 10-15sec to pop white swords, while the objectives take the 30sec. 4 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted April 19 Share Posted April 19 If nothing else this change proves objects can be moved and boundries can be altered, so how's about we do something about them tactivators now? 1 Link to comment Share on other sites More sharing options...
Mabi black.1824 Posted April 19 Share Posted April 19 8 minutes ago, HazyDaisy.4107 said: If nothing else this change proves objects can be moved and boundries can be altered, so how's about we do something about them tactivators now? This is a great point, it shows that I could also fix all the holes/secret passages above the doors that the usual thieving players like so much to use. 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 19 Share Posted April 19 Fun fact: Roys is larger than before, lol. 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted April 19 Share Posted April 19 4 hours ago, Swoo.5079 said: Swords just need to be created faster for camps Yes. I think they should remove the 30 second delay now. And fix Speldan's swords. 1 Link to comment Share on other sites More sharing options...
ZTeamG.4603 Posted April 19 Share Posted April 19 8 hours ago, Riba.3271 said: For example I thought alpine north or NW camp were fine, just that defenders had too many stats. If you were having trouble taking camps because the defenders "had too many stats," then it was just a skill issue on your part. You'll still have trouble taking the camps. Not once have I failed to take a camp against enemy players because of the tiny difference the guild aura stats made. But hey, it seems you're represented more than the rest of us on the balance team. 2 Link to comment Share on other sites More sharing options...
ZTeamG.4603 Posted April 19 Share Posted April 19 7 hours ago, Gorani.7205 said: The smaller rings (as far as I can see from the few screenshots - I am at a no-access to the game spot right now) seem to cater the trend of appealing to the "low game intelligence bracket". Attackers, who want to flip the camp can now pretty much fight defenders in the mid range (900) category of skills, with much less (not counting gathering nodes) items to obstruct their LoS. Defenders, coming from the outside of the ring have spots reduced where they can use for cover (e.g. the left and right side of the depot hut in Alpine Lake camp) forcing the flippers to move from the middle of the ring. The attacker can now stand in the middle and stay there, even if defenders have split up to two opposite sides (which usually reduces the synergy between them). As an attacker you now need less tricks to successfully conquer the camp or be smart about you attack. I think you're right. Unfortunately, the sad trend in 90% of the recent WvW changes has been removing skill from WvW. Pretty much the only good one was lowering the guild aura stats, but there's no way you can sell the capture point reductions, defense nerfs, etc. as anything other than catering to the lowest common denominator of attackers. 2 1 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted April 19 Share Posted April 19 (edited) 7 hours ago, XenesisII.1540 said: You know, it is a bit weird that it takes the same time for white swords to show up at a camp as a walled up objective. Camps should probably take 10-15sec to pop white swords, while the objectives take the 30sec. Speldan Clearcut never has swords lol and it is also the farthest* away *never measure it yet, but it looks like the farthest from the keep/tower compare to the rest of the camp. Edited April 19 by SweetPotato.7456 1 Link to comment Share on other sites More sharing options...
Thron Stal.9367 Posted April 21 Share Posted April 21 On 4/19/2024 at 10:33 PM, Gorani.7205 said: The smaller rings (as far as I can see from the few screenshots - I am at a no-access to the game spot right now) seem to cater the trend of appealing to the "low game intelligence bracket". Attackers, who want to flip the camp can now pretty much fight defenders in the mid range (900) category of skills, with much less (not counting gathering nodes) items to obstruct their LoS. Defenders, coming from the outside of the ring have spots reduced where they can use for cover (e.g. the left and right side of the depot hut in Alpine Lake camp) forcing the flippers to move from the middle of the ring. The attacker can now stand in the middle and stay there, even if defenders have split up to two opposite sides (which usually reduces the synergy between them). As an attacker you now need less tricks to successfully conquer the camp or be smart about you attack. Here is what those rings meant to me, wla, nada, nil, no big deal, what the heck,...... put some resources on ACTUAL problems, pls. 2 Link to comment Share on other sites More sharing options...
Firefly.5982 Posted April 22 Share Posted April 22 I don't mind smaller ring in SMC, that thing is so tedious anyways, happy if it goes a little faster. NC in Alpine is fine too, that circle was unnecessarily huge. Rings on most other camps are too small. For roaming, smaller circles on camps just mean a lot less playability - for both defending AND taking with defenders in the circle. Sucks for fighting outnumbered. Hate removing structures from the contestable area. Using LOS is such an essential part of any PvP?! I'm sure many melee folks like the smaller rings for the same reason the boonblob likes them: people can't kite ya anymore, people can't properly fight ya anymore. Bleh. (However. The change to walls is worse IMO. Reverse that right back or at least make it a lot less than 50%. Taking away one of the few defense strategies that actually work when fighting outnumbered is such a horrible move.) 5 Link to comment Share on other sites More sharing options...
Twilight Tempest.7584 Posted April 25 Share Posted April 25 Defending camps isn't totally dead. Rascally defenders can still count on dead doly spots for some LOS play! Link to comment Share on other sites More sharing options...
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