Kees Flodder.1269 Posted September 10 Share Posted September 10 Nerfing staff means it's now kitten on every other spec, not just spellbreaker. Not a single nerf on spellbreaker. This game has no clue on how to balance anything. 5 6 1 Link to comment Share on other sites More sharing options...
Lazarus.4105 Posted September 10 Share Posted September 10 Agreed full counter is the problem 20sec CD minimum 5 3 3 Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted September 10 Share Posted September 10 Spellbreaker was also fine before staff, so they could have gone either way. I like spellbreaker mechanics way more than staff which is just insanely good defensively and having a full defensive weapon works extra well on warrior since fast hands means you are never locked out of your damaging weapon set for too long. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 10 Share Posted September 10 53 minutes ago, Kees Flodder.1269 said: Nerfing staff means it's now kitten on every other spec, not just spellbreaker. Not a single nerf on spellbreaker. This game has no clue on how to balance anything. What other specs They don't exist 2 Link to comment Share on other sites More sharing options...
Last Crab.6054 Posted September 11 Share Posted September 11 (edited) 4 hours ago, Kees Flodder.1269 said: Nerfing staff means it's now kitten on every other spec, not just spellbreaker. Not a single nerf on spellbreaker. This game has no clue on how to balance anything. The two weapons (staff/spear) are the problem, not spellbreaker. Get out there with those other weapons and prove that wrong. Edited September 11 by Last Crab.6054 5 2 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 11 Share Posted September 11 "Warrior gets nuked from Orbit" The pvp forum: " DO IT AGAIN!!!" 1 3 Link to comment Share on other sites More sharing options...
Shinra.8564 Posted September 11 Share Posted September 11 6 hours ago, Lazarus.4105 said: Agreed full counter is the problem 20sec CD minimum Full counter is the symptom of the problem. The actual problem is the spaghetti code that runs behind full counter. Link to comment Share on other sites More sharing options...
Frequency.6407 Posted September 11 Share Posted September 11 They couldn't nerf staff before because of SOTO. Now they can't really nerf spear atm because they need to sell expansion. So they went for staff because everybody has SOTO now. 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted September 11 Share Posted September 11 And these other war specs, are they with us in the room right now? Core spear was the only thing that was ran other than SPB. Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 11 Share Posted September 11 Staff nerfs were really rough, support warrior has just about ceased to exist because of this. Staff healing was 80% of the healing you could do to others. SPB used spear for the utility for then anything. And if they didnt want people to abuse spear with SPB, why did they release the new amulets? They were almost tailored to let SPB abuse them. This is essentially forcing people back on the SPB bunker hammer meta that everyone hated. And no other spears got any nerfs despite Guardian spear and Mesmer spear doing equal, if not more damage. 3 Link to comment Share on other sites More sharing options...
Greyrat.2378 Posted September 11 Share Posted September 11 1 hour ago, Frequency.6407 said: They couldn't nerf staff before because of SOTO. Now they can't really nerf spear atm because they need to sell expansion. So they went for staff because everybody has SOTO now. brother you might want to double check the patch notes about spear on warr 1 Link to comment Share on other sites More sharing options...
gyravi.9632 Posted September 11 Share Posted September 11 Meanwhile guardian spear4 does even more damage than the warrior one, it's aoe for the full damage and wasn't even touched. Just wait to see it spammed like hell. Same thing for mesmer spear. 3 1 1 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 11 Share Posted September 11 (edited) 3 minutes ago, gyravi.9632 said: Meanwhile guardian spear4 does even more damage than the warrior one, it's aoe for the full damage and wasn't even touched. Just wait to see it spammed like hell. Same thing for mesmer spear. This is the main thing that pisses me off a bit. If warrior spear was an issue because of damage, how isnt guardian and mesmer spear an issue? I know why, but the answer is superfluous now. Edited September 11 by WingSwipe.3084 1 Link to comment Share on other sites More sharing options...
Endo.1652 Posted September 11 Share Posted September 11 I said this in another post but they should just split the healing to allies and to the warrior itself. It would make it easier to balance it as a weapon for the support role while not being used as a sustain tool for side noding. 1 Link to comment Share on other sites More sharing options...
Greebo.8715 Posted September 11 Share Posted September 11 Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well. 1 4 Link to comment Share on other sites More sharing options...
