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PvE Gift of battle acquisition method


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As the title implies I would like to suggest additional methods for earning gifts of battle, as WvW is my least favorite game mode.  This could be done by adding gift of battle to the wizards vault (most likely at 1k acclaim with a seasonal limit).  Another possibility could be to add it to instanced content, like buying with raid/strike tokens (again probably time gated weekly), adding it as a last reward to a repeatable achievement for completing all exp dungeon paths.  Another method (which I would like less because it would be locked to an expansion) could be to make it a rare drop from convergences like the supreme rune of holding, or just an item that kryptis essences could be traded for.  Currently, when making legendaries (excluding the pvp and wvw exclusive ones), Gift of battle is the only item that requires another game mode.  All items for legendaries can be acquired from pve or through the trading post (shards of glory and memories of battle).  

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2 hours ago, Magus Antiverse.8569 said:

As the title implies I would like to suggest additional methods for earning gifts of battle

flip nearest camp every 5-10min on borderlands map than tp back to starting WP and afk until you have again <5min on participation bar. there are often other people flipping camps so you shouldnt be alone making it basically pve with very occasional running away from full squad clearing map.

if matchup for given week is harsh (spawn camping borderlands) and enemy is preventing you from chill camp-flipping, skip that week.

really, you can farm GOB in such a lazy way...

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Posted (edited)

First off: I'm someone who grinds out lots of legendaries and I enjoy WvW, but across the long arc of my legendary journey I have some insight to provide.

Firstly, the lantern lighting achievements in EoD and SotO absolutely need to be ported to Core, HoT, and PoF. This was one of the BEST quality of life improvements to legendary crafting. This should be the model moving forward, and as much as possible retrofitted to older generation legendaries. I cannot stress this enough: This needs to be retrofitted to Core, HoT, and PoF.

I also think the various Map reward tracks in PvP and WvW from the expansions should give the gifts of those maps. YES I know lighting the lanterns would be easier if retrofitted, but this is for the WvW/PvP only people and will be roughly the same time commitment if not more.

There should also be a 1/week exchange for 1 GoB for a GoE or one of the expac map gifts and vice versa at Hobbs. Those not doing the GoB reward track will miss out on it's other loot, but again, this gives the PvP/WvW only crowd more access and lets the Carebears avoid WvW and not take up space in the queue for the people that want to be there. There are also possibilities of adding this 1/week trade to a raid, strike, FotM, PvP, and WvW vendors with relevant mode currencies involved.

For the record, these recommendations aren't about making it easier, but for QOL in the long term. I want any of the extra methods to take just as long or be less profitable if they are faster. Think of it as future proofing. That and honestly, I feel bad killing the bronze players in WvW that are clearly just trying to get their GoB and GTFO.

Edited by Lan Deathrider.5910
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Each day, we encounter the same issue with the same complaint. If you desire an in-game item, you must fulfill the necessary requirements to obtain it. No one will provide you with anything free of charge nor will the game be tailored to your specific preferences. If item X necessitates the completion of task Y, then proceed to complete task Y. That is the established procedure. I, too, would relish the ability to acquire all in-game items simply by engaging in activities that bring me pleasure.

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Posted (edited)
On 5/9/2024 at 10:48 PM, DanAlcedo.3281 said:

Put one in the wizards vault. 

Decently high price. 

 

 

I mean, even at max, 1300 astral acclaim is about 40 gold depending if you depleted the rest of the stuff. That would be a massive undervaluation.

Besides, people can already use the WV gold towards buying a legendary. It would not get gen 2s, or the trinkets, but the WV probably wouldn't be intended to help with those anyways (all our legendary packs are gen 1)

And even with the current WV, it's already made certain legendaries discounted (and thus allows players to bypass the GoB more easily for those specific weapons). And that list will continue to expand. And those kits are made explicitly with the purpose that players get the gifts to finish the legendary. If they add this to finish it off, they're almost handling it out (and what about people that will moan about not getting free GoE if you can get GoB?)

The truth is the premium for the GoB and GoE are already included in the price for buyable legendaries.

Edited by ArchonWing.9480
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5 hours ago, ArchonWing.9480 said:

I mean, even at max, 1300 astral acclaim is about 40 gold depending if you depleted the rest of the stuff. That would be a massive undervaluation.

Besides, people can already use the WV gold towards buying a legendary. It would not get gen 2s, or the trinkets, but the WV probably wouldn't be intended to help with those anyways (all our legendary packs are gen 1)

And even with the current WV, it's already made certain legendaries discounted (and thus allows players to bypass the GoB more easily for those specific weapons). And that list will continue to expand. And those kits are made explicitly with the purpose that players get the gifts to finish the legendary. If they add this to finish it off, they're almost handling it out (and what about people that will moan about not getting free GoE if you can get GoB?)

