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Janthir Wilds is a huge disappointment for me, there are things that I would like the developers to change in the game


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22 hours ago, Darves.6798 said:

In my opinion, this is completely untrue, the game is not getting easier

May I ask for how long you play the game?

You say you are at LS2, so I guess you don't play for that long yet?

Just asking, because power creep is a thing that happens over a longer period of time (hence the name).

This means you won't see a difference between now and 2 months ago for example.

However, story actually is designed to be fully playable alone, even at launch.

From what I read you seem to have more problems with story and other content than most players.
It could help to check your equipment and build. Exotic armor + weapons are very cheap and the right stats/traits can have a big impact at the beginning.
I know "learn to play" is not helpful at this point, but what can help is to know all your traits and skills. Knowing them and understanding in which situation they can help you, which utility skill can help you and in what situations you have problems, can increase your gameplay.

 

22 hours ago, Darves.6798 said:

I mention that in other games such as SWTOR, Eso or FFXIV I have no problems with completing the story, only in GW2.

I can only guess, but maybe the different combat system could be the problem.

GW2 is a little bit of a mix between traditional MMO and 3rd person game. Positioning and dodging/evading attacks can heavily affect the combat. While some bosses can kill you with 3 hits for example, you can avoid all that dmg by taking a step to the side.

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4 hours ago, Atoclone.4810 said:

Because I'm bored waiting for something I had a Google and it turns out you could get burgers in home depot back in the 90s. What any of us are going to do with that information I don't know.

I don't know what Home Deport is, or whether you can buy burgers or anything else there, and what's more, I don't know what it has to do with the threads I'm discussing.

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Posted (edited)
14 hours ago, Batel.9206 said:

OP, you've been given a lot of advice - builds, strategies, tips - and you've disregarded all of it. You come across as though you aren't willing to make any changes on your behalf (filling out specialization lines/learning which traits complement each other, learning to avoid damage instead of trying to tank it, etc.); you want changes to be made to the game instead so you don't have to adapt in any way. Is that it? Because if it isn't, that's certainly how you come across.

Thank you for the advice and tips, but the fact that I need them and others have needed them reinforces my point that the game is too difficult. Several people wrote that they had similar problems because they had to learn the game, which also strengthens my opinion that if you have to study a lot to finish just the story content, there is something wrong with the game. The game should be designed around easy to play, hard to master rather than hard to play. If I have to do a lot of work just to see the story content, there is something wrong with the difficulty level. I'm not an idiot, if I wanted to I would probably be able to play Elden ring on normal without the easy mode from the nexus, or somehow cope with GW2 at the current difficulty level, but such a game is not fun, it is tiring and frustrating. My point was that it shouldn't be like that, at least not the part needed to get the whole story. That's why I want change. You suggest adapting. I suggest that developers give us the opportunity. Or maybe the fact that you are so angry is a trap of sunk costs that you have incurred, taught and tortured and you don't want someone else to have it easier?

 

Edited by Darves.6798
wrong pronoun
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7 minutes ago, ShatteredStars.6548 said:

Not sure why the mods are allowing the OP to troll everyone and waste their time especially when people are typing out thoughtful answers and he ignores all of it, there not here for genuine help.

I have the same right to express my views, suggestions and expectations as you do. Neither you nor anyone else will take away my voice just because I have a different opinion, that would be tyranny. This is a forum for expressing opinions and proposing changes, and that's what I do. Moreover, I never wrote that I expected help in adapting to the game, I only expressed my expectations for changes in the game.

 

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17 minutes ago, Darves.6798 said:

I only expressed my expectations for changes in the game.

There is absolutely no reason to change the story missions and make them easier. They already are easy enough and are no challenge whatsoever.

If for some strange reason you find them hard then learn to play the game instead of expecting changes where no changes are needed. 

Edited by yoni.7015
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5 minutes ago, Darves.6798 said:

Moreover, I never wrote that I expected help in adapting to the game, I only expressed my expectations for changes in the game.

The fact you don't see that this mentality is the issue then, as other have said, best of luck waiting for these changes but it is far more likely they will never come and you'll become frustrated with the game before that point if you're unwilling to learn to play it.

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20 minutes ago, Darves.6798 said:

Thank you for the advice and tips, but the fact that I need them and others have needed them reinforces my point that the game is too difficult.

I am afraid that you have it backwards.

The fact that there is room for individual improvement means that there is room for player growth within the broader envelope of character performance. If the game was too hard then no advice could help.

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Attempting to open a lock with a loaf of bread, is essentially how others are viewing your interaction with the game. In a game about lock picking, making each lock loaf of bread easy would be silly and kind of defeat the purpose. Could you even call it a game about lock picking at that point? Would fans of lock picking games pick up such a game? Without understanding where your at in terms of how your approaching the game its hard to really evaluate what you mean by hard, or what you would want from easy. 

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29 minutes ago, yoni.7015 said:

There is absolutely no reason to change the story missions and make them easier. They already are easy enough and are no challenge whatsoever. This is getting ridiculous 

These are just your opinions and statements, and I have a different opinion, the only thing that seems ridiculous is that you are unable to tolerate different opinions.

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2 minutes ago, Sharrakor.3470 said:

Attempting to open a lock with a loaf of bread, is essentially how others are viewing your interaction with the game. In a game about lock picking, making each lock loaf of bread easy would be silly and kind of defeat the purpose. Could you even call it a game about lock picking at that point? Would fans of lock picking games pick up such a game? Without understanding where your at in terms of how your approaching the game its hard to really evaluate what you mean by hard, or what you would want from easy. 

