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30 thousand topics about Spellbreaker being to strong, and yet you nerf staff.


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Spellbreaker was also fine before staff, so they could have gone either way. I like spellbreaker mechanics way more than staff which is just insanely good defensively and having a full defensive weapon works extra well on warrior since fast hands means you are never locked out of your damaging weapon set for too long.

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4 hours ago, Kees Flodder.1269 said:

Nerfing staff means it's now kitten on every other spec, not just spellbreaker. Not a single nerf on spellbreaker.

This game has no clue on how to balance anything.

 

The two weapons (staff/spear) are the problem, not spellbreaker.

Get out there with those other weapons and prove that wrong.

Edited by Last Crab.6054
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Staff nerfs were really rough, support warrior has just about ceased to exist because of this.

Staff healing was 80% of the healing you could do to others. SPB used spear for the utility for then anything.

And if they didnt want people to abuse spear with SPB, why did they release the new amulets?
They were almost tailored to let SPB abuse them.

This is essentially forcing people back on the SPB bunker hammer meta that everyone hated.

And no other spears got any nerfs despite Guardian spear and Mesmer spear doing equal, if not more damage.

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1 hour ago, Frequency.6407 said:

They couldn't nerf staff before because of SOTO.

Now they can't really nerf spear atm because they need to sell expansion. So they went for staff because everybody has SOTO now.

brother you might want to double check the patch notes about spear on warr :classic_ninja:

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3 minutes ago, gyravi.9632 said:

Meanwhile guardian spear4 does even more damage than the warrior one, it's aoe for the full damage and wasn't even touched.

Just  wait to see it spammed like hell.

Same thing for mesmer spear.

This is the main thing that pisses me off a bit. If warrior spear was an issue because of damage, how isnt guardian and mesmer spear an issue?

I know why, but the answer is superfluous now. 

Edited by WingSwipe.3084
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I said this in another post but  they should just split the healing to allies and to the warrior itself. It would make it easier to balance it as a weapon for the support role while not being used as a sustain tool for side noding.

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Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well.

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26 minutes ago, Greebo.8715 said:

Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well.

Can't wait to see complains from you about how spb Dagger - Shield / Hammer are overpowered and that the weapons need a nerf.

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1 hour ago, Greebo.8715 said:

Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well.

How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker.

Edited by Lonecap.4105
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16 minutes ago, Lonecap.4105 said:

How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker.

Because warrior hit them too hard and they are a bit stunned still

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4 hours ago, Lonecap.4105 said:

How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker.

It has great mobility, AoE pull, healing for self + allies, applies boons, block channel. There is also a bug where you can trigger the auto attack chain multiple times and also hit an enemy at range with it, but you would probably think that's a feature. Damage is kitten but that doesn't matter when you just want to stay alive whilst your other weapon skills/defensive CDs are refreshing, and with all of Warrior's survivability skills it makes for the kitten bunker specs you see often in pvp. It's also a good support weapon, damage isn't everything when you have 4 other players.

IDK who finds the bunker meta fun, but that's not PvP

 

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On 9/10/2024 at 8:50 PM, Last Crab.6054 said:

The two weapons (staff/spear) are the problem, not spellbreaker.

Yeah because staff and spear were so strong on core, berserker and bladesworn.

Quote

Get out there with those other weapons and prove that wrong.

You.

Can.

People was whining before even staff was a thing, they nerfed both spear and staff and surprise, Defense Spellbreaker is still strong.

Even outside of the theory, you won't see the problem in the practice, lmao, it's literally there, just happened what you wished for and it's still strong and you still think that the problem were the weapons?

They nerfed many things because of defense spellbreaker, including skills just because of Defense Spellbreaker, except Defense Spellbreaker, and you still don't learn.

💀

Edited by Zekent.3652
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13 hours ago, Greebo.8715 said:

Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well.

Id love for you to hold this opinion consistently for other professions weapons that are overloaded to hell and back.

Lets make a quick comparison, Guard spear STILL has:

  • Damage
  • Healing
  • Cleanse
  • Ally Cleanse
  • Anti-power condis
  • Has an "empower next attack" mechanic.
  • Defensive boons application.
  • Offensive boons Application.
  • Ally boon application
  • Single target spike damage.
  • AOE spike damage.
  • AOE Knockback Area
  • 600 Leap

Warrior spear "HAD":

  • Damage
  • One Unblockable knockback
  • Slight AOE
  • Immobilise
  • Evade
  • 900 range (1200 for primal)

Guardian can literally port on a target and bypass the range vs. melee issue and it does equal if not more damage then pre nerf warrior spear.

But all the Guard and Mesmer players are mentally contorting themselves into pretzels to justify the fact that their spears are allowed to do damage. 

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