The truth is the premium for the GoB and GoE are already included in the price for buyable legendaries.

Put a cap of 1 on it and it's fine. 

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I'd have less issue with the WvW requirement for GoB if WvW was actually well balanced and maintained.  Go to the WvW forum and see the number of complaints there.

Requiring the play of a game mode where some classes are completely out of balance, cheaters seemingly do not get punished, and known exploits (gaps in walls) have not been fixed for years makes for a poor experience for players to go there to try and get the GoB.  Sure, you can do some boring and mundane task for hours to get it, but people generally don't play games in order to do boring and mundane tasks.

A 1/season WV special would seem reasonable me - most of the limited WV purchases are way more valuable than the 35 aa/gold (legendary weapon kits are worth ~550 gold for 1000 AA, compared to ~30 gold at 35aa/gold).  Or maybe the next generation of legendary weapons should just not require the GoB, as another way to fix it, or add in some alternate but costly way.

 

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6 hours ago, Solvar.7953 said:

Sure, you can do some boring and mundane task for hours to get it, but people generally don't play games in order to do boring and mundane tasks.

Yes, lets put GoB in VW because its so boring and mundane, next lets put Gift of Exploration too because its even more boring. You know what? JP are too hard for making legendaries, lets get rid of it too. On second thought grinding gold is really boring and mundane, lets just put whole legendaries in VW, but only 1/per season!  /s

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Posted (edited)
19 hours ago, Solvar.7953 said:

I'd have less issue with the WvW requirement for GoB if WvW was actually well balanced and maintained.  Go to the WvW forum and see the number of complaints there.

Requiring the play of a game mode where some classes are completely out of balance, cheaters seemingly do not get punished, and known exploits (gaps in walls) have not been fixed for years makes for a poor experience for players to go there to try and get the GoB.  Sure, you can do some boring and mundane task for hours to get it, but people generally don't play games in order to do boring and mundane tasks.

A 1/season WV special would seem reasonable me - most of the limited WV purchases are way more valuable than the 35 aa/gold (legendary weapon kits are worth ~550 gold for 1000 AA, compared to ~30 gold at 35aa/gold).  Or maybe the next generation of legendary weapons should just not require the GoB, as another way to fix it, or add in some alternate but costly way.

 

I mean I understand why WvWers care about exploits, but it's not like hackers are stopping you from farming a GoB. I feel like this is just reaching for excuses on something you don't actually understand.  Like, if you were pip farming, you would want structures to be lost more.

Not to mention a lot of hack accusations are  overblown and actually just players not understanding how other things work.

I do think balance and game mode quality are important, but that's not an argument to remove the GoB. That is quite the opposite.

Edited by ArchonWing.9480
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The game has been out 12 years.  Anet, for the love of...whatever you love, just let us sell them on the trading post or trade them.  There is no reason, knowing a GW3 is almost certainly happening, to continue the status quo.  I have 2 stacks of them, I would love to be able to do giveaways or something.

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Posted (edited)
57 minutes ago, MedievalThings.5417 said:

The game has been out 12 years.  Anet, for the love of...whatever you love, just let us sell them on the trading post or trade them.  There is no reason, knowing a GW3 is almost certainly happening, to continue the status quo.  I have 2 stacks of them, I would love to be able to do giveaways or something.

We can freely change reward tracks in wvw, there's no reason to farm something you think has no value, just so you can then complain that what you farmed should have more value.

Edited by Sobx.1758
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54 minutes ago, Sobx.1758 said:

We can freely change reward tracks in wvw, there's no reason to farm something you think has no value, just so you can then complain that what you farmed should have more value.

It's not a complaint, it's an observation.  Tons of people hate wvw, it's my primary game mode, and the GoB track was, for years, the best way to get memories of battle, which had tons of value before now.  So, I literally have hundreds of them.  I've done every track hundreds of times.   I would love to do giveaways, be able to give some away.  Why?  Because, despite the "formal announcement" not having happened yet, we do know that GW3 has started development.  Keeping everything account bound this late in a game that is sunsetting is kind of silly.

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Posted (edited)
14 minutes ago, MedievalThings.5417 said:

It's not a complaint, it's an observation.  Tons of people hate wvw, it's my primary game mode, and the GoB track was, for years, the best way to get memories of battle, which had tons of value before now.  So, I literally have hundreds of them.  I've done every track hundreds of times.   

Same here, it's an observation: you picked that reward track because of its value in mobs. It doesn't make sense to attempt getting additional value now for those other items you got on top of the ones you farmed for gold already.

14 minutes ago, MedievalThings.5417 said:

I would love to do giveaways, be able to give some away. Why?  Because, despite the "formal announcement" not having happened yet, we do know that GW3 has started development. 