Mirrefar.3065 Posted September 11 Share Posted September 11 26 minutes ago, Greebo.8715 said: Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well. Can't wait to see complains from you about how spb Dagger - Shield / Hammer are overpowered and that the weapons need a nerf. 2 1 Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted September 11 Share Posted September 11 (edited) 1 hour ago, Greebo.8715 said: Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well. How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker. Edited September 11 by Lonecap.4105 2 1 1 Link to comment Share on other sites More sharing options...
GamerToad.9248 Posted September 11 Share Posted September 11 16 minutes ago, Lonecap.4105 said: How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker. Because warrior hit them too hard and they are a bit stunned still 1 Link to comment Share on other sites More sharing options...
Greebo.8715 Posted September 11 Share Posted September 11 5 hours ago, Mirrefar.3065 said: Can't wait to see complains from you about how spb Dagger - Shield / Hammer are overpowered and that the weapons need a nerf. I play dagger/shield + GS spellbreaker Link to comment Share on other sites More sharing options...
Greebo.8715 Posted September 11 Share Posted September 11 4 hours ago, Lonecap.4105 said: How was staff good at everything when it does no damage? It's a clunky and unusable support weapon that functions more or less purely as a self-survival stick. It even has a catastrophic bug where you lock yourself in place for the full duration of linebreaker. It has great mobility, AoE pull, healing for self + allies, applies boons, block channel. There is also a bug where you can trigger the auto attack chain multiple times and also hit an enemy at range with it, but you would probably think that's a feature. Damage is kitten but that doesn't matter when you just want to stay alive whilst your other weapon skills/defensive CDs are refreshing, and with all of Warrior's survivability skills it makes for the kitten bunker specs you see often in pvp. It's also a good support weapon, damage isn't everything when you have 4 other players. IDK who finds the bunker meta fun, but that's not PvP Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 11 Share Posted September 11 14 minutes ago, Greebo.8715 said: There is also a bug where you can trigger the auto attack chain multiple times and also hit an enemy at range with it, but you would probably think that's a feature. This was fixed at the beginning of soto Link to comment Share on other sites More sharing options...
Zekent.3652 Posted September 12 Share Posted September 12 (edited) On 9/10/2024 at 8:50 PM, Last Crab.6054 said: The two weapons (staff/spear) are the problem, not spellbreaker. Yeah because staff and spear were so strong on core, berserker and bladesworn. Quote Get out there with those other weapons and prove that wrong. You. Can. People was whining before even staff was a thing, they nerfed both spear and staff and surprise, Defense Spellbreaker is still strong. Even outside of the theory, you won't see the problem in the practice, lmao, it's literally there, just happened what you wished for and it's still strong and you still think that the problem were the weapons? They nerfed many things because of defense spellbreaker, including skills just because of Defense Spellbreaker, except Defense Spellbreaker, and you still don't learn. 💀 Edited September 12 by Zekent.3652 2 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 12 Share Posted September 12 13 hours ago, Greebo.8715 said: Staff and spear are both busted, both deserve a nerf. It's a shame because staff is Warr's only healing weapon, but it's an obvious pick in pvp because of how good it is at everything. Spear too, it does too much and does it well. Id love for you to hold this opinion consistently for other professions weapons that are overloaded to hell and back. Lets make a quick comparison, Guard spear STILL has: Damage Healing Cleanse Ally Cleanse Anti-power condis Has an "empower next attack" mechanic. Defensive boons application. Offensive boons Application. Ally boon application Single target spike damage. AOE spike damage. AOE Knockback Area 600 Leap Warrior spear "HAD": Damage One Unblockable knockback Slight AOE Immobilise Evade 900 range (1200 for primal) Guardian can literally port on a target and bypass the range vs. melee issue and it does equal if not more damage then pre nerf warrior spear. But all the Guard and Mesmer players are mentally contorting themselves into pretzels to justify the fact that their spears are allowed to do damage. 1 7 Link to comment Share on other sites More sharing options...
GuriGashi.5617 Posted September 12 Share Posted September 12 I think everyone agrees that the changes Anet made recently have been horrible 2 1 Link to comment Share on other sites More sharing options...
Kees Flodder.1269 Posted September 13 Author Share Posted September 13 Path to Victory: Reduced the attack range from 450 to 240. This is the most weird staff nerf, this nerf should be reversed ASAP. 1 1 1 Link to comment Share on other sites More sharing options...
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