Guild wars 2 is advertised everywhere as an easy game for casual players, I'm a casual player and I have no problems with completing the entire plot in Swtor, Eso (I didn't finish it because I got bored of it, but I got far), or FFXIV (just like in Eso) and no no that's why I didn't finish it because it was too easy, just too boring. Since Gw2 is advertised as a game for casual players, it should have a casual difficulty level, at least in terms of completing the entire game plot and expansions. A casual is a person who just plays, doesn't analyze builds, doesn't read guides and certainly doesn't practice to become better, this is what dedicated and hardcore players do. That's why I expect that, as widely advertised, Gw2 will introduce a casual easy difficulty level.

 

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3 minutes ago, Darves.6798 said:

These are just your opinions and statements, and I have a different opinion, the only thing that seems ridiculous is that you are unable to tolerate different opinions.

Your opinion isn’t the only one that’s valid. In fact the huge majority doesn’t share your opinion.

You really come across as extremely entitled. You are not interested in help or advice, you don’t want to improve and learn to play the game to get better. You are just throwing a temper tantrum. 

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3 minutes ago, yoni.7015 said:

Your opinion isn’t the only one that’s valid. In fact the huge majority doesn’t share your opinion.

You really come across as extremely entitled. You are not interested in help or advice, you don’t want to improve and learn to play the game to get better. You are just throwing a temper tantrum. 

Your opinion is also not the only right one, and the fact that the majority (I would argue here, because most of them are the same people, moreover from the forum, and casual players tend not to participate on the forum) thinks something does not mean that they are right, Once upon a time, most people believed that the earth was flat. The majority does not have to be right.

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3 hours ago, Maienstern.2154 said:

Oh Boy, do I feel you. Half a year ago I was right were you are now

I'll add to this tale to help drive the idea home. 

I came back to the game after about 6 years of being away. I came back to a character that had a random assortment of gear with different stats and rarities. The game was painful to play - I was getting rocked in the open world, even when engaging with combat mechanics. 

I looked up a build on YouTube - a core guardian build that used non-meta carrion gear. The game instantly became easier. I actually did damage. I learned my class.

I don't think that we need to turn the story into a glorified series of cutscenes and escort missions when people could just learn how to play the game at a base level.

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3 hours ago, Sircian.8065 said:

So. Companions in story, bad idea.

Thank you for your opinion, but I don't agree with it. First of all, the Swtor engine copes with it, everyone runs with a companion and often two pets. Eso also has companions and there is no drama. Gw2 is based on the tweaked Gw1 engine and there you could have many companions and finally, the most important thing, now in GW2 the enginger or ranger have quasi companions, many people have miniatures and there is no problem. Ultimately, your companions could only be visible to you.

 

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Can you describe what you would say was hard about the story you've experianced so far? I'm still a bit unsure what you expect your gameplay experiance to be like vs what it is now. I would say my initial year or two with the game I was extremely casual, almost exclusively doing meta chains and world bosses and just exploring. Difficulty of the story seems pretty normal, occasionally don't understand what your being asked or need a few tries to get a boss right type stuff. As far as I am aware usually the npcs infinitely res you. Confused about the experiance you had with the story so far...

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1 minute ago, Sharrakor.3470 said:

Can you describe what you would say was hard about the story you've experianced so far? I'm still a bit unsure what you expect your gameplay experiance to be like vs what it is now. I would say my initial year or two with the game I was extremely casual, almost exclusively doing meta chains and world bosses and just exploring. Difficulty of the story seems pretty normal, occasionally don't understand what your being asked or need a few tries to get a boss right type stuff. As far as I am aware usually the npcs infinitely res you. Confused about the experiance you had with the story so far...

Let me give you some examples, LW1, two bosses in the rat dungeon, I died there millions of times. Tower of nightmares also LW1 I died there trillion times. These are just two quick examples.

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So what about either of those situations exceeded your abilities/understanding of the game? Like can you explain what you found particularly challenging? Personally I remember getting turned around a bit in the tower of nightmares and died a couple of times cause its kinda an attrition type challenge and I wasn't spec'd to sustain throug damage.

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1 hour ago, kiroho.4738 said:

May I ask for how long you play the game?

I've been playing the game for a year, I bought it before Soto was released, which I also pre-ordered then.

1 hour ago, kiroho.4738 said:

You say you are at LS2, so I guess you don't play for that long yet?

So I stopped at LW2 because it was too difficult for me, now I play it only occasionally because the game is too difficult.

 

1 hour ago, kiroho.4738 said:

I can only guess, but maybe the different combat system could be the problem.

GW2 is a little bit of a mix between traditional MMO and 3rd person game. Positioning and dodging/evading attacks can heavily affect the combat. While some bosses can kill you with 3 hits for example, you can avoid all that dmg by taking a step to the side.

I don't want to repeat myself, but I have to, maybe such combat is one of the problems, but the main problem is that the game is too difficult, mobs and bosses deal too much damage, and you get a hit or two and you're dead. Bosses have too much life and you have too little. The difficulty level is frustrating, so I am asking the developers to make it an easy difficulty level (at least optional) for all story missions.

 

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15 minutes ago, Sharrakor.3470 said:

So what about either of those situations exceeded your abilities/understanding of the game? Like can you explain what you found particularly challenging? Personally I remember getting turned around a bit in the tower of nightmares and died a couple of times cause its kinda an attrition type challenge and I wasn't spec'd to sustain throug damage.

I took one or two hits and I was dead. I had to roll like an idiot, and it didn't help because the boss's damage field and the level of damage were huge. The bosses had too much energy and the fight was a pain. However, the Tower of Nightmare was a real nightmare, mobs kept killing me on the way up.

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