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why is core warrior so bad


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Posted (edited)

@Avatar.3568

Cause spellbreaker is a mix between dmg boost (Pure Strike; Attacker's Insight; Magebain Tether) and a defence mechanic (Full Counter).

This being said. There are still some realy decent core Builds around that could easily compete with at least spellbreaker (but for some reason no one Plays them kekw). This are my Personal go to core warrior Builds (Power Fokussed)

Greatsword/Axe,Shield

Staff/Axe,Sword

(Gonna notice here. With the incoming new Amulets this Staff version will see a small buff though its survival Potential)

This been said there is also a kinda weird core Condi/Supp build around at the moment which should be something like this:

Longbow/Axe,Sword

 

Edited by Myror.7521
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Posted (edited)

It's the baked in boon removal through CC along with attacker's insight, stripping swiftness, regen, prot etc= things become much more killable, it's been one of my gripes with warrior as far back as core Gw2 because there wasn't ever an answer to boons for core warrior. Prot by itself without toughness factored in every 1000 damage, 333 damage is mitigated, and when you start factoring in all the annoying things like blind and weakness and w.e toughness or traited damage mitigation they have, damage can drop off to a crawl real fast. 

5 hours ago, Khalisto.5780 said:

just take a quick look at spb traits, you going to see:

 

dmg on boon removal

boon removal (less prot on enemy)

might generation

full counter resets burst skills cds (more dmg)

you're right on 2 fronts just need a little setting the record straight. 

Damage on boon removal - Loss Aversion is a non factor for damage, it's a whooping 72 damage per boon removed that can't crit, it's mainly there for adrenaline generation to feed your burst skills better. 

Might generation - ,  Defense SPB doesn't have very good might uptime as all its sources are from 2 might per weapon swap from discipline, and Magebane Tether is 1 might every second for 9s, while needing to keep the foe tether the entire duration if you want to maximize might. In order to have any good meaningful might uptime you need to take Strength (Reckless Dodge- might on dodge roll hit, Forceful Greastsword GS crits, grant might 50% chance for all non greatsword weapons, aggressive onslaught for 3 might per CC.)

Edited by Lucentfir.7430
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Guys I know why spellbreaker has its dmg, it was a rethorik question

Like it's useless to pick core warrior, if the most offensive build does less or the same dmg than the way tankier defense spb

 

Idk maybe buff arcing slice lvl 3 or what ever

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@Avatar.3568 well the simple answer would be. They want to sell Expansions so they Power creeped every e-spec. Like .... if they would care about the balance for real they would remove every of the +10% (or something like this) the e-specs have to offer. But obviously they want to sell them well i think you get the idea xp

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Core Warrior sadly only usefull as Heal Support.   The good part is, Core Warrior can pump out the most healing possible. 2-3Million Heal per Match, never hit that numbers with any other Support Class. 

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On 6/5/2024 at 7:34 PM, Avatar.3568 said:

how can core warrior with Arms and Strength have less dmg than defense spellbreaker with same weapons and same stats?

Because Spellbreaker is just a direct upgrade to core warrior in all aspects, it has more defences and stats build in that activate by just doing warrior things.

The only viable core warrior playstyle right now in PvP is Support Core Warrior.

On 6/6/2024 at 6:35 AM, Avatar.3568 said:

Guys I know why spellbreaker has its dmg, it was a rethorik question

Like it's useless to pick core warrior, if the most offensive build does less or the same dmg than the way tankier defense spb

 

Idk maybe buff arcing slice lvl 3 or what ever

Buffing Arcing Slice is, in a cosmic comedy kind of way, litteraly only going to make Spellbreaker better then core again. The stat buffs you get from just doing "Warrior things" while playing spellbreaker already makes Arcing Slice somewhat of a threat.

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20 hours ago, Lan Deathrider.5910 said:

Quibble: Why compare STR/ARMS/DISC to DEF/DISC/SPELL when they are not the same builds? Comparing STR/DEF/DISC to DEF/DISC/SPELL would be a better thought exercise.

well strength def disc  does less also less dmg and has less defense than defense spb

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On 6/5/2024 at 12:34 PM, Avatar.3568 said:

how can core warrior with Arms and Strength have less dmg than defense spellbreaker with same weapons and same stats?

There's a few reasons.

1. Defense is the only competitive traitline outside of Discipline and the elite specs. This means if you go Strength/Tactics/Arm etc. you're playing less good trainlines as opposed to especs.

2. Core war doesn't have enough adrenaline compared to spellbreaker/zerker/ even bladesworn due to how flow works.

3. Core war doesn't have a special mechanic or "identity" like the especs do. Spellbreaker has fullcounter, Zerker has Berserk Mode, Bladesworn has Dragon Stance and the gunsaber. Core has nothing that makes it it's own thing with a gameplay mechanic to raise the power level to that same amount. Basically it doesn't have an f2 and needs one.

4. Some of the weapon skills haven't aged well compared to where the meta shifts, so it makes core look even more pathetic and outdated.

 

TLDR: Core war needs easier adrenaline access, an f2 of some kind to increase the skill ceiling, and many of the traitlines and weapon skills need more love.

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I still think core warr is not bad xp. You can make it work pretty easy^^. To take some core builds as an example:

Power Warr

Staff/Axe,Sword

GS/Axe,Shield (Berserkers Strength Variant)

GS/Axe,Shield (Might makes right Variant)

GS/Axe,Sword(Defence Variant)

GS/Axe,Sword(Tactics Variant)

(Note you can technicaly sweap longbow in for Greatsword on every Kind of this build... will gain you more AoE and might gain in cost of Mobility)

Condi/Supp Warr

Longbow/Axe,Sword

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