It really is irrelevant to anything said here. If you want to do "giveaways", craft/buy leggies and give them away 😉 

Edited by Sobx.1758
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Posted (edited)
On 5/10/2024 at 11:53 AM, Lan Deathrider.5910 said:

First off: I'm someone who grinds out lots of legendaries and I enjoy WvW, but across the long arc of my legendary journey I have some insight to provide.

Firstly, the lantern lighting achievements in EoD and SotO absolutely need to be ported to Core, HoT, and PoF. This was one of the BEST quality of life improvements to legendary crafting. This should be the model moving forward, and as much as possible retrofitted to older generation legendaries. I cannot stress this enough: This needs to be retrofitted to Core, HoT, and PoF.

I also think the various Map reward tracks in PvP and WvW from the expansions should give the gifts of those maps. YES I know lighting the lanterns would be easier if retrofitted, but this is for the WvW/PvP only people and will be roughly the same time commitment if not more.

There should also be a 1/week exchange for 1 GoB for a GoE or one of the expac map gifts and vice versa at Hobbs. Those not doing the GoB reward track will miss out on it's other loot, but again, this gives the PvP/WvW only crowd more access and lets the Carebears avoid WvW and not take up space in the queue for the people that want to be there. There are also possibilities of adding this 1/week trade to a raid, strike, FotM, PvP, and WvW vendors with relevant mode currencies involved.

For the record, these recommendations aren't about making it easier, but for QOL in the long term. I want any of the extra methods to take just as long or be less profitable if they are faster. Think of it as future proofing. That and honestly, I feel bad killing the bronze players in WvW that are clearly just trying to get their GoB and GTFO.

all this sounds really good - maybe as a compromise, what you are suggesting could be unlocked after doing it the current way once? that seems reasonable and should limit the number of complaints? maybe? 

Edited by emtea.6931
typo
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Posted (edited)
1 hour ago, MedievalThings.5417 said:

It's not a complaint, it's an observation.  Tons of people hate wvw, it's my primary game mode, and the GoB track was, for years, the best way to get memories of battle, which had tons of value before now.  So, I literally have hundreds of them.  I've done every track hundreds of times.   I would love to do giveaways, be able to give some away.  Why?  Because, despite the "formal announcement" not having happened yet, we do know that GW3 has started development.  Keeping everything account bound this late in a game that is sunsetting is kind of silly.

I don't think the GoB reward track was ever that great outside of GoB. I've never run it outside of needing one.

https://wiki.guildwars2.com/wiki/Memory_of_Battle/Reward_tracks

The GoB only gives 10 more MoB over many of the other tracks, and the LS ones have always trounced them in everything else since core reward tracks don't give those Magic Packets. Even when we were talking 20 silver MoBs it really wasn't very impressive. Not to mention LS tracks usually have something you can vendor.

Now considering LS3 came out 9 years ago, people have had a lot of time to change that track. That's sort of on them.

Some people I know take it for the lack of clutter, but meh.

You can still vendor those excess GoBs though.

https://fast.farming-community.eu/competitive/wvw-reward-track

Gift of battle is the 2nd worst track to pick, so MoB would need to be 5x more expensive to even be even with the top half. And t3-t4 mats are cheaper now.

Edited by ArchonWing.9480
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1 hour ago, emtea.6931 said:

all this sounds really good - maybe as a compromise, what you are suggesting could be unlocked after doing it the current way once? that seems reasonable and should limit the number of complaints? maybe? 

I think Hobbs as a merchant should offer the exchange. It could be once per week or be as many times per week as you want. It doesn't matter to me.

Gifts of Maguuma, Desert, Cantha, Exploration, Battle, with options to trade each of them for the others. That lets people play the content they enjoy with roughly the same amount of time commitment.
It's not about making it easier, its about letting people play how they want to play.

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I farm WvW that I have enough GoB to last a long time, so this isn't a case where I need them.  But if a friend asked me if they should start playing GW2, the GoB would be one of the things I'd warn them about, eg "if you ever plan and going for legendary equipment, you'll need to play this particular game mode to get it" - I'd probably go into some more details on what WvW and the issues it has, but to me, locking GoB behind WvW is a major minus to GW2.

I personally hate pretty much every account bound item in the game - I think the trading post in GW2 is one of the biggest positives it has, but then gets undermined by the amount of account bound stuff.  If I was in charge of GW2 (probably a bad idea), I'd remove all account bound on acquire items.  The BLTP will sort out fair values for all the gifts.  Does this mean players could just swipe their credit card and buy legendaries?  Well, they can do that now.

