Testa.3675 Posted June 15 Share Posted June 15 Good day all, First this is not a criticism, I enjoy every game mode, but this game is lacking a good GvG mode and there's not a real incentive to join a certain guild. The idea is: Once a week a big map, like a WvW map opens and Guilds must choose up 10 to 20 players max to join it. Everyone else is an enemy. There is a time limit of 1 or 2 hours on that mode and when the time is up the map is blocked/frozen. The goal would be to control certain areas or even to build facilities(lumber mills, mining stations, fishing ports, ...) on certain locations, or just build them anywhere, and if you manage to maintain control or if you avoid the facility being destroyed you will get tons of materials from there the next week. I believe that despite being a competitive mode players would want to participate and maybe even through "diplomacy" more casual players would be able to 'farm' or enjoy it. Anyway, this seems good to me but I would like to know what you guys think of it, 5 1 12 2 Link to comment Share on other sites More sharing options...
Zera.9435 Posted June 16 Share Posted June 16 Meh, I'm secretly hoping that the fictional game 'GW3' is just a GW1 remake on Unreal Engine. That will give me my gvg fix. 4 Link to comment Share on other sites More sharing options...
Inssengrimm.7924 Posted June 16 Share Posted June 16 You know the Guild Wars are part of the lore and are not related at all to player guilds right? And there were 3 of them. And the third ended with the starting event of Prophecies. Yes, The Searing. 5 6 2 1 Link to comment Share on other sites More sharing options...
Fipmip.7219 Posted June 16 Share Posted June 16 my implementation of guild wars would be guild meta events. one guild can take one side and another guild takes another to complete some objective or string of objectives with narrative elements. you could also have randoms join in as 'militia' for either side. these events would probably have to be on demand rather than on a timer though so guilds can set up appointed dates. 3 1 Link to comment Share on other sites More sharing options...
Albadaran.1283 Posted June 16 Share Posted June 16 Give us places like in GW1 where the House of Helzer and the House of Kurzick could battle each other in Open World, and where your Guild aligns with one of the Houses. 🙂 2 3 Link to comment Share on other sites More sharing options...
flog.3485 Posted June 16 Share Posted June 16 (edited) Aren’t you just describing what WvW is perfectly able to emulate, albeit without the 1 or 2 hours limit ? edit: A Guild wars GvG for the new pvp game mode would be perfect imo Edited June 16 by flog.3485 3 Link to comment Share on other sites More sharing options...
Inssengrimm.7924 Posted June 16 Share Posted June 16 1 hour ago, flog.3485 said: edit: A Guild wars GvG for the new pvp game mode would be perfect imo They just need to revisit Edge of the Mists. Make instances 50 players per team, allow Warclaw and have at it. 2 2 1 Link to comment Share on other sites More sharing options...
ShadowKatt.6740 Posted June 16 Share Posted June 16 14 hours ago, Inssengrimm.7924 said: You know the Guild Wars are part of the lore and are not related at all to player guilds right? And there were 3 of them. And the third ended with the starting event of Prophecies. Yes, The Searing. Most people do not know that because "The Guild Wars" were only referenced, like, ONCE in the game and I think it was the cutscene with the Searing. After that I don't think GUILDS were ever mentioned again. It's just the refugees to Kryta, then treking through Orr with the Mantle, and then off to the giant litterbox to beat yourself up and get stomped by Glint because she doesn't love humans yet...or you tried to take Aurene too early, definitely one or the other. I can't fault people for not knowing about the actual Guild Wars. I bet half the veterans from GW1 don't know about them. BUT, for those lorekeepers out there: The Guild Wars! 1 4 1 Link to comment Share on other sites More sharing options...