If the point of locking the GoB in WvW is to get more players to play it, I think there are better ways to do that.  As a starting point, I'd make one time achievements - capture 5 camps, get 5 gold.  5 towers, get 10 gold.  5 keeps, get 25 gold.  The amount of gold this gives is small compared to what players are already getting from the WV from an economy standpoint, so no worry about it messing that up.  Throw in some escort events, sentry events, etc.  This would at least have players play all aspects of WvW.  As of now, based on advice that most people give (you can just run dolyaks or capture camps to get GoB), these players are playing a small aspect of WvW.  Based on that small aspect, how are they going to know if they actually would really like it or not.

And if GoB in WvW is the only thing keeping WvW alive, that to me suggests bigger problems with WvW.  Locking certain things behind a specific game mode to keep it alive smells of desperation to me.

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14 hours ago, Lan Deathrider.5910 said:

I think Hobbs as a merchant should offer the exchange. It could be once per week or be as many times per week as you want. It doesn't matter to me.

Gifts of Maguuma, Desert, Cantha, Exploration, Battle, with options to trade each of them for the others. That lets people play the content they enjoy with roughly the same amount of time commitment.
It's not about making it easier, its about letting people play how they want to play.

If such a thing were to happen, it would have to require many gifts of battle in exchange for any of the others. A run through the GoB reward track takes 3-4 hours of minimal effort with boosters on, compared to 20+ hours of work for any of the others.

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14 minutes ago, Aaron Forestman.4758 said:

If such a thing were to happen, it would have to require many gifts of battle in exchange for any of the others. A run through the GoB reward track takes 3-4 hours of minimal effort with boosters on, compared to 20+ hours of work for any of the others.

Having done the others, it does not take +20 hours. Core Tyria can be speed ran in 6.5 hours for two GoE. HoT maps are quick to do with the only hiccups being one PoI locked behind an event in AB that is easy to get to in the pre meta phase, and the areas locked in DS, but DS gets run every day at reset, so is also a non-issue and easily down within 3-4 hours for all maps. I haven't run through the dessert on my alts yet, but I suspect I will find it to be similar to HoT with the sad exception of the hearts. For Cantha, the only hiccups are the lantern in the SP locked behind a meta, that gets down at reset, and the lanterns inside FA in EW that are locked behind an event, but that event regularly is in LFG for that reason. The one lantern in DE can be cheesed with mounts, invulns, and/or teleports. So, a Gift of Cantha is also quite fast. The SotO lanterns are also all very quick and easy to get, even the ones locked behind events can be cheesed with mounts. Just from my own experience with the lantern lighting, GoE, GoB, and Gift of Maguuma the average time per gift sits around 3-4 hours if down with speed and efficiency, 8-10 if done casually. GoB if not using boosters can take between 8.5 hours (EotM) to 6.5 hours (WvW proper) for those with minimal pip gain.

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Posted (edited)
59 minutes ago, Lan Deathrider.5910 said:

Having done the others, it does not take +20 hours. Core Tyria can be speed ran in 6.5 hours for two GoE. HoT maps are quick to do with the only hiccups being one PoI locked behind an event in AB that is easy to get to in the pre meta phase, and the areas locked in DS, but DS gets run every day at reset, so is also a non-issue and easily down within 3-4 hours for all maps. I haven't run through the dessert on my alts yet, but I suspect I will find it to be similar to HoT with the sad exception of the hearts. For Cantha, the only hiccups are the lantern in the SP locked behind a meta, that gets down at reset, and the lanterns inside FA in EW that are locked behind an event, but that event regularly is in LFG for that reason. The one lantern in DE can be cheesed with mounts, invulns, and/or teleports. So, a Gift of Cantha is also quite fast. The SotO lanterns are also all very quick and easy to get, even the ones locked behind events can be cheesed with mounts. Just from my own experience with the lantern lighting, GoE, GoB, and Gift of Maguuma the average time per gift sits around 3-4 hours if down with speed and efficiency, 8-10 if done casually. GoB if not using boosters can take between 8.5 hours (EotM) to 6.5 hours (WvW proper) for those with minimal pip gain.

First of all 6h 48min is world record for map completition (Gift of Exploration), in comparison fastest time to get GoB is 1h 35min according to wiki (reward track). Its funny that you try to compare slowest option for one gift and fastest possible for other gifts...

Edited by rawisz.6439
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9 minutes ago, rawisz.6439 said:

First of all 6h 48min is world record for map completition (Gift of Exploration), in comparison fastest time to get GoB is 1h 35min according to wiki (reward track). Its funny that you try to compare slowest option for one gift and fastest possible for other gifts...

That's because the other person did the opposite. The fastest GoB also assumes 18 pips, which most people will not have, ~4 hours with boosters is as fast as a PvE'er going into WvW just for GoBs is going to get.

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