Dean Calaway.9718 Posted June 16 Share Posted June 16 21 hours ago, Testa.3675 said: this game is lacking a good GvG mode The community got the arena at Obsidian Sanctum to clear out from WvW maps, and after they complained enough because of "the trolls that show there" you got the Guild Halls to get private instances for the GvG matches. If you are still complaining about the lack of interest, there's your problem, lack of interest, the only thing Anet could do is bait a new game mode with rewards so a lot of people that don't wanna be there go there for those rewards and then you'll just complain about that as well. 4 1 2 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted June 17 Share Posted June 17 (edited) ignoreing the fact that the title refers to an event from lore, this game is already intensely guild-based and you can't do very much without a guild. this is even moreso after world restructuring in wvw which has made it entirely driven by guilds (although it mostly always was), and pretty much every fight is gvg now. we also got guild halls for private gvg with an extremely customiseable environment and even mount battles. i feel at this point the game is about as "guild wars" as it can get? Edited June 17 by SoftFootpaws.9134 3 Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted June 17 Share Posted June 17 On 6/16/2024 at 5:23 AM, Inssengrimm.7924 said: You know the Guild Wars are part of the lore and are not related at all to player guilds right? And there were 3 of them. And the third ended with the starting event of Prophecies. Yes, The Searing. With EDs gone, it would be prime moment for relations to deteriorate, and 4th Guild War to erupt 😉 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted June 17 Share Posted June 17 (edited) On 6/15/2024 at 4:08 PM, Testa.3675 said: this game is lacking a good GvG mode The new world restructure & upcoming alliance system is going to be more guild wars than anything could be guil wars. The only thing they could better, was maybe provide a monthly 10v10 tournament for wvw mode. <- But even something like that, does not quite capture the politics & everything else involved in what wvw has now become. Edited June 17 by Trevor Boyer.6524 6 Link to comment Share on other sites More sharing options...
Testa.3675 Posted June 17 Author Share Posted June 17 (edited) On 6/16/2024 at 3:23 AM, Inssengrimm.7924 said: You know the Guild Wars are part of the lore and are not related at all to player guilds right? And there were 3 of them. And the third ended with the starting event of Prophecies. Yes, The Searing. Yes I know its not meant to be literal but I believe some people feel like there's something missing, imo WvW are a bit chaotic and usually the comm that can muster more numbers or use them more efficiently wins. That is why I believe there should be a limited number of players by "team" On 6/16/2024 at 3:47 PM, flog.3485 said: Aren’t you just describing what WvW is perfectly able to emulate, albeit without the 1 or 2 hours limit ? edit: A Guild wars GvG for the new pvp game mode would be perfect imo I believe that main difference like I said above is the number limit, making quality>quantity (i know its not always the case ive seen small guild parties take out great numbers). But if other guilds practiced it it could become a fun mode Edited June 17 by Testa.3675 2 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted June 18 Share Posted June 18 (edited) On 6/15/2024 at 11:23 PM, Inssengrimm.7924 said: You know the Guild Wars are part of the lore and are not related at all to player guilds right? And there were 3 of them. And the third ended with the starting event of Prophecies. Yes, The Searing. To be fair, the game was originally about guilds waring (gvg) and a lot of its elements it's always had, were based on that, but Guild Wars became a bit more than just PvP at some point in development and they expanded the name into having lore. Edited June 18 by JusticeRetroHunter.7684 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted June 19 Share Posted June 19 16 hours ago, JusticeRetroHunter.7684 said: To be fair, the game was originally about guilds waring (gvg) and a lot of its elements it's always had, were based on that, but Guild Wars became a bit more than just PvP at some point in development and they expanded the name into having lore. Good find 2 Link to comment Share on other sites More sharing options...
Zeria.6583 Posted June 19 Share Posted June 19 Dude, it's just a brand name right now. Just like Final Fantasy would never be Final. 2 1 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted June 20 Share Posted June 20 Leave that to Throne and Liberty. It is being called the next Guild Wars (1) 1 5 Link to comment Share on other sites More sharing options...
Zok.4956 Posted June 20 Share Posted June 20 10 hours ago, Burnfall.9573 said: Leave that to Throne and Liberty. It is being called the next Guild Wars (1) According to NCSoft's statement on an analyst call some time ago, Anet's know-how and experience will be used in Throne and Liberty, but it is a completely different game (I played the last beta) and certainly not a successor to Guild Wars or Guild Wars 2. BTW: There is no Guild Wars 1, it's just Guild Wars. Link to comment Share on other sites More sharing options...
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